Secure Content Delivery using Key Composition. - Chun-Ying Huang; Yun-Peng Chiu; Kuan-Ta Chen; Hann-Huei Chiou; Chin-Laung Lei (LCN, 2005)

Game traffic analysis: an MMORPG perspective. - Kuan-Ta Chen; Polly Huang; Chun-Ying Huang; Chin-Laung Lei (NOSSDAV, 2005)

An empirical evaluation of TCP performance in online games. - Kuan-Ta Chen; Chun-Ying Huang; Polly Huang; Chin-Laung Lei (Advances in Computer Entertainment Technology, 2006)

A distributed key assignment protocol for secure multicast based on proxy cryptography. - Chun-Ying Huang; Yun-Peng Chiu; Kuan-Ta Chen; Chin-Laung Lei (AsiaCCS, 2006)

Mitigating Active Attacks Towards Client Networks Using the Bitmap Filter. - Chun-Ying Huang; Kuan-Ta Chen; Chin-Laung Lei (DSN, 2006)

The Impact of Network Variabilities on TCP Clocking Schemes. - Kuan-Ta Chen; Polly Huang; Chun-Ying Huang; Chin-Laung Lei (INFOCOM, 2006)

On the Sensitivity of Online Game Playing Time to Network QoS. - Kuan-Ta Chen; Polly Huang; Guo-Shiuan Wang; Chun-Ying Huang; Chin-Laung Lei (INFOCOM, 2006)

Design Implications of Social Interaction in Online Games. - Kuan-Ta Chen; Chin-Laung Lei (ICEC, 2006)

Network game design: hints and implications of player interaction. - Kuan-Ta Chen; Chin-Laung Lei (NETGAMES, 2006)

Quantifying Skype user satisfaction. - Kuan-Ta Chen; Chun-Ying Huang; Polly Huang; Chin-Laung Lei (SIGCOMM, 2006)

How sensitive are online gamers to network quality? - Kuan-Ta Chen; Polly Huang; Chin-Laung Lei (Commun. ACM, 2006)

Game traffic analysis: An MMORPG perspective. - Kuan-Ta Chen; Polly Huang; Chin-Laung Lei (Comput. Networks, 2006)

Finding Self-Similarities in Opportunistic People Networks. - Ling-Jyh Chen; Yung-Chih Chen; Tony Sun; Paruvelli Sreedevi; Kuan-Ta Chen; Chen-Hung Yu; Hao-Hua Chu (INFOCOM, 2007)

User identification based on game-play activity patterns. - Kuan-Ta Chen; Li-Wen Hong (NETGAMES, 2007)

Secure multicast in dynamic environments. - Chun-Ying Huang; Yun-Peng Chiu; Kuan-Ta Chen; Chin-Laung Lei (Comput. Networks, 2007)

Detection of Landmarks for Clustering of Online-Game Players. - Ruck Thawonmas; Masayoshi Kurashige; Kuan-Ta Chen (Int. J. Virtual Real., 2007)

Detection of MMORPG bots based on behavior analysis. - Ruck Thawonmas; Yoshitaka Kashifuji; Kuan-Ta Chen (Advances in Computer Entertainment Technology, 2008)

Rapid Detection of Constant-Packet-Rate Flows. - Kuan-Ta Chen; Jing-Kai Lou (ARES, 2008)

Toward an understanding of the processing delay of peer-to-peer relay nodes. - Kuan-Ta Chen; Jing-Kai Lou (DSN, 2008)

Inferring Speech Activity from Encrypted Skype Traffic. - Yu-Chun Chang; Kuan-Ta Chen; Chen-Chi Wu; Chin-Laung Lei (GLOBECOM, 2008)

Detecting VoIP Traffic Based on Human Conversation Patterns. - Chen-Chi Wu; Kuan-Ta Chen; Yu-Chun Chang; Chin-Laung Lei (IPTComm, 2008)

Game Bot Detection Based on Avatar Trajectory. - Kuan-Ta Chen; Andrew Liao; Hsing-Kuo Kenneth Pao; Hao-Hua Chu (ICEC, 2008)

Involuntary Information Leakage in Social Network Services. - Ieng-Fat Lam; Kuan-Ta Chen; Ling-Jyh Chen (IWSEC, 2008)

Quantifying the effect of content-based transport strategies for online role playing games. - Chih-Ming Chen 001; Te-Yuan Huang; Kuan-Ta Chen; Polly Huang (NETGAMES, 2008)

Game bot identification based on manifold learning. - Kuan-Ta Chen; Hsing-Kuo Kenneth Pao; Hong-Chung Chang (NETGAMES, 2008)

An analysis of WoW players' game hours. - Pin-Yun Tarng; Kuan-Ta Chen; Polly Huang (NETGAMES, 2008)

Surfing in the crowd: feasibility study of experience sharing in a Taiwanese night market. - Chao-Lung Lee; Yun-Maw Cheng; Ching-Long Yeh; Li-Chieh Chen; Wai Yu; Kuan-Ta Chen (OZCHI, 2008)

An Analytical Study of Puzzle Selection Strategies for the ESP Game. - Ling-Jyh Chen; Bo-Chun Wang; Kuan-Ta Chen; Irwin King; Jimmy Ho-Man Lee (Web Intelligence, 2008)

An Analytical Approach to Optimizing the Utility of ESP Games. - Chien-Wei Lin; Kuan-Ta Chen; Ling-Jyh Chen; Irwin King; Jimmy Ho-Man Lee (Web Intelligence, 2008)

A Generalizable Methodology for Quantifying User Satisfaction. - Te-Yuan Huang; Kuan-Ta Chen; Polly Huang; Chin-Laung Lei (IEICE Trans. Commun., 2008)

A Collusion-Resistant Automation Scheme for Social Moderation Systems. - Jing-Kai Lou; Kuan-Ta Chen; Chin-Laung Lei (CCNC, 2009)

Automatic storytelling in comics: a case study on World of Warcraft. - Chia-Jung Chan; Ruck Thawonmas; Kuan-Ta Chen (CHI Extended Abstracts, 2009)

Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online Game Angel Love Online. - Ruck Thawonmas; Junichi Oda; Kuan-Ta Chen (GAMEON, 2009)

On the Construction of Initial Basis Function for Efficient Value Function Approximation. - Chung-Cheng Chiu; Kuan-Ta Chen (IC-AI, 2009)

Peer-to-Peer Application Recognition Based on Signaling Activity. - Chen-Chi Wu; Kuan-Ta Chen; Yu-Chun Chang; Chin-Laung Lei (ICC, 2009)

Comparison of User Trajectories Based on Coordinate Data and State Transitions. - Junichi Oda; Ruck Thawonmas; Kuan-Ta Chen (IIH-MSP, 2009)

OneClick: A Framework for Measuring Network Quality of Experience. - Kuan-Ta Chen; Cheng-Chun Tu; Wei-Cheng Xiao (INFOCOM, 2009)

Tuning Skype's Redundancy Control Algorithm for User Satisfaction. - Te-Yuan Huang; Kuan-Ta Chen; Polly Huang (INFOCOM, 2009)

Analysis of Area Revisitation Patterns in World of Warcarft. - Ruck Thawonmas; Keisuke Yoshida; Jing-Kai Lou; Kuan-Ta Chen (ICEC, 2009)

On formal models for social verification. - Chien-Ju Ho; Kuan-Ta Chen (KDD Workshop on Human Computation, 2009)

A crowdsourceable QoE evaluation framework for multimedia content. - Kuan-Ta Chen; Chen-Chi Wu; Yu-Chun Chang; Chin-Laung Lei (ACM Multimedia, 2009)

On prophesying online gamer departure. - Pin-Yun Tarng; Kuan-Ta Chen; Polly Huang (NETGAMES, 2009)

An empirical evaluation of VoIP playout buffer dimensioning in Skype, Google talk, and MSN Messenger. - Chen-Chi Wu; Kuan-Ta Chen; Chun-Ying Huang; Chin-Laung Lei (NOSSDAV, 2009)

Counteracting Phishing Page Polymorphism: An Image Layout Analysis Approach. - Ieng-Fat Lam; Wei-Cheng Xiao; Szu-Chi Wang; Kuan-Ta Chen (ISA, 2009)

Identifying MMORPG Bots: A Traffic Analysis Approach. - Kuan-Ta Chen; Jhih-Wei Jiang; Polly Huang; Hao-Hua Chu; Chin-Laung Lei; Wen-Chin Chen (EURASIP J. Adv. Signal Process., 2009)

Fighting Phishing with Discriminative Keypoint Features. - Kuan-Ta Chen; Jau-Yuan Chen; Chun-Rong Huang; Chu-Song Chen (IEEE Internet Comput., 2009)

On the challenge and design of transport protocols for MMORPGs. - Chen-Chi Wu; Kuan-Ta Chen; Chih-Ming Chen 001; Polly Huang; Chin-Laung Lei (Multim. Tools Appl., 2009)

Effect of Network Quality on Player Departure Behavior in Online Games. - Kuan-Ta Chen; Polly Huang; Chin-Laung Lei (IEEE Trans. Parallel Distributed Syst., 2009)

Spatiotemporal analysis in virtual environments using eigenbehaviors. - Kingkarn Sookhanaphibarn; Ruck Thawonmas; Frank J. Rinaldo; Kuan-Ta Chen (Advances in Computer Entertainment Technology, 2010)

Is Server Consolidation Beneficial to MMORPG? A Case Study of World of Warcraft. - Yeng-Ting Lee; Kuan-Ta Chen (IEEE CLOUD, 2010)

What Can the Temporal Social Behavior Tell Us? An Estimation of Vertex-Betweenness Using Dynamic Social Information. - Jing-Kai Lou; Shou-De Lin; Kuan-Ta Chen; Chin-Laung Lei (ASONAM, 2010)

Trajectory Based Behavior Analysis for User Verification. - Hsing-Kuo Pao; Hong-Yi Lin; Kuan-Ta Chen; Junaidillah Fadlil (IDEAL, 2010)

Fast-Flux Bot Detection in Real Time. - Ching-Hsiang Hsu; Chun-Ying Huang; Kuan-Ta Chen (RAID, 2010)

The design of puzzle selection strategies for GWAP systems. - Ling-Jyh Chen; Bo-Chun Wang; Kuan-Ta Chen (Concurr. Comput. Pract. Exp., 2010)

Quadrant of euphoria: a crowdsourcing platform for QoE assessment. - Kuan-Ta Chen; Chi-Jui Chang; Chen-Chi Wu; Yu-Chun Chang; Chin-Laung Lei (IEEE Netw., 2010)

Could Skype be more satisfying? a QoE-centric study of the FEC mechanism in an internet-scale VoIP system. - Te-Yuan Huang; Polly Huang; Kuan-Ta Chen; Po-Jung Wang (IEEE Netw., 2010)

KissKissBan: a competitive human computation game for image annotation. - Chien-Ju Ho; Tao-Hsuan Chang; Jong-Chuan Lee; Jane Yung-jen Hsu; Kuan-Ta Chen (SIGKDD Explor., 2010)

Game Bot Detection via Avatar Trajectory Analysis. - Hsing-Kuo Pao; Kuan-Ta Chen; Hong-Chung Chang (IEEE Trans. Comput. Intell. AI Games, 2010)

Bot detection in rhythm games: a physiological approach. - Ruei-Min Lin; Hwai-Chung Ho; Kuan-Ta Chen (Advances in Computer Entertainment Technology, 2011)

Video summarization via crowdsourcing. - Shao-Yu Wu; Ruck Thawonmas; Kuan-Ta Chen (CHI Extended Abstracts, 2011)

Self-organizing spatial publish subscribe. - Shun-Yun Hu; Kuan-Ta Chen (ICAC, 2011)

Measuring the latency of cloud gaming systems. - Kuan-Ta Chen; Yu-Chun Chang; Po-Han Tseng; Chun-Ying Huang; Chin-Laung Lei (ACM Multimedia, 2011)

Quantifying QoS requirements of network services: a cheat-proof framework. - Kuan-Ta Chen; Chen-Chi Wu; Yu-Chun Chang; Chin-Laung Lei (MMSys, 2011)

World of warcraft avatar history dataset. - Yeng-Ting Lee; Kuan-Ta Chen; Yun-Maw Cheng; Chin-Laung Lei (MMSys, 2011)

VSO: Self-Organizing Spatial Publish Subscribe. - Shun-Yun Hu; Kuan-Ta Chen (SASO, 2011)

Deployment Issues of Voronoi Self-Organizing Overlays. - Man-Chun Li; Shun-Yun Hu; Kuan-Ta Chen (SASO, 2011)

Privacy Crisis Due to Crisis Response on the Web. - Shao-Yu Wu; Ming-Hung Wang; Kuan-Ta Chen (TrustCom, 2011)

DevilTyper: a game for CAPTCHA usability evaluation. - Chien-Ju Ho; Chen-Chi Wu; Kuan-Ta Chen; Chin-Laung Lei (Comput. Entertain., 2011)

Analysis of revisitations in online games. - Ruck Thawonmas; Keisuke Yoshida; Jing-Kai Lou; Kuan-Ta Chen (Entertain. Comput., 2011)

Using one-time passwords to prevent password phishing attacks. - Chun-Ying Huang; Shang-Pin Ma; Kuan-Ta Chen (J. Netw. Comput. Appl., 2011)

ACM multimedia 2012 workshop on crowdsourcing for multimedia. - Kuan-Ta Chen; Wei-Ta Chu; Martha A. Larson; Wei Tsang Ooi (ACM Multimedia, 2012)

Are all games equally cloud-gaming-friendly? An electromyographic approach. - Yeng-Ting Lee; Kuan-Ta Chen; Han-I Su; Chin-Laung Lei (NetGames, 2012)

Forecasting online game addictiveness. - Jing-Kai Lou; Kuan-Ta Chen; Hwai-Jung Hsu; Chin-Laung Lei (NetGames, 2012)

Pomics: A Computer-Aided Storytelling System with Automatic Picture-to-Comics Composition. - Ming-Hui Wen; Ruck Thawonmas; Kuan-Ta Chen (TAAI, 2012)

Trajectory analysis for user verification and recognition. - Hsing-Kuo Pao; Junaidillah Fadlil; Hong-Yi Lin; Kuan-Ta Chen (Knowl. Based Syst., 2012)

An analytical model for generalized ESP games. - Bo-Chun Wang; Chien-Wei Lin; Kuan-Ta Chen; Ling-Jyh Chen (Knowl. Based Syst., 2012)

Radar chart: scanning for satisfactory QoE in QoS dimensions. - Yu-Chun Chang; Chi-Jui Chang; Kuan-Ta Chen; Chin-Laung Lei (IEEE Netw., 2012)

Understanding Potential MicrotaskWorkers for Paid Crowdsourcing. - Ming-Hung Wang; Kuan-Ta Chen; Shuo-Yang Wang; Chin-Laung Lei (HCOMP (Works in Progress / Demos), 2013)

Boosting OCR Accuracy Using Crowdsourcing. - Shuo-Yang Wang; Ming-Hung Wang; Kuan-Ta Chen (HCOMP (Works in Progress / Demos), 2013)

ACM multimedia 2013 workshop on crowdsourcing for multimedia. - Kuan-Ta Chen; Wei-Ta Chu; Martha A. Larson (ACM Multimedia, 2013)

Size does matter: how image size affects aesthetic perception? - Wei-Ta Chu; Yu-Kuang Chen; Kuan-Ta Chen (ACM Multimedia, 2013)

GamingAnywhere: an open-source cloud gaming testbed. - Chun-Ying Huang; De-Yu Chen; Cheng-Hsin Hsu; Kuan-Ta Chen (ACM Multimedia, 2013)

GamingAnywhere: an open cloud gaming system. - Chun-Ying Huang; Cheng-Hsin Hsu; Yu-Chun Chang; Kuan-Ta Chen (MMSys, 2013)

Does Online Mobile Gaming Overcharge You for The Fun? - De-Yu Chen; Po-Ching Lin; Kuan-Ta Chen (NetGames, 2013)

Dude, the Source of Lags Is on Your Computer. - De-Yu Chen; Hao-Tsung Yang; Kuan-Ta Chen (NetGames, 2013)

QoE-Aware Virtual Machine Placement for Cloud Games. - Hua-Jun Hong; De-Yu Chen; Chun-Ying Huang; Kuan-Ta Chen; Cheng-Hsin Hsu (NetGames, 2013)

Mobile Game Recommendation using Touch Gestures. - Hao-Tsung Yang; De-Yu Chen; Ya-Xuan Hong; Kuan-Ta Chen (NetGames, 2013)

Gender swapping and user behaviors in online social games. - Jing-Kai Lou; Kunwoo Park; Meeyoung Cha; Juyong Park; Chin-Laung Lei; Kuan-Ta Chen (WWW, 2013)

Is Somebody Watching Your Facebook Newsfeed? - Shan-Hung Wu; Man-Ju Chou; Ming-Hung Wang; Chun-Hsiung Tseng; Yuh-Jye Lee; Kuan-Ta Chen (CoRR, 2013)

Spatiotemporal Analysis of Circulation Behaviors Using Path And Residing Time displaY (PARTY). - Kingkarn Sookhanaphibarn; Ruck Thawonmas; Frank J. Rinaldo; Kuan-Ta Chen (Int. J. Virtual Real., 2013)

Crowdsourcing Multimedia QoE Evaluation: A Trusted Framework. - Chen-Chi Wu; Kuan-Ta Chen; Yu-Chun Chang; Chin-Laung Lei (IEEE Trans. Multim., 2013)

Cloud gaming onward: research opportunities and outlook. - Kuan-Ta Chen; Chun-Ying Huang; Cheng-Hsin Hsu (ICME Workshops, 2014)

Screencast in the Wild: Performance and Limitations. - Chih-Fan Hsu; De-Yu Chen; Chun-Ying Huang; Cheng-Hsin Hsu; Kuan-Ta Chen (ACM Multimedia, 2014)

Quantifying User Satisfaction in Mobile Cloud Games. - Chun-Ying Huang; Cheng-Hsin Hsu; De-Yu Chen; Kuan-Ta Chen (MoVid@MMSys, 2014)

GPU consolidation for cloud games: Are we there yet? - Hua-Jun Hong; Tao-Ya Fan-Chiang; Che-Run Lee; Kuan-Ta Chen; Chun-Ying Huang; Cheng-Hsin Hsu (NETGAMES, 2014)

Measuring the client performance and energy consumption in mobile cloud gaming. - Chun-Ying Huang; Po-Han Chen; Yu-Ling Huang; Kuan-Ta Chen; Cheng-Hsin Hsu (NETGAMES, 2014)

Fairness-Aware Loan Recommendation for Microfinance Services. - Eric L. Lee; Jing-Kai Lou; Wei-Ming Chen; Yen-Chi Chen; Shou-De Lin; Yen-Sheng Chiang; Kuan-Ta Chen (SocialCom, 2014)

On the Quality of Service of Cloud Gaming Systems. - Kuan-Ta Chen; Yu-Chun Chang; Hwai-Jung Hsu; De-Yu Chen; Chun-Ying Huang; Cheng-Hsin Hsu (IEEE Trans. Multim., 2014)

GamingAnywhere: The first open source cloud gaming system. - Chun-Ying Huang; Kuan-Ta Chen; De-Yu Chen; Hwai-Jung Hsu; Cheng-Hsin Hsu (ACM Trans. Multim. Comput. Commun. Appl., 2014)

Modeling Exercise Relationships in E-Learning: A Unified Approach. - Haw-Shiuan Chang; Hwai-Jung Hsu; Kuan-Ta Chen (EDM, 2015)

FrauDetector: A Graph-Mining-based Framework for Fraudulent Phone Call Detection. - Vincent S. Tseng; Jia-Ching Ying; Che-Wei Huang; Yimin Kao; Kuan-Ta Chen (KDD, 2015)

Smart Beholder: An Open-Source Smart Lens for Mobile Photography. - Chun-Ying Huang; Chih-Fan Hsu; Tsung-Han Tsai 005; Ching-Ling Fan; Cheng-Hsin Hsu; Kuan-Ta Chen (ACM Multimedia, 2015)

Screencast dissected: performance measurements and design considerations. - Chih-Fan Hsu; Tsung-Han Tsai 005; Chun-Ying Huang; Cheng-Hsin Hsu; Kuan-Ta Chen (MMSys, 2015)

Does Playing Online Mobile Games Overcharge You for the Fun? - De-Yu Chen; Po-Ching Lin; Kuan-Ta Chen (MobiGames@MobiSys, 2015)

Face Recognition on Drones: Issues and Limitations. - Hwai-Jung Hsu; Kuan-Ta Chen (DroNet@MobiSys, 2015)

To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming. - Chun-Ying Huang; Yu-Ling Huang; Yu-Hsuan Chi; Kuan-Ta Chen; Cheng-Hsin Hsu (MobiGames@MobiSys, 2015)

Physical Presence Verification: A Test to Detect Whether A Computer Is Remotely Controlled. - Tsung-Teng Chen; Chun-Ying Huang; Chen-Chi Wu; Kuan-Ta Chen (J. Inf. Sci. Eng., 2015)

Placing Virtual Machines to Optimize Cloud Gaming Experience. - Hua-Jun Hong; De-Yu Chen; Chun-Ying Huang; Kuan-Ta Chen; Cheng-Hsin Hsu (IEEE Trans. Cloud Comput., 2015)

Enabling Adaptive Cloud Gaming in an Open-Source Cloud Gaming Platform. - Hua-Jun Hong; Chih-Fan Hsu; Tsung-Han Tsai 005; Chun-Ying Huang; Kuan-Ta Chen; Cheng-Hsin Hsu (IEEE Trans. Circuits Syst. Video Technol., 2015)

Introduction to the Special Section on Visual Computing in the Cloud: Cloud Gaming and Virtualization. - Shervin Shirmohammadi; Maha Abdallah; Dewan Tanvir Ahmed; Kuan-Ta Chen; Yan Lu 001; Alex Snyatkov (IEEE Trans. Circuits Syst. Video Technol., 2015)

Introduction to the Special Issue on MMSys 2014 and NOSSDAV 2014. - Kuan-Ta Chen; Songqing Chen; Wei Tsang Ooi (ACM Trans. Multim. Comput. Commun. Appl., 2015)

On the Tiny Yet Real Happiness Phenomenon in the Mobile Games Market. - Po-Heng Chen; Yi-Pei Tu; Kuan-Ta Chen (DSAA, 2016)

PFrauDetector: A Parallelized Graph Mining Approach for Efficient Fraudulent Phone Call Detection. - Josh Jia-Ching Ying; Ji Zhang 001; Che-Wei Huang; Kuan-Ta Chen; Vincent S. Tseng (ICPADS, 2016)

Performance Measurements of Virtual Reality Systems: Quantifying the Timing and Positioning Accuracy. - Chun-Ming Chang; Cheng-Hsin Hsu; Chih-Fan Hsu; Kuan-Ta Chen (ACM Multimedia, 2016)

Smart Beholder: An Extensible Smart Lens Platform. - Chun-Ying Huang; Ching-Ling Fan; Chih-Fan Hsu; Hsin-Yu Chang; Tsung-Han Tsai 005; Kuan-Ta Chen; Cheng-Hsin Hsu (ACM Multimedia, 2016)

Towards Ultra-Low-Bitrate Video Conferencing Using Facial Landmarks. - Pin-Chun Wang; Ching-Ling Fan; Chun-Ying Huang; Kuan-Ta Chen; Cheng-Hsin Hsu (ACM Multimedia, 2016)

H-index Sequences across Fields: A Comparative Analysis. - Marlies Olensky; Tsung-Han Tsai 005; Kuan-Ta Chen (WWW (Companion Volume), 2016)

A Survey on Cloud Gaming: Future of Computer Games. - Wei Cai 002; Ryan Shea; Chun-Ying Huang; Kuan-Ta Chen; Jiangchuan Liu; Victor C. M. Leung; Cheng-Hsin Hsu (IEEE Access, 2016)

The Future of Cloud Gaming [Point of View]. - Wei Cai 002; Ryan Shea; Chun-Ying Huang; Kuan-Ta Chen; Jiangchuan Liu; Victor C. M. Leung; Cheng-Hsin Hsu (Proc. IEEE, 2016)

Introduction to the Special Issue on Crowd in Intelligent Systems. - Kuan-Ta Chen; Omar Alonso; Martha A. Larson; Irwin King (ACM Trans. Intell. Syst. Technol., 2016)

Toward an Adaptive Screencast Platform: Measurement and Optimization. - Chih-Fan Hsu; Ching-Ling Fan; Tsung-Han Tsai 005; Chun-Ying Huang; Cheng-Hsin Hsu; Kuan-Ta Chen (ACM Trans. Multim. Comput. Commun. Appl., 2016)

Exploring Spatial and Social Factors of Crime: A Case Study of Taipei City. - Nathan Kuo; Chun-Ming Chang; Kuan-Ta Chen (ACIIDS (2), 2017)

Is Foveated Rendering Perceivable in Virtual Reality?: Exploring the Efficiency and Consistency of Quality Assessment Methods. - Chih-Fan Hsu; Anthony Chen; Cheng-Hsin Hsu; Chun-Ying Huang; Chin-Laung Lei; Kuan-Ta Chen (ACM Multimedia, 2017)

DroneFace: An Open Dataset for Drone Research. - Hwai-Jung Hsu; Kuan-Ta Chen (MMSys, 2017)

360° Video Viewing Dataset in Head-Mounted Virtual Reality. - Wen-Chih Lo; Ching-Ling Fan; Jean Lee; Chun-Ying Huang; Kuan-Ta Chen; Cheng-Hsin Hsu (MMSys, 2017)

Fixation Prediction for 360° Video Streaming in Head-Mounted Virtual Reality. - Ching-Ling Fan; Jean Lee; Wen-Chih Lo; Chun-Ying Huang; Kuan-Ta Chen; Cheng-Hsin Hsu (NOSSDAV, 2017)

Achievement and Friends: Key Factors of Player Retention Vary Across Player Levels in Online Multiplayer Games. - Kunwoo Park; Meeyoung Cha; Haewoon Kwak; Kuan-Ta Chen (WWW (Companion Volume), 2017)

Estimating Ideological Scores of Facebook Pages: An Empirical Study in Taiwan. - Ming-Hung Wang; Alex Chuan-Hsien Chang; Kuan-Ta Chen; Chin-Laung Lei (Comput. J., 2017)

Detecting In Situ Identity Fraud on Social Network Services: A Case Study With Facebook. - Shan-Hung Wu; Man-Ju Chou; Chun-Hsiung Tseng; Yuh-Jye Lee; Kuan-Ta Chen (IEEE Syst. J., 2017)

Cloud gaming. - Kuan-Ta Chen; Wei Cai 002; Ryan Shea; Chun-Ying Huang; Jiangchuan Liu; Victor C. M. Leung; Cheng-Hsin Hsu (Frontiers of Multimedia Research, 2018)

Visual Concept Selection with Textual Knowledge for Understanding Activities of Daily Living and Life Moment Retrieval. - Tsun-Hsien Tang; Min-Huan Fu; Hen-Hsen Huang; Kuan-Ta Chen; Hsin-Hsi Chen (CLEF (Working Notes), 2018)

Realizing the real-time gaze redirection system with convolutional neural network. - Chih-Fan Hsu; Yu-Cheng Chen; Yu-Shuen Wang; Chin-Laung Lei; Kuan-Ta Chen (MMSys, 2018)

FrauDetector+: An Incremental Graph-Mining Approach for Efficient Fraudulent Phone Call Detection. - Josh Jia-Ching Ying; Ji Zhang 001; Che-Wei Huang; Kuan-Ta Chen; Vincent S. Tseng (ACM Trans. Knowl. Discov. Data, 2018)

Active Learning for Crowdsourced QoE Modeling. - Haw-Shiuan Chang; Chih-Fan Hsu; Tobias Hoßfeld; Kuan-Ta Chen (IEEE Trans. Multim., 2018)

Introduction to the Special Issue on Delay-Sensitive Video Computing in the Cloud. - Maha Abdallah; Kuan-Ta Chen; Carsten Griwodz; Cheng-Hsin Hsu (ACM Trans. Multim. Comput. Commun. Appl., 2018)

Delay-Sensitive Video Computing in the Cloud: A Survey. - Maha Abdallah; Carsten Griwodz; Kuan-Ta Chen; Gwendal Simon; Pin-Chun Wang; Cheng-Hsin Hsu (ACM Trans. Multim. Comput. Commun. Appl., 2018)

Guest Editorial: Special Issue on "QoE Management for Multimedia Services". - Lea Skorin-Kapov; Martín Varela 001; Tobias Hoßfeld; Kuan-Ta Chen (ACM Trans. Multim. Comput. Commun. Appl., 2018)

A Survey of Emerging Concepts and Challenges for QoE Management of Multimedia Services. - Lea Skorin-Kapov; Martín Varela 001; Tobias Hoßfeld; Kuan-Ta Chen (ACM Trans. Multim. Comput. Commun. Appl., 2018)

Realistic Data Synthesis Using Enhanced Generative Adversarial Networks. - Mrinal Kanti Baowaly; Chao-Lin Liu; Kuan-Ta Chen (AIKE, 2019)

Semantics-Guided Data Hallucination for Few-Shot Visual Classification. - Chia-Ching Lin; Yu-Chiang Frank Wang; Chin-Laung Lei; Kuan-Ta Chen (ICIP, 2019)

Truncated SVD-based Feature Engineering for Short Video Understanding and Recommendation. - Tsun-Hsien Tang; Kuan-Ta Chen; Hsin-Hsi Chen (ICME Workshops, 2019)

Efficient and Robust Convolutional Neural Networks via Channel Prioritization and Path Ensemble. - Chun-Min Chang; Chia-Ching Lin; Kuan-Ta Chen (IJCNN, 2019)

A machine learning approach for predicting urine output after fluid administration. - Pei-Chen Lin; Hsu-Cheng Huang; Matthieu Komorowski; Wei-Kai Lin; Chun-Min Chang; Kuan-Ta Chen; Yu-Chuan Li; Ming-Chin Lin (Comput. Methods Programs Biomed., 2019)

Synthesizing electronic health records using improved generative adversarial networks. - Mrinal Kanti Baowaly; Chia-Ching Lin; Chao-Lin Liu; Kuan-Ta Chen (J. Am. Medical Informatics Assoc., 2019)

Predicting the helpfulness of game reviews: A case study on the Steam store. - Mrinal Kanti Baowaly; Yi-Pei Tu; Kuan-Ta Chen (J. Intell. Fuzzy Syst., 2019)

Automation of the kidney function prediction and classification through ultrasound-based kidney imaging using deep learning. - Chin-Chi Kuo; Chun-Min Chang; Kuan-Ting Liu; Wei-Kai Lin; Hsiu-Yin Chiang; Chih-Wei Chung; Meng-Ru Ho; Pei-Ran Sun; Rong-Lin Yang; Kuan-Ta Chen (npj Digit. Medicine, 2019)

Look at Me! Correcting Eye Gaze in Live Video Communication. - Chih-Fan Hsu; Yu-Shuen Wang; Chin-Laung Lei; Kuan-Ta Chen (ACM Trans. Multim. Comput. Commun. Appl., 2019)

A Detailed Look At CNN-based Approaches In Facial Landmark Detection. - Chih-Fan Hsu; Chia-Ching Lin; Ting-Yang Hung; Chin-Laung Lei; Kuan-Ta Chen (CoRR, 2020)

TERMS: textual emotion recognition in multidimensional space. - Yusra Ghafoor; Shi Jinping; Fernando H. Calderon; Yen-Hao Huang; Kuan-Ta Chen; Yi-Shin Chen (Appl. Intell., 2023)