The implementation and evaluation of educational online gaming system. - Kuang-Chao Yu; Hsien-Sheng Hsiao; Fu-Hsing Tsai (ITRE, 2005)

Using Cognitive Affective Interaction Model to Construct On-Line Game for Creativity. - Hsien-Sheng Hsiao; Kai-Hsin Wong; Meng-Jie Wang; Kuang-Chao Yu; Kuo-En Chang; Yao-Ting Sung (Edutainment, 2006)

Designing Constructivist Learning Environment in Online Game. - Fu-Hsing Tsai; Kuang-Chao Yu; Hsien-Sheng Hsiao (DIGITEL, 2007)

Exploring the Factors Influencing Learning Effectiveness in Digital Game-based Learning. - Fu-Hsing Tsai; Kuang-Chao Yu; Hsien-Sheng Hsiao (J. Educ. Technol. Soc., 2012)

The relationship between perceptions of an innovative environment and creative performance in an online synchronous environment. - Yu-Shan Chang; Kuang-Chao Yu (Comput. Hum. Behav., 2015)

Collaborative Modes on Collaborative Problem Solving. - Yu-Hung Chien; Kuen-Yi Lin; Kuang-Chao Yu; Hsien-Sheng Hsiao; Yu-Shan Chang; Yih-Hsien Chu (HCI (5), 2016)

Effects of cloud-based m-learning on student creative performance in engineering design. - Yu-Shan Chang; Si-Yi Chen; Kuang-Chao Yu; Yih-Hsien Chu; Yu-Hung Chien (Br. J. Educ. Technol., 2017)