The evaluation of different gaming modes and feedback types on game-based formative assessment in an online learning environment. - Fu-Hsing Tsai; Chin-Chung Tsai; Kuen-Yi Lin (Comput. Educ., 2015)

Collaborative Modes on Collaborative Problem Solving. - Yu-Hung Chien; Kuen-Yi Lin; Kuang-Chao Yu; Hsien-Sheng Hsiao; Yu-Shan Chang; Yih-Hsien Chu (HCI (5), 2016)

Using 3D printing technology with experiential learning strategies to improve preengineering students' comprehension of abstract scientific concepts and hands-on ability. - Hsien-Sheng Hsiao; Jyun-Chen Chen; Chien-Yu Lin; Pei-Wen Zhuo; Kuen-Yi Lin (J. Comput. Assist. Learn., 2019)

Developing a hands-on activity using virtual reality to help students learn by doing. - Jyun-Chen Chen; Yun Huang; Kuen-Yi Lin; Yu-Shan Chang; Hung-Chang Lin; Chien-Yu Lin; Hsien-Sheng Hsiao (J. Comput. Assist. Learn., 2020)

Development of an instrument for exploring preservice technology teachers' maker-based technological pedagogical content knowledge. - Chih-Jung Ku; Wei-Leong Leon Loh; Kuen-Yi Lin; P. John Williams (Br. J. Educ. Technol., 2021)

Using robot-based practices to develop an activity that incorporated the 6E model to improve elementary school students' learning performances. - Hsien-Sheng Hsiao; Yi-Wei Lin; Kuen-Yi Lin; Chien-Yu Lin; Jheng-Han Chen; Jyun-Chen Chen (Interact. Learn. Environ., 2022)

Developing student imagination and career interest through a STEM project using 3D printing with repetitive modeling. - Kuen-Yi Lin; Shao-Chuan Lu; Hsien-Hsien Hsiao; Chia-Pin Kao; P. John Williams (Interact. Learn. Environ., 2023)