Algorithm for Automatically Producing Layered Sprites by Detecting Camera Movement. - Kumi Jinzenji; Satoshi Ishibashi; Hiroshi Kotera (ICIP (1), 1997)

Automatic two-layer video object plane generation scheme and its application to MPEG-4 video coding. - Kumi Jinzenji; Shigeki Okada; Hiroshi Watanabe 005; Naoki Kobayashi 002 (ISCAS, 2000)

MPEG-4 Very Low Bit-rate Video Compression Using Sprite Coding. - Kumi Jinzenji; Hiroshi Watanabe 005; Shigeki Okada; Naoki Kobayashi 002 (ICME, 2001)

MPEG-4 very low bit-rate video compression by adaptively utilizing sprite to short sequences. - Kumi Jinzenji; Shigeki Okada; Naoki Kobayashi 002; Hiroshi Watanabe 005 (ICME (1), 2002)

Metric-Based Quality Evaluations for Iterative Software Development Approaches Like Agile. - Kumi Jinzenji; Takashi Hoshino 001; Laurie A. Williams; Kenji Takahashi (ISSRE Workshops, 2012)

An experience report for software quality evaluation in highly iterative development methodology using traditional metrics. - Kumi Jinzenji; Takashi Hoshino 001; Laurie A. Williams; Kenji Takahashi (ISSRE, 2013)

A Concept of QCD Prediction and Control in Agile Software Development for Portfolio Management. - Kumi Jinzenji; Daisuke Hamuro (ISSRE Workshops, 2018)

Productivity Evaluation Indicators Based on LEAN and their Application to Compare Agile and Waterfall Projects. - Kumi Jinzenji; Akio Jin; Tatsuya Muramoto (COMPSAC, 2020)

Innovation evaluation framework using state transition probability of the product. - Kumi Jinzenji; Akio Jin; Tatsuya Muramoto (ISSRE Workshops, 2021)

Simple measurement of customer-oriented QCD for improving business agility. - Kumi Jinzenji; Akio Jin (COMPSAC, 2023)

Framework for Evaluating Productivity of Innovation for R&D. - Kumi Jinzenji; Akio Jin (IEEM, 2024)