Making Design Objects Relevant to the Task at Hand. - Gerhard Fischer; Kumiyo Nakakoji (AAAI, 1991)

Beyond the macho approach of artificial intelligence: empower human designers - do not replace them. - Gerhard Fischer; Kumiyo Nakakoji (Knowl. Based Syst., 1992)

Supporting Software Designers with Integrated Domain-Oriented Design Environments. - Gerhard Fischer; Andreas Girgensohn; Kumiyo Nakakoji; David F. Redmiles (IEEE Trans. Software Eng., 1992)

Embedding computer-based critics in the contexts of design. - Gerhard Fischer; Kumiyo Nakakoji; Jonathan L. Ostwald; Gerry Stahl; Tamara Sumner (INTERCHI, 1993)

Case-Deliverer: Making Cases Relevant to the Task at Hand. - Kumiyo Nakakoji (EWCBR, 1993)

Embedding critics in design environments. - Gerhard Fischer; Kumiyo Nakakoji; Jonathan L. Ostwald; Gerry Stahl; Tamara Sumner (Knowl. Eng. Rev., 1993)

Supporting the Evolution of Design Artifacts with Representations of Context and Intent. - Gerhard Fischer; Kumiyo Nakakoji; Jonathan L. Ostwald (Symposium on Designing Interactive Systems, 1995)

Using Computational Critics to Facilitate Long-Term Collaboration in User Interface Design. - Uwe Malinowski; Kumiyo Nakakoji (CHI, 1995)

Knowledge-based support for the user interface design process (abstract). - Uwe Malinowski; Kumiyo Nakakoji; Jonas Löwgren (CHI 95 Conference Companion, 1995)

Collaborative learning as interplay between simulation model builder and player. - Kurt Schneider; Kumiyo Nakakoji (CSCL, 1995)

Beyond Object-Oriented Technology: Where Current Approaches Fall Short. - Gerhard Fischer; David F. Redmiles; Lloyd Williams; Gretchen I. Puhr; Atsushi Aoki; Kumiyo Nakakoji (Hum. Comput. Interact., 1995)

Intertwining knowledge delivery and elicitation: a process model for human-computer collaboration in design. - Kumiyo Nakakoji; Gerhard Fischer (Knowl. Based Syst., 1995)

Analysis of Software Process Improvement Experience Using the Project Visibility Index. - Keishi Sakamoto; Naoki Niihara; Toshifumi Tanaka; Kumiyo Nakakoji; Kouichi Kishida (APSEC, 1996)

Knowledge-based cognitive support for multimedia information design. - Kumiyo Nakakoji; Atsushi Aoki; Brent Reeves (Inf. Softw. Technol., 1996)

Knowledge-based support for the user-interface design process. - Kumiyo Nakakoji; Uwe Malinowski; Jonas Löwgren (ACM SIGCHI Bull., 1996)

Beyond Language Translation: Crossing the Cultural Divide. - Kumiyo Nakakoji (IEEE Softw., 1996)

A Framework to Support Creativity in Multimedia Information Design. - Kumiyo Nakakoji; Kouhei Suzuki; Nobuo Ohkura; Atsushi Aoki (INTERACT, 1997)

Computational environments supporting creativity in the context of lifelong learning and design. - Gerhard Fischer; Kumiyo Nakakoji (Knowl. Based Syst., 1997)

Representational Talkback: An Approach to Support Writing as Design. - Yasuhiro Yamamoto; Shingo Takada 001; Mark D. Gross; Kumiyo Nakakoji (APCHI, 1998)

Toward Computational Support for Software Process Improvement Activities. - Keishi Sakamoto; Kumiyo Nakakoji; Yasunari Takagi; Naoki Niihara (ICSE, 1998)

Strategies for seeking reusable components in Smalltalk. - Shingo Takada 001; Yutaka Otsuka; Kumiyo Nakakoji; Koji Torii (ICSR, 1998)

Finding the 'Right' Image: Visualizing Relationships among persons, Images and Impressions. - Kumiyo Nakakoji; Yasuhiro Yamamoto; Kimihiko Sugiyama; Shingo Takada 001 (Designing Effective and Usable Multimedia Systems, 1998)

From critiquing to representational talkback: computer support for revealing features in design. - Kumiyo Nakakoji; Yasuhiro Yamamoto; Takahiro Suzuki; Shingo Takada 001; Mark D. Gross (Knowl. Based Syst., 1998)

A framework that supports collective creativity in design using visual images. - Kumiyo Nakakoji; Yasuhiro Yamamoto; Masao Ohira (Creativity & Cognition, 1999)

Measuring Work Factors: A Case Study to Identify Relationships among Work Activities, Styles and an Environment. - Motohiro Sakamaki; Fumihito Ikeda; Shingo Takada 001; Kumiyo Nakakoji (CoBuild, 1999)

Examining Shared Knowledge at Production Time and Use Time. - Fumihito Ikeda; Shingo Takada 001; Kumiyo Nakakoji (ICPP Workshops, 1999)

Ginger2: An Environment for Computer-Aided Empirical Software Engineering. - Koji Torii; Ken-ichi Matsumoto; Kumiyo Nakakoji; Yoshihiro Takada; Shingo Takada 001; Kazuyuki Shima (IEEE Trans. Software Eng., 1999)

Two-Dimensional Spatial Positioning as a Means for Reflection in Design. - Kumiyo Nakakoji; Yasuhiro Yamamoto; Shingo Takada 001; Brent Reeves (Symposium on Designing Interactive Systems, 2000)

Two-Dimensional Positioning as Visual Thinking. - Shingo Takada 001; Yasuhiro Yamamoto; Kumiyo Nakakoji (Diagrams, 2000)

Computational support for collective creativity. - Kumiyo Nakakoji; Yasuhiro Yamamoto; Masao Ohira (Knowl. Based Syst., 2000)

Hands-on representations in a two-dimensional space for early stages of design. - Yasuhiro Yamamoto; Kumiyo Nakakoji; Shingo Takada 001 (Knowl. Based Syst., 2000)

Tools, conceptual frameworks, and empirical studies for early stages of design. - Kumiyo Nakakoji; Mark D. Gross; Linda Candy; Ernest A. Edmonds (CHI Extended Abstracts, 2001)

Time-ART: a tool for segmenting and annotating multimedia data in early stages of exploratory analysis. - Yasuhiro Yamamoto; Atsushi Aoki; Kumiyo Nakakoji (CHI Extended Abstracts, 2001)

A Case Study of the Evolution of Jun: An Object-Oriented Open-Source 3D Multimedia Library. - Atsushi Aoki; Kaoru Hayashi; Kouichi Kishida; Kumiyo Nakakoji; Yoshiyuki Nishinaka; Brent Reeves; Akio Takashima; Yasuhiro Yamamoto (ICSE, 2001)

Cognitive Effects of Animated Visualization in Exploratory Visual Data Analysis. - Kumiyo Nakakoji; Akio Takashima; Yasuhiro Yamamoto (IV, 2001)

What does the representation talk back to you? - Kumiyo Nakakoji; Yasuhiro Yamamoto (Knowl. Based Syst., 2001)

Visual interaction design for tools to think with: interactive systems for designing linear information. - Yasuhiro Yamamoto; Kumiyo Nakakoji; Atsushi Aoki (AVI, 2002)

Interaction design as a collective creative process. - Kumiyo Nakakoji; Yasuhiro Yamamoto; Atsushi Aoki (Creativity & Cognition, 2002)

Spatial Hypertext for linear-information authoring: Interaction design and system development based on the ART Design principle. - Yasuhiro Yamamoto; Kumiyo Nakakoji; Atsushi Aoki (Hypertext, 2002)

Evolution patterns of open-source software systems and communities. - Kumiyo Nakakoji; Yasuhiro Yamamoto; Yoshiyuki Nishinaka; Kouichi Kishida; Yunwen Ye (IWPSE, 2002)

SRA, NAIST & JST. - Kumiyo Nakakoji; Yasuhiro Yamamoto; Atsushi Aoki (Interactions, 2002)

A Conceptual Framework for Learning Experience Design. - Kumiyo Nakakoji; Kazuaki Yamada; Yasuhiro Yamamoto; Masayasu Morita (C5, 2003)

Designing for reflective practitioners: sharing and assessing progress by diverse communities. - Gerhard Fischer; Anders I. Mørch; Kumiyo Nakakoji; David F. Redmiles (CHI Extended Abstracts, 2004)

Variation in element and action: supporting simultaneous development of alternative solutions. - Michael A. Terry; Elizabeth D. Mynatt; Kumiyo Nakakoji; Yasuhiro Yamamoto (CHI, 2004)

Supporting Reflective Practitioners. - David F. Redmiles; Kumiyo Nakakoji (ICSE, 2004)

InTREND: An Interactive Tool for Reflective Data Exploration Through Natural Discourse. - Mitsunori Matsushita; Kumiyo Nakakoji; Yasuhiro Yamamoto; Tsuneaki Kato (KES, 2004)

Special issue on human-computer interaction research in Japan. - Kumiyo Nakakoji (Int. J. Hum. Comput. Stud., 2004)

Organic Perspectives of Knowledge Management: Knowledge Evolution through a Cycle of Knowledge Liquidization and Crystallization. - Koichi Hori; Kumiyo Nakakoji; Yasuhiro Yamamoto; Jonathan L. Ostwald (J. Univers. Comput. Sci., 2004)

Understanding the Nature of Collaboration in Open-Source Software Development. - Kumiyo Nakakoji; Kazuaki Yamada; Elisa Giaccardi (APSEC, 2005)

What is the space for?: the role of space in authoring hypertext representations. - Yasuhiro Yamamoto; Kumiyo Nakakoji; Yoshiyuki Nishinaka; Mitsuhiro Asada; Ryouichi Matsuda (Hypertext, 2005)

The Landscape of Time-Based Visual Presentation Primitives for Richer Video Experience. - Yasuhiro Yamamoto; Kumiyo Nakakoji; Akio Takashima (INTERACT, 2005)

Interaction design of tools for fostering creativity in the early stages of information design. - Yasuhiro Yamamoto; Kumiyo Nakakoji (Int. J. Hum. Comput. Stud., 2005)

Special Issue on "Computational Approaches for Early Stages of Design". - Kumiyo Nakakoji (Knowl. Based Syst., 2005)

Interaction design for scholarly writing: Hypertext representations as a means for creative knowledge work. - Kumiyo Nakakoji; Yasuhiro Yamamoto; Mina Akaishi; Koichi Hori (New Rev. Hypermedia Multim., 2005)

"Sketching" nurturing creativity: commonalities in art, design, engineering and research. - Kumiyo Nakakoji; Atau Tanaka; Daniel Fallman (CHI Extended Abstracts, 2006)

A history-centric approach for enhancing web browsing experiences. - Yoshinari Shirai; Yasuhiro Yamamoto; Kumiyo Nakakoji (CHI Extended Abstracts, 2006)

Tele-kinesthetic interaction: using hand muscles to interact with a tangible 3D object. - Yasuharu Koike; Kumiyo Nakakoji; Yasuhiro Yamamoto (SIGGRAPH Emerging Technologies, 2006)

Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop. - Ben Shneiderman; Gerhard Fischer; Mary Czerwinski; Mitchel Resnick; Brad A. Myers; Linda Candy; Ernest A. Edmonds; Michael Eisenberg; Elisa Giaccardi; Thomas T. Hewett; Pamela Jennings; Bill Kules; et al. (Int. J. Hum. Comput. Interact., 2006)

Converging on a science of design through the synthesis of design methodologies. - Gerhard Fischer; Elisa Giaccardi; Yunwen Ye; Chris DiGiano; Kumiyo Nakakoji (CHI Extended Abstracts, 2007)

Searching the library and asking the peers: learning to use Java APIs on demand. - Yunwen Ye; Yasuhiro Yamamoto; Kumiyo Nakakoji; Yoshiyuki Nishinaka; Mitsuhiro Asada (PPPJ, 2007)

Reducing the Cost of Communication and Coordination in Distributed Software Development. - Yunwen Ye; Kumiyo Nakakoji; Yasuhiro Yamamoto (SEAFOOD, 2007)

A socio-technical framework for supporting programmers. - Yunwen Ye; Yasuhiro Yamamoto; Kumiyo Nakakoji (ESEC/SIGSOFT FSE, 2007)

Reproducing and Re-experiencing the Writing Process in Japanese Calligraphy. - Kumiyo Nakakoji; Kazuhiro Jo; Yasuhiro Yamamoto; Yoshiyuki Nishinaka; Mitsuhiro Asada (Tabletop, 2007)

Understanding and Improving Collective Attention Economy for Expertise Sharing. - Yunwen Ye; Kumiyo Nakakoji; Yasuhiro Yamamoto (CAiSE, 2008)

The economy of collective attention for situated knowledge collaboration in software development. - Yunwen Ye; Kumiyo Nakakoji; Yasuhiro Yamamoto (CHASE, 2008)

Measuring and Monitoring Task Couplings of Developers and Development Sites in Global Software Development. - Yunwen Ye; Kumiyo Nakakoji; Yasuhiro Yamamoto (SEAFOOD, 2008)

Comparison of Coordination Communication and Expertise Communication in Software Development: Motives, Characteristics, and Needs. - Kumiyo Nakakoji; Yunwen Ye; Yasuhiro Yamamoto (JSAI-isAI Workshops, 2009)

Metadesign: Guidelines for Supporting Domain Experts in Software Development. - Gerhard Fischer; Kumiyo Nakakoji; Yunwen Ye (IEEE Softw., 2009)

Supporting Expertise Communication in Developer-Centered Collaborative Software Development Environments. - Kumiyo Nakakoji; Yunwen Ye; Yasuhiro Yamamoto (Collaborative Software Engineering, 2010)

Through the looking glass of immaterial labor. - Yunwen Ye; Kumiyo Nakakoji; Yasuhiro Yamamoto; Kouichi Kishida (FoSER, 2010)

Interactivity, continuity, sketching, and experience: (keynote abstract). - Kumiyo Nakakoji (ICSE, 2011)

TCieX: An Approach toward Communicating Weight through Pseudo-Haptic Feedback Mechanisms. - Kumiyo Nakakoji; Yasuhiro Yamamoto (CogSci, 2012)

Toward Unweaving Streams of Thought for Reflection in Professional Software Design. - Kumiyo Nakakoji; Yasuhiro Yamamoto; Nobuto Matsubara; Yoshinari Shirai (IEEE Softw., 2012)

Unweaving Code Search Toward Remixing-Centered Programming Support. - Kumiyo Nakakoji; Yasuhiro Yamamoto; Yoshiyuki Nishinaka (Finding Source Code on the Web for Remix and Reuse, 2013)

Designing Pseudo-Haptic Feedback Mechanisms for Communicating Weight in Decision Making Tasks. - Yasuhiro Yamamoto; Kumiyo Nakakoji (AAAI Spring Symposium: Shikakeology, 2013)

SOMETHINGit: a prototyping library for live and sound improvisation. - Tomohiro Oda; Kumiyo Nakakoji; Yasuhiro Yamamoto (LIVE@ICSE, 2013)

A Probe-Based Approach for Designing Inspirational Services at Museums. - Kumiyo Nakakoji; Yasuhiro Yamamoto (ICServ, 2014)

An anatomy of shikakes. - Yasuhiro Yamamoto; Kumiyo Nakakoji; Toshio Kawashima; Ken-ichi Kimura; Yasuharu Koike (AI Soc., 2015)

Visual Interaction Design for Experiencing and Engaging with a Large Chronological Table. - Kumiyo Nakakoji; Yasuhiro Yamamoto; Yusuke Kita (HistoInformatics@DH, 2016)

Instrumenting Interaction for Inspiration and Imagination. - Kumiyo Nakakoji (Creativity & Cognition, 2017)

Interdisciplinary Education for Design Innovation. - Toru Ishida 001; Tetsuo Sawaragi; Kumiyo Nakakoji; Takushi Sogo (Computer, 2017)

ViennaDoc: An Animatable and Testable Specification Documentation Tool. - Tomohiro Oda; Keijiro Araki; Yasuhiro Yamamoto; Kumiyo Nakakoji; Hiroshi Sako; Han-Myung Chang; Peter Gorm Larsen (FM Workshops (2), 2019)

Special Interest Group on Creativity and Cultures in Computing. - Jun Kato 001; Jonas Frich; Zhicong Lu; Jennifer Jacobs 001; Kumiyo Nakakoji; Celine Latulipe (CHI Extended Abstracts, 2023)

Designing Physically Fiction: Suspension of Disbelief in Interaction with MR Environments. - Toshiro Kashiwagi; Kumiyo Nakakoji (ICEC, 2025)