An Interactive Rendering Technique for 3-D Shapes. - Kunio Kondo; Fumihiko Kimura; Taro Tajima (Eurographics, 1985)

Retrieval method of textile pictures database using a complexity scale. - Toru Inohara; Kunio Kondo; Hisashi Sato; Shizuo Shimada (ICDAR, 1993)

Analyses of Graphical Features of Textiles by Human Impressions. - Utsuno Naoki; Toru Inohara; Yuudai Morohara; Kunio Kondo; Hisashi Sato; Shizuo Shimada (MVA, 1994)

Freehand sketch system for 3D geometric modelling. - Koichi Matsuda; Satoru Sugishita; Zheng Xu; Kunio Kondo; Hisashi Sato; Shizuo Shimada (Shape Modeling International, 1997)

A Web-Based Individualized Adaptive Computer Aided Learning System. - Zhongwu Zhu; Qiao Wang; Behrouz H. Far; Kunio Kondo (WebNet, 1998)

WWW-CALIST: A General Purpose Tool for Constructing Web-based Individual Adaptive CAL Systems. - Zhongwu Zhu; Qiao Wang; Behrouz H. Far; Kunio Kondo (WebNet, 1998)

Adaptive Refinements in Subdivision Surfaces? - Zheng Xu; Kunio Kondo (Eurographics (Short Presentations), 1999)

Local Subdivision Process with Doo-Sabin Subdivision Surfaces. - Zheng Xu; Kunio Kondo (Shape Modeling International, 2002)

Cartoon Blur: Non-Photorealistic Motion Blur. - Yuya Kawagishi; Kazuhide Hatsuyama; Kunio Kondo (Computer Graphics International, 2003)

Motion emphasis filter for making mental motion of 3D characters. - Yoshiyuki Koie; Toshihiro Konma; Kunio Kondo (SIGGRAPH Sketches, 2004)

An Interactive Sketch-based Modeling System using a Topology Library and Subdivision Methods. - Weizhong Liu; Kunio Kondo; Jun Mitani (SBM, 2005)

Non-photorealistic motion blur for 3D animation. - Syoichi Obayashi; Kunio Kondo; Toshihiro Konma; Ken-ichi Iwamoto (SIGGRAPH Sketches, 2005)

Motion stylization using a timing control method. - Kei Tateno; Wei Xin; Shoichi Obayashi; Kunio Kondo; Toshihiro Konma (SIGGRAPH Research Posters, 2006)

Workshop: digital character making. - Mitsuru Kaneko; Kunio Kondo; Koji Mikami; Naoki Okamoto; Ryuta Motegi; Takahiro Tsuchida; Nmerichi Umennachi (SIGGRAPH ASIA Educators Program, 2009)

Construction trial of a practical education curriculum for game development by industry/university collaboration. - Koji Mikami; Taichi Watanabe; Katsunori Yamaji; Kenji Ozawa; Akinori Ito; Motonobu Kawashima; Ryota Takeuchi; Kunio Kondo; Mitsuru Kaneko (SIGGRAPH ASIA Educators Program, 2009)

Painterly renderings using a synthesis of styles based on visual perception. - Takashi Yoneyama; Etsuo Genda; Kunio Kondo (VRCAI, 2009)

Measuring interest in linear single player FPS games. - Kenneth Chan; Koji Mikami; Kunio Kondo (SIGGRAPH ASIA (Sketches), 2010)

Construction trial of a practical education curriculum for game development by industry-university collaboration in Japan. - Koji Mikami; Taichi Watanabe; Katsunori Yamaji; Kenji Ozawa; Akinori Ito; Motonobu Kawashima; Ryota Takeuchi; Kunio Kondo; Mitsuru Kaneko (Comput. Graph., 2010)

An Analysis of Indonesian Traditional "Wayang Kulit" Puppet 3D Shapes Based on Their Roles in the Story. - Sigit Kusumanugraha; Akinori Ito; Koji Mikami; Kunio Kondo (Culture and Computing, 2011)

Shape oriented line drawing in real-time 3DCG. - Takashi Matsuo; Koji Mikami; Taichi Watanabe; Kunio Kondo (SIGGRAPH Asia Posters, 2011)

Visual simulation of glazed frost. - Tomokazu Ishikawa; Yoshinori Dobashi; Yonghao Yue; Masanori Kakimoto; Taichi Watanabe; Kunio Kondo; Kei Iwasaki; Tomoyuki Nishita (SIGGRAPH Posters, 2013)

Practical region control in projective texture for stylized shading. - Muhammad Arief; Hideki Todo; Kunio Kondo; Koji Mikami; Yasushi Yamaguchi 001 (SIGGRAPH ASIA Posters, 2014)

Game jam based iterative curriculum for game production in Japan. - Koji Mikami; Yosuke Nakamura; Akinori Ito; Motonobu Kawashima; Taichi Watanabe; Yoshihiro Kishimoto; Kunio Kondo (SIGGRAPH Asia Symposium on Education, 2015)

Controllable region via texture projection for stylized shading. - Muhammad Arief; Kunio Kondo; Koji Mikami; Hideki Todo; Yasushi Yamaguchi 001 (VRCAI, 2015)

Adaptable game experience through procedural content generation and brain computer interface. - Henry Fernández; Koji Mikami; Kunio Kondo (SIGGRAPH Posters, 2016)

Analysis of camera work in horror movies. - Liselotte Heimdahl; Yoshihisa Kanematsu; Naoya Tsuruta; Ryuta Motegi; Koji Mikami; Kunio Kondo (SIGRAD, 2016)

Effectiveness of Game Jam-based iterative program for game production in Japan. - Koji Mikami; Yosuke Nakamura; Akinori Ito; Motonobu Kawashima; Taichi Watanabe; Yoshihiro Kishimoto; Kunio Kondo (Comput. Graph., 2016)

Textured splat based rendering for stylized shading. - Muhammad Arief; Hideki Todo; Koji Mikami; Kunio Kondo (I3D, 2017)

Analyzing the relationship between pressure sensitivity and player experience. - Henry Fernández; Koji Mikami; Kunio Kondo (VRCAI, 2018)

A Study on Color Schemes for Nostalgic Illustrations. - Ryuta Motegi; Kai Lenz; Kunio Kondo (HCI (17), 2023)