A Fast Parallel Processing Algorithm for Triangle Collision Detection Based on AABB and Octree Space Slicing in Unity3D. - Kunthroza Hor; Nak-Jun Sung; Jun Ma; Min-Hyung Choi; Min Hong (IEEE Access, 2025)

Real-Time Physics Simulation Method for XR Application. - Nak-Jun Sung; Jun Ma; Kunthroza Hor; Taeheon Kim; Hongly Va; Yoo-Joo Choi; Min Hong (Comput., 2025)