A Flow-chart Based Learning System for Computer Programming. - Kuo-Hung Huang; Kuohua Wang; S. Y. Chiu (HCI (1), 1999)

An investigation to the searching strategies for the information on foreign web sites. - Kuo-Hung Huang (HCI (4), 2003)

Information visualization of the digital archives: implementing an exploratory learning environment with GIS interface. - Kuo-Hung Huang; Chiyoung Tsai; Ching-Ching Cheng (AMT, 2005)

Digital Map: Animated Mode. - Kai-Chi Hung; Kuo-Hung Huang (APWeb, 2006)

Trace Learning Path by Mobile Technologies as an Instructional Tool Using GPS and GIS in Students' Field Trip to Zoo. - Kuo-Hung Huang; Yen-Ling Chang (ICUC, 2006)

Integrating Digital Library Resources in Elementary School Classrooms - A Case Study of Social Study Instruction. - Kuo-Hung Huang (HCI (15), 2007)

More than Learning Mathematics: The Impact of Mathematics Games on Learning in Geography and Community Education. - Jung-Hui Chiu; Ching-Ching Cheng; Kuo-Hung Huang (DIGITEL, 2012)

Engineering to See and Move: Teaching Computer Programming with Flowcharts vs. LEGO Robots. - Kuo-Hung Huang; T. M. Yang; C. C. Cheng (Int. J. Emerg. Technol. Learn., 2013)

Cooperative Learning in Lego Robotics Projects: Exploring the Impacts of Group Formation on Interaction and Achievement. - Ching-Ching Cheng; Pei-Li Huang; Kuo-Hung Huang (J. Networks, 2013)