Analysis of the Relation between the Teaching Materials and Motivation in Programming Education. - Yasuhiro Takemura; Hideo Nagumo; Kuo-Li Huang; Ken-ichi Matsumoto (CSEE&T, 2007)

Analyzing the Motivation of the Students in the Art Faculty for Learning Programming. - Yasuhiro Takemura; Hideo Nagumo; Hidekuni Tsukamoto; Kuo-Li Huang (ICALT, 2007)

Assessing the Learners' Motivation in the E-Learning Environments for Programming Education. - Yasuhiro Takemura; Hideo Nagumo; Kuo-Li Huang; Hidekuni Tsukamoto (ICWL, 2007)

Service-Learning Model of Cultural and Creative Talent Cultivation for the Bamboo Industry Cluster. - Tsen-Yao Chang; Kuo-Li Huang (HCI (29), 2013)

To Decipher the Capital's Cultural Image Based on the New Generations' Perspectives on Action Figure Design. - Kuo-Li Huang; Tsen-Yao Chang; Ting-Chun Tung (HCI (29), 2013)

A Brand Construction Strategy of Digital Cultural and Creative Empowerment in Local Cultural Industries. - Tsen-Yao Chang; Kuo-Li Huang (HCI (12), 2015)

Consumer-Driven Design Approach Based on Multiple Psychological Responses to Product Form. - Hung-Yuan Chen; Kuo-Li Huang (J. Integr. Des. Process. Sci., 2018)