Growing Usage of Internet Services: A View From A Developing Country. - Cengiz S. Askun; Kursat Cagiltay (WebNet, 1997)

Telecommunications, Liberalization, and the Growth of the Internet in Turkey. - Peter Wolcott; Kursat Cagiltay (Inf. Soc., 2001)

History of Digital Games in Turkey. - Erdal Yilmaz; Kursat Cagiltay (DiGRA Conference, 2005)

Computer Apology: The Effect of the Apologetic Feedback on Users in Computerized Environment. - Mahir Akgun; Kursat Cagiltay; Jeng-Yi Tzeng (ICALT, 2005)

Cognitive Styles and Students' Interaction with an Instructional Web-site: Tracing Users through Eye-gaze. - Esra Yecan; Kursat Cagiltay (ICALT, 2006)

Turkish Prospective Teachers' Perceptions Regarding the Use of Computer Games with Educational Features. - Gulfidan Can; Kursat Cagiltay (J. Educ. Technol. Soc., 2006)

Confession, revelation and storytelling: patterns of use on a popular Turkish website. - Christine L. Ogan; Kürsat Çagiltay (New Media Soc., 2006)

How Do Adults Solve Digital Tangram Problems? Analyzing Cognitive Strategies Through Eye Tracking Approach. - Bahar Baran; Berrin Dogusoy; Kursat Cagiltay (HCI (3), 2007)

Tracing Users' Behaviors in a Multimodal Instructional Material: An Eye-Tracking Study. - Esra Yecan; Evren Sumuer; Bahar Baran; Kursat Cagiltay (HCI (3), 2007)

A Comparison of Cascading Horizontal and Vertical Menus with Overlapping and Traditional Designs in Terms of Effectiveness, Error Rate and user Satisfaction. - Ayse Gul Kara; Kursat Cagiltay (PIMRC, 2007)

Studying computer game learning experience through eye tracking. - Serkan Alkan; Kursat Cagiltay (Br. J. Educ. Technol., 2007)

Flow experiences of children in an interactive social game environment. - Yavuz Inal; Kursat Cagiltay (Br. J. Educ. Technol., 2007)

Multimodal Comprehension of Graphics with Textual Annotations: The Role of Graphical Means Relating Annotations and Graph Lines. - Cengiz Acartürk; Christopher Habel; Kursat Cagiltay (Diagrams, 2008)

Designing Narratology-Based Educational Games with Non-players. - Yavuz Inal; Türkan Karakus; Kursat Cagiltay (Edutainment, 2008)

ICT4D and the learning sciences. - Michael A. Evans; Aditya Johri; George E. Glasson; Kursat Cagiltay; Joyojeet Pal; Piya Sorcar (ICLS (3), 2008)

Use of Mobile Phones in Language Learning: Developing Effective Instructional Materials. - Murat Saran; Kursat Cagiltay; Gölge Seferoglu (WMUTE, 2008)

A descriptive study of Turkish high school students' game-playing characteristics and their considerations concerning the effects of games. - Türkan Karakus; Yavuz Inal; Kursat Cagiltay (Comput. Hum. Behav., 2008)

The Role of Attention for Visual Perception in Desktop Virtual Reality Environments. - Hacer (Uke) Karacan; Kursat Cagiltay (AMCIS, 2009)

An Innovative Way of Understanding Learning Processes: Eye Tracking. - Berrin Dogusoy; Kursat Cagiltay (HCI (4), 2009)

Developing a Validation Methodology for Educational Driving Simulators and a Case Study. - Hatice Sancar; Kursat Cagiltay; Veysi Isler; Gizem Tamer; Neslihan Ozmen; Utkan Eryilmaz (HCI (4), 2009)

An eye-tracking study of how color coding affects multimedia learning. - Erol Ozcelik; Türkan Karakus; Engin Kursun; Kursat Cagiltay (Comput. Educ., 2009)

A Distributed Online Curriculum and Courseware Development Model. - Pinar Onay Durdu; Nese Yalabik; Kursat Cagiltay (J. Educ. Technol. Soc., 2009)

Effects of Graph Type in the Comprehension of Cyclic Events. - Özge Alaçam; Annette Hohenberger; Kürsat Çagiltay (Diagrams, 2010)

Change detection in desktop virtual environments: An eye-tracking study. - Hacer (Uke) Karacan; Kursat Cagiltay; H. Gurkan Tekman (Comput. Hum. Behav., 2010)

Why does signaling enhance multimedia learning? Evidence from eye movements. - Erol Ozcelik; Ismahan Arslan-Ari; Kursat Cagiltay (Comput. Hum. Behav., 2010)

The Dynamics of Online Communities in the Activity Theory Framework. - Bahar Baran; Kursat Cagiltay (J. Educ. Technol. Soc., 2010)

User Evaluation of Internet Kiosks in University Setting. - Erkan Er; Kürsat Çagiltay (HCI (10), 2011)

Students' and Instructors' Perceptions on Use of Information and Communication Technologies during Instruction in a Kyrgyzstan University. - Gulshat Muhametjanova; Kürsat Çagiltay (ICALT, 2012)

Key instructional design issues in a cellular phone-based mobile learning project. - Nuray Gedik; Arzu Hanci-Karademirci; Engin Kursun; Kursat Cagiltay (Comput. Educ., 2012)

The Role of Visual Coherence in Graphical Passwords. - Ülkü Arslan Aydin; Cengiz Acartürk; Kürsat Çagiltay (CogSci, 2013)

Developing ISO 9241-151 Product Certification Process: Challenges. - Kürsat Çagiltay; Özge Alaçam; Nihan Ocak; Feride Erdal (HCI (12), 2013)

A Usability Study of Dynamic Geometry Software's Interfaces. - Serap Yagmur; Kürsat Çagiltay (HCI (28), 2013)

Analyzing Turkish E-government Websites by Eye Tracking. - Duygu Albayrak; Kürsat Çagiltay (IWSM/Mensura, 2013)

Investigating the Activities of Children toward a Smart Storytelling Toy. - Nuri Kara; Cansu Cigdem Aydin; Kürsat Çagiltay (J. Educ. Technol. Soc., 2013)

Innovative Educational Technology for Special Education and Usability Issues. - Kursat Cagiltay; Filiz Çiçek; Necdet Karasu; Hasan Çakir; Goknur Kaplan Akilli (HCI (10), 2014)

Usibility Analysis of Two of the Biggest Turkish Public Training and Research Hospitals' Websites. - Özlem Özkan; Kürsat Çagiltay (MIE, 2014)

Kamu İnternet Sitelerinde Yer Alan Arama Alanlarının Kullanılabilirliğinin Belirlenmesi. - Yavuz Inal; Nesibe Özen Çinar; Kürsat Çagiltay; Murat Kahraman Güngör (UYMS, 2014)

Cognitive analysis of experts' and novices' concept mapping processes: An eye tracking study. - Berrin Dogusoy-Taylan; Kursat Cagiltay (Comput. Hum. Behav., 2014)

Design and development of a smart storytelling toy. - Nuri Kara; Cansu Cigdem Aydin; Kursat Cagiltay (Interact. Learn. Environ., 2014)

User study of a new smart toy for children's storytelling. - Nuri Kara; Cansu Cigdem Aydin; Kürsat Çagiltay (Interact. Learn. Environ., 2014)

An Eye-Tracking Analysis of Spatial Contiguity Effect in Educational Animations. - Tugba Altan; Kursat Cagiltay (HCI (24), 2015)

EU Kids Online II Dataset: A cross-national study of children's use of the Internet and its associated opportunities and risks. - Sonia Livingstone; Kursat Cagiltay; Kjartan Ólafsson (Br. J. Educ. Technol., 2015)

Mental Rotation Ability and Computer Game Experience. - Zeynep Gecü; Kursat Cagiltay (Int. J. Game Based Learn., 2015)

Aim, Shoot, Deplete: Playing Video Games Depletes Self-Regulatory Resources. - Mehmet Harma; Timuçin Aktan; Kursat Cagiltay (Int. J. Hum. Comput. Interact., 2015)

Working with multicultural virtual teams: critical factors for facilitation, satisfaction and success. - Kürsat Çagiltay; Barbara A. Bichelmeyer; Goknur Kaplan Akilli (Smart Learn. Environ., 2015)

How Serif and Sans Serif Typefaces Influence Reading on Screen: An Eye Tracking Study. - Berrin Dogusoy; Filiz Çiçek; Kursat Cagiltay (HCI (17), 2016)

Guest Editorial: Technology Support for Fostering Life-Long Learning of Learners with Disabilities. - Fahriye Altinay; Kürsat Çagiltay; Mohamed Jemni; Zehra Altinay (J. Educ. Technol. Soc., 2016)

Exploring the relationship between web presence and web usability for universities: A case study from Turkey. - Serhat Peker; Seyma Kucukozer Cavdar; Kursat Cagiltay (Program, 2016)

Creating and Evaluating a Visual Programming Course Based on Student Experience. - Kadir Yucel Kaya; Kursat Cagiltay (Emerging Research, Practice, and Policy on Computational Thinking, 2017)

Comparison of Cognitive Modeling and User Performance Analysis for Touch Screen Mobile Interface Design. - Nihan Ocak; Kursat Cagiltay (Int. J. Hum. Comput. Interact., 2017)

A heuristic evaluation to support the instructional and enjoyment aspects of a math game. - Sabiha Yeni; Kursat Cagiltay (Program, 2017)

Teaching Concepts with Wearable Technology: Learning Internal Body Organs. - Ersin Kara; Mustafa Güleç; Kürsat Çagiltay (HCI (7), 2018)

A systematic review of eye tracking research on multimedia learning. - Ecenaz Alemdag; Kursat Cagiltay (Comput. Educ., 2018)

Usability evaluation of a web-based ontology browser: the case of TSONT. - Türkan Karakus Yilmaz; Umut Durak; Halit Oguztüzün; Kürsat Çagiltay (Turkish J. Electr. Eng. Comput. Sci., 2018)

Effectiveness of smart toy applications in teaching children with intellectual disability. - Cansu Çigdem Ekin; Kursat Cagiltay; Necdet Karasu (J. Syst. Archit., 2018)

Usability study of a smart toy on students with intellectual disabilities. - Cansu Çigdem Ekin; Kürsat Çagiltay; Necdet Karasu (J. Syst. Archit., 2018)

Development of eye movement games for students with low vision: Single-subject design research. - Mehmet Donmez; Kursat Cagiltay (Educ. Inf. Technol., 2019)

Smart toys for preschool children: A design and development research. - Nuri Kara; Kursat Cagiltay (Electron. Commer. Res. Appl., 2020)

Usability investigation of an educational mobile application for individuals with intellectual disabilities. - Sabiha Yeni; Kursat Cagiltay; Necdet Karasu (Univers. Access Inf. Soc., 2020)

Investigation of classroom management skills by using eye-tracking technology. - Atakan Coskun; Kursat Cagiltay (Educ. Inf. Technol., 2021)

Mapping Human-Computer Interaction Research Themes and Trends from Its Existence to Today: A Topic Modeling-Based Review of past 60 Years. - Fatih Gurcan; Nergiz Ercil Cagiltay; Kursat Cagiltay (Int. J. Hum. Comput. Interact., 2021)

Mobile Eye Tracking Research in Inclusive Classrooms: Children's Experiences. - Calkin Suero Montero; Anni Kilpiä; Anniina Kämäräinen; Bengisu Cagiltay; Eija Kärnä; Kursat Cagiltay; Kaisa Pihlainen; Necdet Karasu (ICALT, 2022)

The design of educational wearable technologies with teachers: Issues, challenges, and suggestions. - Mustafa Sat; Kursat Cagiltay (ICALT, 2022)

A systematic review of eye-tracking-based research on animated multimedia learning. - Atakan Coskun; Kursat Cagiltay (J. Comput. Assist. Learn., 2022)

3-D Mental Rotation Ability Testing with Mixed Reality. - Zeynep Piri; Kürsat Çagiltay (HCI (52), 2023)

Looking through the model's eye: A systematic review of eye movement modeling example studies. - Yeliz Tunga; Kursat Cagiltay (Educ. Inf. Technol., 2023)

The undervalued variable in Massive Open Online Course (MOOC) research: An analysis and conceptualization of readiness for online learning in MOOCs. - Berkan Celik; Kursat Cagiltay (Educ. Inf. Technol., 2023)

Student engagement research trends of past 10 years: A machine learning-based analysis of 42,000 research articles. - Fatih Gurcan; Fatih Erdogdu; Nergiz Ercil Cagiltay; Kursat Cagiltay (Educ. Inf. Technol., 2023)

Holomental: Improving Mental Rotation Ability with Mixed Reality. - Zeynep Piri; Göknur Kaplan; Bilgehan Çagiltay; Kursat Cagiltay (AVI, 2024)

Did you act according to your intention? An analysis and exploration of intention-behavior gap in MOOCs. - Berkan Celik; Kursat Cagiltay (Educ. Inf. Technol., 2024)

Can 3-Dimensional Visualization Enhance Mental Rotation (MR) Ability?: A Systematic Review. - Zeynep Piri; Kursat Cagiltay (Int. J. Hum. Comput. Interact., 2024)

Designing for Executive Functions: Exploring Design Issues and Preschool-Aged Children's Characteristics Through Digital Games. - Ersin Kara; Kursat Cagiltay (Int. J. Hum. Comput. Interact., 2024)

Investigating middle school students' eye movements on the mathematical representations: An eye-tracking study. - Hilmi Karaca; Erhan Ertekin; Kursat Cagiltay (Educ. Inf. Technol., 2025)

Enhancing Cognitive Fit: Exploring the Potential of Mixed Reality for Developing Mental Rotation Skills. - Zeynep Piri; Goknur Kaplan; Kursat Cagiltay (Int. J. Hum. Comput. Interact., 2025)