High-performance polygon rendering. - Kurt Akeley; Tom Jermoluk (SIGGRAPH, 1988)

The Silicon Graphics 4D/240GTX superworkstation. - Kurt Akeley (IEEE Computer Graphics and Applications, 1989)

The accumulation buffer: hardware support for high-quality rendering. - Paul Haeberli; Kurt Akeley (SIGGRAPH, 1990)

Issues and Directions for Graphics Hardware Accelerators. - Kurt Akeley (Advances in Computer Graphics Hardware, 1991)

Reality Engine graphics. - Kurt Akeley (SIGGRAPH, 1993)

Computer graphics achievement award. - Kurt Akeley (SIGGRAPH, 1995)

When will ray-tracing replace rasterization? - Kurt Akeley; David Blair Kirk; Larry Seiler; Philipp Slusallek; Brad Grantham (SIGGRAPH Abstracts and Applications, 2002)

Cg: a system for programming graphics hardware in a C-like language. - William R. Mark; R. Steven Glanville; Kurt Akeley; Mark J. Kilgard (ACM Trans. Graph., 2003)

Real-time shading. - Marc Olano; Kurt Akeley; John C. Hart; Wolfgang Heidrich; Michael McCool; Jason L. Mitchell; Randi J. Rost (SIGGRAPH Course Notes, 2004)

A stereo display prototype with multiple focal distances. - Kurt Akeley; Simon J. Watt; Ahna Reza Girshick; Martin S. Banks (ACM Trans. Graph., 2004)

Achieving near-correct focus cues in a 3D display using multiple image planes. - Simon J. Watt; Kurt Akeley; Ahna Reza Girshick; Martin S. Banks (Human Vision and Electronic Imaging, 2005)

Minimum Triangle Separation for Correct Z-Buffer Occlusion. - Kurt Akeley; Jonathan Su (Graphics Hardware, 2006)

Modern OpenGL: its design and evolution. - Mark J. Kilgard; Kurt Akeley (SIGGRAPH ASIA Courses, 2008)

Data-parallel rasterization of micropolygons with defocus and motion blur. - Kayvon Fatahalian; Edward Luong; Solomon Boulos; Kurt Akeley; William R. Mark; Pat Hanrahan (High Performance Graphics, 2009)

DiagSplit: parallel, crack-free, adaptive tessellation for micropolygon rendering. - Matthew Fisher; Kayvon Fatahalian; Solomon Boulos; Kurt Akeley; William R. Mark; Pat Hanrahan (ACM Trans. Graph., 2009)

GRAMPS: A programming model for graphics pipelines. - Jeremy Sugerman; Kayvon Fatahalian; Solomon Boulos; Kurt Akeley; Pat Hanrahan (ACM Trans. Graph., 2009)

Reducing shading on GPUs using quad-fragment merging. - Kayvon Fatahalian; Solomon Boulos; James Hegarty; Kurt Akeley; William R. Mark; Henry P. Moreton; Pat Hanrahan (ACM Trans. Graph., 2010)

Projection and Parallax. - Kurt Akeley (Comput. Graph. Forum, 2011)

Computational plenoptic imaging. - Gordon Wetzstein; Ivo Ihrke; Douglas Lanman; Wolfgang Heidrich; Ramesh Raskar; Kurt Akeley (SIGGRAPH Courses, 2012)

Computer Graphics - Principles and Practice, 3rd Edition. - John F. Hughes; Andries van Dam; Morgan McGuire; David F. Sklar; James D. Foley; Steven K. Feiner; Kurt Akeley (Addison-Wesley, 2014)

Realizing the compute potential of the mobile GPU. - Patrick Moorhead; Kurt Akeley; Jason Sams; David Blythe; Dave Shreiner; Eric Demers; Kartik Venkataraman (SIGGRAPH Panels, 2014)

Improving light field camera sample design with irregularity and aberration. - Li-Yi Wei; Chia-Kai Liang; Graham Myhre; Colvin Pitts; Kurt Akeley (ACM Trans. Graph., 2015)

A vision for computer vision: emerging technologies. - Jon Peddie; Kurt Akeley; Paul E. Debevec; Erik Fonseka; Michael Mangan; Michael Raphael (SIGGRAPH Panels, 2016)