Environmental Detectives: PDAs as a Window into a Virtual Simulated World. - Eric Klopfer; Kurt Squire; Henry Jenkins (WMTE, 2002)

Cultural Framing of Computer/Video Games. - Kurt Squire (Game Stud., 2002)

Entering the education arcade. - Henry Jenkins; Eric Klopfer; Kurt Squire; Philip Tan (Comput. Entertain., 2003)

Video games in education. - Kurt Squire (Int. J. Intell. Games Simul., 2003)

Getting Your Socks Wet: Augmented Reality Environmental Science. - Eric Klopfer; Kurt Squire (ICLS, 2004)

Replaying History: Engaging Urban Underserved Students in Learning World History Through Computer Simulation Games. - Kurt Squire; Sasha A. Barab (ICLS, 2004)

Electromagnetism Supercharged! Learning Physics with Digital Simulation Games. - Kurt Squire; Mike Barnett 002; Jamillah M. Grant; Thomas Higginbotham (ICLS, 2004)

Collaborative learning through augmented reality role playing. - Eric Klopfer; Judy Perry; Kurt Squire; Ming-Fong Jan (CSCL, 2005)

Mystery at the museum: a collaborative game for museum education. - Eric Klopfer; Judy Perry; Kurt Squire; Ming-Fong Jan; Constance Steinkuehler (CSCL, 2005)

The Higher Education of Gaming. - Kurt Squire; Levi Giovanetto (DiGRA Conference, 2005)

Theorizing Games in/and Education. - Richard Halverson; David Williamson Shaffer; Kurt Squire; Constance Steinkuehler (ICLS, 2006)

The Pasteurization of Education. - David Williamson Shaffer; Kurt Squire (ICLS, 2006)

Games, learning and literacy. - Robin Hunicke; Alice Robison; Kurt Squire; Constance Steinkuehler (Sandbox@SIGGRAPH, 2006)

Designing Learning Systems for an Interactive Age. - Kurt Squire (USAB, 2006)

Design thinking in gamestar mechanic: the role of gamer experience on the appropriation of the discourse practices of game designers. - Ivan Alex Games; Kurt Squire (ICLS (1), 2008)

Playing to learn game design skills in a game context. - James Paul Gee; Elisabeth R. Hayes; Robert J. Torres; Ivan Alex Games; Kurt Squire; Katie Salen (ICLS (3), 2008)

Gamer communities, design, and learning: panel proposal. - Kurt Squire; Sean Duncan; Ben DeVane; Moses Wolfenstein; Rik Hunter (Sandbox@SIGGRAPH, 2008)

The Meaning of Race and Violence in Grand Theft Auto: San Andreas. - Ben DeVane; Kurt Squire (Games Cult., 2008)

Learning argumentation through a role-playing game-based curriculum. - Ming-Fong Jan; Kurt Squire (ICLS, 2010)

Guest Editorial: Special Section on Game-Based Learning. - Timothy K. Shih; Kurt Squire; Rynson W. H. Lau (IEEE Trans. Learn. Technol., 2010)

Augmented Reality Games: Place-based Digital Learning. - Eric Klopfer; Josh Sheldon; Louisa Rosenheck; Judy Perry; Kurt Squire; Jim Mathews; Bob Coulter; Matt Dunleavy; R. Benjamin Shapiro (CSCL, 2011)

Educational Game Design - Prototyping with Purpose. - Matthew Gaydos; Kurt Squire; Dennis Ramirez; Ryan Martinez; Clem Samson-Samuel (CSCL (2), 2013)

Studio K: Tools for Game Design and Computational Thinking. - David Hatfield; Gabriella Anton; Amanda Ochsner; Kurt Squire; R. Benjamin Shapiro; Ivan Alex Games (CSCL (2), 2013)

CyberSTEM: Making Discovery Visible Through Digital Games. - Kurt Squire; Richard Halverson; Craig Kasemodel; R. Benjamin Shapiro; Matthew Gaydos; V. Elizabeth Owen; Mike Beall; Dennis Paiz-Ramirez (CSCL (2), 2013)

MACBETH: Development of a Training Game for the Mitigation of Cognitive Bias. - Norah E. Dunbar; Scott N. Wilson; Bradley J. Adame; Javier Elizondo; Matthew L. Jensen; Claude H. Miller; Abigail Allums Kauffman; Toby Seltsam; Elena Bessarabova; Cindy Vincent; Sara K. Straub; Ryan Ralston; et al. (Int. J. Game Based Learn., 2013)

The AIDLET Model: A Framework for Selecting Games, Simulations and Augmented Reality Environments in Mobile Learning. - José Bidarra; Meagan Rothschild; Kurt Squire; Mauro J. G. Figueiredo (Int. J. Web Based Learn. Teach. Technol., 2013)

Adage: an open API for data collection in educational games. - Mark E. Stenerson; Allison Salmon; Matthew Berland; Kurt Squire (CHI PLAY, 2014)

Science Sims and Games: Best Design Practices and Fave Flops. - Mina C. Johnson-Glenberg; Caroline Savio-Ramos; Katherine K. Perkins; Emily B. Moore; Robb Lindgren; Douglas B. Clark; Corey E. Brady; Pratim Sengupta; Mario Martinez-Garza; Deanne Adams; Stephen S. Killingsworth; Grant Van Eaton; et al. (ICLS, 2014)

Situating Deep Multimodal Data on Game-Based STEM Learning. - Craig G. Anderson; John V. Binzak; Jennifer Dalsen; Jenny Saucerman; Anna Jordan-Douglass; Vishesh Kumar; Aybuke Turker; Matthew Berland; Kurt Squire; Constance Steinkuehler (ICLS, 2016)

A Participatory Simulation of the Accountable Capitalism Act. - Bill Tomlinson; M. Six Silberman; Andrew W. Torrance; Kurt Squire; Paramdeep S. Atwal; Ameya N. Mandalik; Sahil Railkar; Rebecca W. Black (CHI, 2020)

Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth. - Nicholas Persa; Craig G. Anderson; Richard Martinez; Max Collins; Maria J. Anderson-Coto; Kurt Squire (ACM Trans. Comput. Hum. Interact., 2022)

Casual Games, Cognition, and Play across the Lifespan: A Critical Synthesis. - Kurt Squire; Garrison Wells; Maria J. Anderson-Coto; Constance Steinkuehler (Games Res. Pract., 2023)

Engaging recently incarcerated and gang affiliated Black and Latino/a young adults in designing social collocated applications for mixed reality smart glasses through community-based participatory design workshops. - Richard Martinez; Kurt Squire (CHI, 2024)

Right-Wing Extremism in Mainstream Games: A Review of the Literature. - Garrison Wells; Agnes Romhanyi; Jason G. Reitman; Reginald T. Gardner; Kurt Squire; Constance Steinkuehler (Games Cult., 2024)

Meditating Together: Practices, Benefits and Challenges of Meditation on Social Virtual Reality. - Lika Haizhou Liu; Xi Lu 002; Pei-Chun Chiang; Daniel A. Epstein; Kurt Squire (CHI, 2025)

Generative Dreams: Rethinking GenAI Design Through a Community-based Approach with Recently Incarcerated, Gang Affiliated, and At-risk Young Adults at a Trauma Informed Arts Center. - Richard Martinez; Mark Van Hollebeke; Kurt Squire; Tong Wu; Marco Zamarato (CHI Extended Abstracts, 2025)