Focused Area of Movement as an Effective Rest Frame for Reducing VR Sickness. - Mu Hyeon Park; Kwan Yun; Gerard J. Kim (ISMAR Adjunct, 2022)

Adding Difference Flow between Virtual and Actual Motion to Reduce Sensory Mismatch and VR Sickness while Moving. - Kwan Yun; Gerard J. Kim (VR Workshops, 2022)

Reducing VR Sickness by Directing User Gaze to Motion Singularity Point/Region as Effective Rest Frame. - Mu Hyeon Park; Kwan Yun; Gerard J. Kim (IEEE Access, 2023)

LeGO: Leveraging a Surface Deformation Network for Animatable Stylized Face Generation with One Example. - Soyeon Yoon; Kwan Yun; Kwanggyoon Seo; Sihun Cha; Jung Eun Yoo; Junyong Noh (CVPR, 2024)

Representative Feature Extraction During Diffusion Process for Sketch Extraction with One Example. - Kwan Yun; Youngseo Kim; Kwanggyoon Seo; Chang Wook Seo; Junyong Noh (CoRR, 2024)

Stylized Face Sketch Extraction via Generative Prior with Limited Data. - Kwan Yun; Kwanggyoon Seo; Chang Wook Seo; Soyeon Yoon; Seongcheol Kim; Soohyun Ji; Amirsaman Ashtari; Junyong Noh (Comput. Graph. Forum, 2024)

AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models. - Kwan Yun; Seokhyeon Hong; Chaelin Kim; Junyong Noh (CVPR, 2025)

FFaceNeRF: Few-shot Face Editing in Neural Radiance Fields. - Kwan Yun; Chaelin Kim; Hangyeul Shin; Junyong Noh (CVPR, 2025)