Fault tolerant gaits of legged robots for locked joint failures. - Jung-Min Yang 001; D.-I. Ko; Kwang-Hyun Shim; S.-K. Hwang (SMC, 2000)

A dead reckoning algorithm with variable threshold scheme in networked virtual environment. - Kwang-Hyun Shim; Jong-Sung Kim (SMC, 2001)

Fault Tolerance in Crab Walking of Quadruped Robots. - Jung-Min Yang 001; Kwang-Hyun Shim (MLMTA, 2003)

Fault Tolerant Gait Planning for a Hexapod Robot with MultipleLocked Joint Failures. - Jung-Min Yang 001; Kwang-Hyun Shim (MLMTA, 2003)

Adaptation of Intelligent Characters to Changes of Game Environments. - Byeong Heon Cho; Sung Hoon Jung; Kwang-Hyun Shim; Yeong Rak Seong; Ha Ryoung Oh (CIS (1), 2005)

Reinforcement Learning of Intelligent Characters in Fighting Action Games. - Byeong Heon Cho; Sung Hoon Jung; Kwang-Hyun Shim; Yeong Rak Seong; Ha Ryoung Oh (ICEC, 2006)

Soft Geodesic Kernel K-Means. - Jaehwan Kim; Kwang-Hyun Shim; Seungjin Choi (ICASSP (2), 2007)

The Effects of Network Loads and Latency in Multiplayer Online Games. - Jin Ryong Kim; Il-Kyu Park; Kwang-Hyun Shim (ICEC, 2007)

Shift to the third space and philosophical perspective of consilience of arts and science-technology. - Kwang-Hyun Shim (SIGGRAPH ASIA Educators Programme, 2008)