Experiences in Using Immersive Virtual Characters to Educate Medical Communication Skills. - Kyle Johnsen 001; Robert F. Dickerson; Andrew Raij; Benjamin Lok; Jonathan Jackson; Min C. Shin; Jonathan Hernandez; Amy O. Stevens; D. Scott Lind (VR, 2005)

Interpersonal Scenarios: Virtual approx Real? - Andrew Raij; Kyle Johnsen 001; Robert F. Dickerson; Benjamin Lok; Marc S. Cohen; Thomas Bernard; Christopher E. Oxendine; Peggy Wagner; D. Scott Lind (VR, 2006)

Evolving an Immersive Medical Communication Skills Trainer. - Kyle Johnsen 001; Robert F. Dickerson; Andrew Raij; Cyrus Harrison; Benjamin Lok; Amy O. Stevens; D. Scott Lind (Presence Teleoperators Virtual Environ., 2006)

Applying virtual reality in medical communication education: current findings and potential teaching and learning benefits of immersive virtual patients. - Benjamin Lok; Richard E. Ferdig; Andrew Raij; Kyle Johnsen 001; Robert F. Dickerson; Jade Coutts; Amy O. Stevens; D. Scott Lind (Virtual Real., 2006)

The validity of a virtual human experience for interpersonal skills education. - Kyle Johnsen 001; Andrew Raij; Amy O. Stevens; D. Scott Lind; Benjamin Lok (CHI, 2007)

Student Panel: Building the Future of and a Career in VR. - Benjamin Lok; Nicholas F. Polys; Kyle Johnsen 001; Sharif Razzaque; Catherine A. Zanbaka (VR, 2007)

Comparing Interpersonal Interactions with a Virtual Human to Those with a Real Human. - Andrew Raij; Kyle Johnsen 001; Robert F. Dickerson; Benjamin Lok; Marc S. Cohen; Margaret Duerson; Rebecca Rainer Pauly; Amy O. Stevens; Peggy Wagner; D. Scott Lind (IEEE Trans. Vis. Comput. Graph., 2007)

Virtual Humans Elicit Skin-Tone Bias Consistent with Real-World Skin-Tone Biases. - Brent Rossen; Kyle Johnsen 001; Adeline Deladisma; D. Scott Lind; Benjamin Lok (IVA, 2008)

Medical Student Satisfaction Using a Virtual Patient System to Learn History-Taking Communication Skills. - Adeline M. Deladisma; Kyle Johnsen 001; Andrew Raij; Brent Rossen; Aaron Kotranza; Mathew Kalapurakal; Sarah Szlam; James G. Bittner IV; Dayna Swinson; Benjamin Lok; D. Scott Lind (MMVR, 2008)

An Evaluation of Immersive Displays for Virtual Human Experiences. - Kyle Johnsen 001; Benjamin Lok (VR, 2008)

Virtual multi-tools for hand and tool-based interaction with life-size virtual human agents. - Aaron Kotranza; Kyle Johnsen 001; Juan Cendan; Bayard Miller; D. Scott Lind; Benjamin Lok (3DUI, 2009)

The Impact of a Mixed Reality Display Configuration on User Behavior with a Virtual Human. - Kyle Johnsen 001; Diane Beck; Benjamin Lok (IVA, 2010)

Show some respect! The impact of technological factors on the treatment of virtual humans in conversational training systems. - Kyle Johnsen 001; Brent Rossen; Diane Beck; Benjamin Lok; D. Scott Lind (VR, 2010)

Simulation of a Virtual Patient with Cranial Nerve Injury Augments Physician-Learner Concern for Patient Safety. - Aaron Kotranza; Juan Cendan; Kyle Johnsen 001; Benjamin Lok (Bio Algorithms Med Syst., 2010)

A Mixed Reality Virtual Patient Breast Simulator with an Innovative Feedback System Improves Communication and Breast Examination Skills. - Aaron Kotranza; Benjamin Lok; Kyle Johnsen 001; Jennifer Irons Carrick; Candelario Laserna; Brenda Rosson; Mary Anne Park; D. Scott Lind (Bio Algorithms Med Syst., 2010)

A Portable Palpation Training Platform with Virtual Human Patient. - Tyler Niles; D. Scott Lind; Kyle Johnsen 001 (MMVR, 2011)

Immersive 3DUI on one dollar a day. - Aryabrata Basu; Christian Saupe; Eric Refour; Andrew Raij; Kyle Johnsen 001 (3DUI, 2012)

Ubiquitous collaborative activity virtual environments. - Aryabrata Basu; Andrew Raij; Kyle Johnsen 001 (CSCW, 2012)

User Response to the Simulation of a Virtual Patient with Cranial Nerve Injury. - Chen Lin; Candelario Laserna; D. Scott Lind; Chandni Kalaria; Tia Aryal; Benjamin Lok; Kyle Johnsen 001; Aaron Kotranza; Juan Cendan; J. Ned Pruitt (Bio Algorithms Med Syst., 2012)

Do-It-Yourself Interface Device Prototyping for Virtual Reality. - Peter Wins; Aryabrata Basu; Kyle Johnsen 001 (Int. J. Virtual Real., 2012)

Poster: Evolution and usability of ubiquitous immersive 3D interfaces. - Aryabrata Basu; Kyle Johnsen 001; Kenneth Bogert (3DUI, 2013)

Design Of A Demand Response System: Economics And Information Systems Alignment. - Richard T. Watson; Thomas M. Lawrence; Marie-Claude Boudreau; Kyle J. Johnsen (ECIS, 2013)

Immersive virtual reality on-the-go. - Aryabrata Basu; Kyle Johnsen 001; Kenneth Bogert; Peter Wins (VR, 2013)

Ubiquitous virtual reality 'To-Go'. - Aryabrata Basu; Kyle Johnsen 001 (VR, 2014)

Mixed Reality Virtual Pets to Reduce Childhood Obesity. - Kyle Johnsen 001; Sun Joo (Grace) Ahn; James Moore; Scott Brown 002; Thomas P. Robertson; Amanda Marable; Aryabrata Basu (IEEE Trans. Vis. Comput. Graph., 2014)

Citizen-Based Litter and Marine Debris Data Collection and Mapping. - Jenna R. Jambeck; Kyle Johnsen 001 (Comput. Sci. Eng., 2015)

Effects of user physical fitness on performance in virtual reality. - Aryabrata Basu; Catherine Ball; Benjamin Manning; Kyle Johnsen 001 (3DUI, 2016)

Usability and cognitive benefits of a mobile tracked display in virtual laboratories for engineering education. - Elliott Tanner; Siddharth Savadatti; Benjamin Manning; Kyle Johnsen 001 (3DUI, 2016)

Improving Interaction in HMD-Based Vehicle Simulators through Real Time Object Reconstruction. - Michael Bottone; Kyle Johnsen 001 (SUI, 2016)

An accessible platform for everyday educational virtual reality. - Catherine Ball; Kyle Johnsen 001 (WEVR@VR, 2016)

Mobile tracked displays as engaging and effective learning platforms. - Elliott Tanner; Siddharth Savadatti; Benjamin Manning; Kyle Johnsen 001 (KELVAR@VR, 2016)

Using Virtual Pets to Increase Fruit and Vegetable Consumption in Children: A Technology-Assisted Social Cognitive Theory Approach. - Sun Joo (Grace) Ahn; Kyle Johnsen 001; James Moore; Scott Brown 002; Melanie Biersmith; Catherine Ball (Cyberpsychology Behav. Soc. Netw., 2016)

Filtering world-in-miniature: visual analytics for immersive virtual experiences. - Catherine Ball; Kyle Johnsen 001 (SUI, 2017)

Spatial user interaction panel. - Florian Daiber; Kyle Johnsen 001; Robert W. Lindeman; Sriram Subramanian (SUI, 2017)

Effects of tracking scale on user performance in virtual reality games. - Ben Burgh; Kyle Johnsen 001 (WEVR@VR, 2017)

Virtual Reality mediated instruction and learning. - Michael Melatti; Kyle Johnsen 001 (KELVAR@VR, 2017)

Performance Benefits of High-Fidelity Passive Haptic Feedback in Virtual Reality Training. - Anton Franzluebbers; Kyle Johnsen 001 (SUI, 2018)

Navigating a maze differently - a user study. - Aryabrata Basu; Kyle Johnsen 001 (CoRR, 2018)

Building and Interfacing Input and Output Devices. - Kyle Johnsen 001 (VR Developer Gems, 2019)

Remote Robotic Arm Teleoperation through Virtual Reality. - Anton Franzluebbers; Kyle Johnsen 001 (SUI, 2019)

V-Rod: Floor Interaction in VR. - Andrew Rukangu; Alexander James Tuttle; Anton Franzluebbers; Kyle Johnsen 001 (SUI, 2019)

Design and Field Study of Motion-based Informal Learning Games for a Children's Museum. - Catherine Ball; Sun Joo (Grace) Ahn; Kyle Johnsen 001 (WEVR@VR, 2019)

Preface. - Bruce H. Thomas; Greg Welch; Torsten W. Kuhlen; Kyle Johnsen 001 (IEEE Trans. Vis. Comput. Graph., 2019)

Collaborative Virtual Reality Training Experience for Engineering Land Surveying. - Anton Franzluebbers; Alexander James Tuttle; Kyle Johnsen 001; Stephan Durham; Robert Baffour (REV, 2020)

Making it Simple: Expanding Access and Lowering Barriers to Novel Interaction Devices for Virtual and Augmented Reality. - Brook Bowers; Andrew Rukangu; Kyle Johnsen 001 (VR Workshops, 2020)

Virtual Family Room: Bridging the Long Distance. - Andrew Rukangu; Anton Franzluebbers; Alexander James Tuttle; Kelsey Mattingly; Catherine O'Neal; Dawn Robinson; Sun Joo Grace Ahn; Kyle Johnsen 001 (VR Workshops, 2020)

Using Virtual Agents and Activity Monitors to Autonomously Track and Assess Self-Determined Physical Activity Among Young Children: A 6-Week Feasibility Field Study. - Lindsay S. Hahn; Stephen L. Rathbun; Michael D. Schmidt; Kyle Johnsen 001; James J. Annesi; Sun Joo (Grace) Ahn (Cyberpsychology Behav. Soc. Netw., 2020)

The A-Desk: A Unified Workspace of the Future. - Andrei State; Herman Towles; Tyler Johnson; Ryan Schubert; Brendan Walters; Greg Welch; Henry Fuchs; Kyle Johnsen 001; Christian Sandor (IEEE Computer Graphics and Applications, 2020)

Comparison of Command-Based vs. Reality-Based Interaction in a Veterinary Medicine Training Application. - Anton Franzluebbers; Simon Platt; Kyle Johnsen 001 (Frontiers Virtual Real., 2020)

Deepfake Portraits in Augmented Reality for Museum Exhibits. - Nathan Wynn; Kyle Johnsen 001; Nick Gonzalez (ISMAR Adjunct, 2021)

Comparing Virtual Constraints and a Physical Stylus for Planar Writing and Drawing in Virtual Reality. - Brook Bowers; Alexander James Tuttle; Andrew Rukangu; Anton Franzluebbers; Catherine Ball; Kyle Johnsen 001 (VR Workshops, 2021)

Virtual Reality for Remote Controlled Robotics in Engineering Education. - Andrew Rukangu; Alexander James Tuttle; Kyle Johnsen 001 (VR Workshops, 2021)

IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences. - Sun Joo (Grace) Ahn; Laura M. Levy; Allison Eden; Andrea Stevenson Won; Blair MacIntyre; Kyle Johnsen 001 (Frontiers Virtual Real., 2021)

Virtual Reality Point Cloud Annotation. - Anton Franzluebbers; Changying Li; Andrew H. Paterson; Kyle Johnsen 001 (VR Workshops, 2022)

Scaling the Virtual Fitness Buddy Ecosystem as a School-Based Physical Activity Intervention for Children. - Catherine Ball; Eric Novotny; Sun Joo Grace Ahn; Lindsay S. Hahn; Michael D. Schmidt; Stephen L. Rathbun; Kyle Johnsen 001; Mike Potel (IEEE Computer Graphics and Applications, 2022)

Versatile Mixed-method Locomotion under Free-hand and Controller-based Virtual Reality Interfaces. - Anton Franzluebbers; Kyle Johnsen 001 (VRST, 2023)

Toward VR in VR: Assessing Engagement and Social Interaction in a Virtual Conference. - Catarina Moreira; Francisco P. M. Simões; Mark J. W. Lee; Ezequiel R. Zorzal; Robert W. Lindeman; João Madeiras Pereira; Kyle Johnsen 001; Joaquim Armando Pires Jorge (IEEE Access, 2023)

Mediating social support through sensor-based technologies for children's health behavior change. - Joshua Baldwin; Joomi Lee; Allan D. Tate; Christian D. Okitondo; Kyle Johnsen 001; Michael D. Schmidt; Stephen L. Rathbun; Eric Novotny; Sun Joo (Grace) Ahn (J. Comput. Mediat. Commun., 2023)

Trust and Collaboration Testing in Controlled Human-Robot Environments. - John Frericks; Brandon Kang; Neal Outland; Prashant Doshi; Kyle Johnsen 001; Aaron Schecter (CogMI, 2024)

A Ground Mobile Robot for Autonomous Terrestrial Laser Scanning-Based Field Phenotyping. - Javier Rodríguez Sánchez; Kyle Johnsen 001; Changying Li (CoRR, 2024)

Virtual fitness buddy ecosystem: a mixed reality precision health physical activity intervention for children. - Sun Joo Grace Ahn; Michael D. Schmidt; Allan D. Tate; Stephen L. Rathbun; James J. Annesi; Lindsay S. Hahn; Eric Novotny; Christian D. Okitondo; Rebecca N. Grimsley; Kyle Johnsen 001 (npj Digit. Medicine, 2024)

Prophylactically Limiting Phantom Limb Pain using Collaborative Virtual Reality. - Kyle Johnsen 001; James Frix; Ryan Serbin; Glenn Gaston; Bryan Loeffler; Ethan Bowmar; Sun Joo Grace Ahn (VR Workshops, 2025)

Drawn Together: A Collocated Mixed Reality Sketching and Annotation Experience. - Andrew Rukangu; Ethan Bowmar; Sun Joo (Grace) Ahn; Beshoy Morkos; Kyle Johnsen 001 (VR Workshops, 2025)

Foreword to the special section on recent advances in graphics and interaction (RAGI 2024). - Anabela Marto; José Creissac Campos; Kyle Johnsen 001 (Comput. Graph., 2025)