Mobility culling: an efficient rendering algorithm using temporal coherence. - Kyoung-Su Oh; Byeong-Seok Shin; Yeong-Gil Shin (Comput. Animat. Virtual Worlds, 2001)

GPU implementation of neural networks. - Kyoung-Su Oh; Keechul Jung (Pattern Recognit., 2004)

An Efficient Method for Dynamic Shadow Texture Generation. - Kyoung-Su Oh; Byeong-Seok Shin (IEICE Trans. Inf. Syst., 2005)

Design of a Programmable Vertex Processing Unit for Mobile Platforms. - Tae-Young Kim; Kyoung-Su Oh (EUC Workshops, 2006)

Programmable Vertex Processing Unit for Mobile Game Development. - Tae-Young Kim; Kyoung-Su Oh; Byeong-Seok Shin; Cheol-Su Lim (ICEC, 2006)