LV-RV Shape Modeling Based on a Blended Parameterized Model. - Kyoungju Park; Dimitris N. Metaxas; Leon Axel (MICCAI (1), 2002)

Deformable Model Based Shape Analysis Stone Tool Application. - Kyoungju Park; April Nowell; Dimitris N. Metaxas (CVPR Workshops, 2003)

A Finite Element Model for Functional Analysis of 4D Cardiac-Tagged MR Images. - Kyoungju Park; Dimitris N. Metaxas; Leon Axel (MICCAI (1), 2003)

Volumetric heart modeling and analysis. - Kyoungju Park; Albert Montillo; Dimitris N. Metaxas; Leon Axel (Commun. ACM, 2005)

Physiologically correct animation of the heart. - Kyoungju Park (Comput. Animat. Virtual Worlds, 2008)

Motion estimation during photographing towards minimal solution for mobile panoramic images. - Kyoungju Park; Seungju Bang (IEEE Trans. Consumer Electron., 2008)

Oriental stylization with strokes and shades. - Seungju Bang; Kyoungju Park (SIGGRAPH Posters, 2009)

Aisthésis of Communication Visualization through Twitter. - Miohk Yoo; Kyoungju Park (HCI (29), 2013)

Pencil drawing animation from a video. - Dongxue Liang; Kyoungju Park (Comput. Animat. Virtual Worlds, 2013)

Giant soap bubble creation model. - Namjung Kim; SaeWoon Oh; Kyoungju Park (Comput. Animat. Virtual Worlds, 2015)

Visual Analysis of Soccer Match Using Player Motion Data. - Miohk Yoo; Kyoungju Park (HCI (26), 2016)

Deformable strokes towards temporally coherent video painting. - Przemyslaw Krompiec; Kyoungju Park; Dongxue Liang; Changmin Lee (Vis. Comput., 2016)

Enhanced player interaction using motion controllers for VR FPS. - Przemyslaw Kazimierz Krompiec; Kyoungju Park (ICCE, 2017)

Interactive Blow and Burst of Giant Soap Bubbles. - Namjung Kim; Kyoungju Park (Symmetry, 2017)

User interface using bounce for realistic movement on smart TV. - Daehyun Ryu; Kyoungju Park (Int. J. Inf. Technol. Manag., 2018)

Visual analysis of soccer players and a team. - Miohk Ryoo; Namjung Kim; Kyoungju Park (Multim. Tools Appl., 2018)

Facial Feature Model for a Portrait Video Stylization. - Dongxue Liang; Kyoungju Park; Przemyslaw Krompiec (Symmetry, 2018)

Enhanced Player Interaction Using Motion Controllers for First-Person Shooting Games in Virtual Reality. - Przemyslaw Krompiec; Kyoungju Park (IEEE Access, 2019)

3D Human Body Pose Estimation in Virtual Reality: A survey. - Taravat Anvari; Kyoungju Park (ICTC, 2022)

Audio-driven Facial Animation: A Survey. - Jewoong Hwang; Kyoungju Park (ICTC, 2022)

Full-Face Animation for a Virtual Reality Avatar. - Jewoong Hwang; Kyoungju Park (HCI (47), 2023)

Geometry-Incorporated Posing of a Full-Body Avatar From Sparse Trackers. - Taravat Anvari; Kyoungju Park (IEEE Access, 2023)

Design of Cloud-Based Real-Time Eye-Tracking Monitoring and Storage System. - Mustafa Can Gursesli; Mehmet Emin Selek; Mustafa Oktay Samur; Mirko Duradoni; Kyoungju Park; Andrea Guazzini; Antonio Lanatà (Algorithms, 2023)

Full-body Avatar Generation for Increased Embodiment. - Dohyung Kim; Jun Koo; Jewoong Hwang; Minjae Seo; Inhyung Jung; Kyoungju Park (VR Workshops, 2024)

PhysAvatar: physically plausible avatar generation from sparse tracking. - Minjae Seo; Inhyung Jung; Jinhoon Choi; Kyoungju Park (Vis. Comput., 2025)