Improving augmented reality applications with optical flow. - Kyriakos Herakleous; Charalambos Poullis (ICIP, 2013)

3DUNDERWORLD-SLS: An Open-Source Structured-Light Scanning System for Rapid Geometry Acquisition. - Kyriakos Herakleous; Charalambos Poullis (CoRR, 2014)

Psychophysiological responses to virtual crowds: Implications for wearable computing. - Chris G. Christou; Kyriakos Herakleous; Aimilia Tzanavari; Charalambos Poullis (ACII, 2015)

Effectiveness of an Immersive Virtual Environment (CAVE) for Teaching Pedestrian Crossing to Children with PDD-NOS. - Aimilia Tzanavari; Nefi Charalambous-Darden; Kyriakos Herakleous; Charalambos Poullis (ICALT, 2015)

Visualizing and Assessing Hypotheses for Marine Archaeology in a VR CAVE Environment. - Irene Katsouri; Aimilia Tzanavari; Kyriakos Herakleous; Charalambos Poullis (ACM Journal on Computing and Cultural Heritage, 2015)

Studying Children's Navigation in Virtual Reality. - Aimilia Tzanavari; Chris G. Christou; Kyriakos Herakleous; Charalambos Poullis (HCI (23), 2016)

Reflecting on the Design Process for Virtual Reality Applications. - Alistair G. Sutcliffe; Charalambos Poullis; Andreas Gregoriades; Irene Katsouri; Aimilia Tzanavari; Kyriakos Herakleous (Int. J. Hum. Comput. Interact., 2019)