Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game. - Valerie J. Shute; Sidney K. D'Mello; Ryan Shaun Joazeiro de Baker; Kyunghwa Cho; Nigel Bosch; Jaclyn Ocumpaugh; Matthew Ventura; Ma. Victoria Almeda (Comput. Educ., 2015)

A dual-process motivation mediation model to explain female high school students' cognitive engagement and disengagement in emergency remote teaching and online learning in South Korea. - Ji Yae Bong; Kyunghwa Cho; Zhichun Liu; Dan He (Br. J. Educ. Technol., 2024)