Learning with Smart Multipurpose Interactive Learning Environment. - Mária Bieliková; Marko Divéky; Peter Jurnecka; Rudolf Kajan; L'ubos Omelina (Learning to Live in the Knowledge Society, 2008)

Automatic generation of adaptive, educational and multimedia computer games. - Mária Bieliková; Marko Divéky; Peter Jurnecka; Rudolf Kajan; L'ubos Omelina (Signal Image Video Process., 2008)

Face recognition methods for multimodal interface. - Jozef Ban; Jarmila Pavlovicova; Matej Feder; L'ubos Omelina; Milos Oravec (WMNC, 2012)

Face recognition under partial occlusion and noise. - Jozef Ban; Matej Feder; L'ubos Omelina; Milos Oravec; Jarmila Pavlovicova (EUROCON, 2013)

Patient follow-up using Serious Games. A feasibility study on low back pain patients. - Bruno Bonnechère; Bart Jansen 001; Lubos Omelina; Lucie Da Silva; D. Mouraux; Marcel Rooze; Serge L. Van Sint Jan (GFHEU, 2013)

Feature Extraction for Iris Recognition Based on Optimized Convolution Kernels. - L'ubos Omelina; Bart Jansen 001; Milos Oravec; Jan Cornelis 001 (ICIAP (2), 2013)

Balance training using specially developed serious games for cerebral palsy children, a feasibility study. - Bruno Bonnechère; Lubos Omelina; Bart Jansen 001; Marcel Rooze; Serge L. Van Sint Jan (PervasiveHealth, 2014)

Therapeutic interaction detection for serious games in physical rehabilitation. - Lubos Omelina; Bart Jansen 001; Bruno Bonnechère; Milos Oravec; Serge L. Van Sint Jan (PervasiveHealth, 2014)

Validation of the Balance Board™ for Clinical Evaluation of Balance Through Different Conditions. - Bruno Bonnechère; Bart Jansen 001; Lubos Omelina; Marcel Rooze; Serge L. Van Sint Jan (REHAB, 2014)

Detection of Interaction with Depth Sensing and Body Tracking Cameras in Physical Rehabilitation. - Lubos Omelina; Bart Jansen 001; Bruno Bonnechère; Milos Oravec; Serge L. Van Sint Jan (REHAB, 2014)

Biomechanical Analysis of Rehabilitation Exercises Performed During Serious Games Exercises. - Bruno Bonnechère; Bart Jansen 001; Lubos Omelina; Victor Sholukha; Serge L. Van Sint Jan (GALA, 2015)

Three-dimensional functional evaluation of the shoulder complex using the Kinect™ sensor. - Bruno Bonnechère; Victor Sholukha; Lubos Omelina; Bart Jansen 001; Serge L. Van Sint Jan (REHAB, 2016)

Validation of trunk kinematics analysis through serious games rehabilitation exercises using the Kinect™ sensor. - Bruno Bonnechère; Victor Sholukha; Lubos Omelina; Bart Jansen 001; Serge L. Van Sint Jan (REHAB, 2016)

Dynamic balance assessment of elderly patients using serious games. - Bruno Bonnechère; Victor Sholukha; Lubos Omelina; M. Van Vooren; Bart Jansen 001; Serge L. Van Sint Jan (REHAB, 2016)

Analyzing the quality of experience of computer games in rehabilitation: the therapist's perspective. - Lubos Omelina; Bruno Bonnechère; Serge L. Van Sint Jan; Bart Jansen 001 (REHAB, 2016)

Patients' follow-up using biomechanical analysis of rehabilitation exercises. - Bruno Bonnechère; Bart Jansen 001; Lubos Omelina; Victor Sholukha; Serge L. Van Sint Jan (Int. J. Serious Games, 2017)

3D Analysis of Upper Limbs Motion during Rehabilitation Exercises Using the KinectTM Sensor: Development, Laboratory Validation and Clinical Application. - Bruno Bonnechère; Victor Sholukha; Lubos Omelina; Serge L. Van Sint Jan; Bart Jansen 001 (Sensors, 2018)

A survey of iris datasets. - Lubos Omelina; Jozef Goga; Jarmila Pavlovicova; Milos Oravec; Bart Jansen 001 (Image Vis. Comput., 2021)

Iris Segmentation based on an Optimized U-Net. - Sabry Abdalla M.; Lubos Omelina; Jan Cornelis 001; Bart Jansen 001 (BIOSIGNALS, 2022)

Muscle Classification Via Hybrid CNN-LSTM Architecture from Surface EMG Signals. - Esteban Velásquez; Jan Cornelis 001; Lubos Omelina; Bart Jansen 001 (DSP, 2023)

A Deep Learning Approach for Automated Muscle Identification From sEMG Signals. - Mohamed Firas Kooli; Lubos Omelina; Bart Jansen 001 (DSP, 2025)