Conducting Evaluation Studies of Mobile Games with Preschoolers. - Laila Shoukry; Christian Sturm 001; Galal H. Galal-Edeen; Stefan Göbel 001 (DeLFI Workshops, 2014)

StoryTec and StoryPlay as Tools for Adaptive Game-Based Learning Research. - Laila Shoukry; Christian Reuter 003; Florian Mehm (GameDays, 2014)

Learning Analytics and Serious Games: Trends and Considerations. - Laila Shoukry; Stefan Göbel 001; Ralf Steinmetz (SeriousGames@MM, 2014)

Blitzmerker: Learning Idioms with a Mobile Game. - Laila Shoukry; Polona Caserman; Stefan Göbel 001; Ralf Steinmetz (JCSG, 2015)

Realizing a Mobile Multimodal Platform for Serious Games Analytics. - Laila Shoukry; Stefan Göbel 001 (Int. J. Serious Games, 2019)

Reasons and Responses: A Multimodal Serious Games Evaluation Framework. - Laila Shoukry; Stefan Göbel 001 (IEEE Trans. Emerg. Top. Comput., 2020)

SANAD: A Comprehensive IoT Reference Architecture for Integrated Enterprise Platforms. - Islam Elgedawy; Laila Shoukry (GCAIoT, 2022)

ClasScorer: Towards a Gamified Smart Classroom. - Laila Shoukry; Youssef Bedair; Islam Elgedawy (GCAIoT, 2022)

University-wide Implementation of Blended Learning through Systematic MOOC Integration. - Laila Shoukry; Mustafa ElNainay (ICCTA, 2022)

CIRAJ: An Extended IoT Reference Architecture for Gamified Smart Classrooms. - Islam Elgedawy; Laila Shoukry (ICCTA, 2023)

CampuScout: AIoT-Powered Guide for University Campus Exploration. - Mohamed S. Elredeny; Mohamed Soliman; Youssef Abdelalim; Laila Shoukry (GCAIoT, 2024)