A hardware assisted design rule check architecture. - Larry Seiler (DAC, 1982)

Integrated Test Logic for Video ICs. - John Beck; James Pappas; Robert Rose; Larry Seiler (ITC, 1988)

Integrating Video Rendering into Graphics Accelerator Chips. - Larry Seiler; Robert Ulichney (Digit. Tech. J., 1995)

Neon: A Single-Chip 3D Workstation Graphics Accelerator. - Joel McCormack; Bob McNamara; Chris Gianos; Larry Seiler; Norman P. Jouppi; Kenneth W. Correll (Workshop on Graphics Hardware, 1998)

The VolumePro Real-Time Ray-Casting System. - Hanspeter Pfister; Jan Hardenbergh; Jim Knittel; Hugh C. Lauer; Larry Seiler (SIGGRAPH, 1999)

Implementing Neon: a 256-bit graphics accelerator. - Joel McCormack; Bob McNamara; Chris Gianos; Norman P. Jouppi; Todd A. Dutton; John H. Zurawski; Larry Seiler; Kenneth W. Correll (IEEE Micro, 1999)

When will ray-tracing replace rasterization? - Kurt Akeley; David Blair Kirk; Larry Seiler; Philipp Slusallek; Brad Grantham (SIGGRAPH Abstracts and Applications, 2002)

Shear-image order ray casting volume rendering. - Yin Wu; Vishal Bhatia; Hugh C. Lauer; Larry Seiler (SI3D, 2003)

Larrabee: A Many-Core x86 Architecture for Visual Computing. - Larry Seiler; Doug Carmean; Eric Sprangle; Tom Forsyth; Pradeep Dubey; Stephen Junkins; Adam T. Lake; Robert Cavin; Roger Espasa; Ed Grochowski; Toni Juan; Michael Abrash; et al. (IEEE Micro, 2009)

Mapping High-Fidelity Volume Rendering for Medical Imaging to CPU, GPU and Many-Core Architectures. - Mikhail Smelyanskiy; David R. Holmes III; Jatin Chhugani; Alan Larson; Doug Carmean; Dennis P. Hanson; Pradeep Dubey; Kurt Augustine; Daehyun Kim 001; Alan Kyker; Victor W. Lee; Anthony D. Nguyen; et al. (IEEE Trans. Vis. Comput. Graph., 2009)

Patch Textures: Hardware Implementation of Mesh Colors. - Ian Mallett 001; Larry Seiler; Cem Yuksel (High Performance Graphics (Short Papers), 2019)

Automatic GPU Data Compression and Address Swizzling for CPUs via Modified Virtual Address Translation. - Larry Seiler; Daqi Lin; Cem Yuksel (I3D, 2020)

Efficient Adaptive Deferred Shading with Hardware Scatter Tiles. - Ian Mallett 001; Cem Yuksel; Larry Seiler (Proc. ACM Comput. Graph. Interact. Tech., 2020)

Compacted CPU/GPU Data Compression via Modified Virtual Address Translation. - Larry Seiler; Daqi Lin; Cem Yuksel (Proc. ACM Comput. Graph. Interact. Tech., 2020)

Quadratic Approximation of Cubic Curves. - Nghia Truong; Cem Yuksel; Larry Seiler (Proc. ACM Comput. Graph. Interact. Tech., 2020)

Hardware Adaptive High-Order Interpolation for Real-Time Graphics. - Daqi Lin; Larry Seiler; Cem Yuksel (Comput. Graph. Forum, 2021)

Patch Textures: Hardware Support for Mesh Colors. - Ian Mallett 001; Larry Seiler; Cem Yuksel (IEEE Trans. Vis. Comput. Graph., 2022)

Locally-Adaptive Level-of-Detail for Hardware-Accelerated Ray Tracing. - Jacob Haydel; Cem Yuksel; Larry Seiler (ACM Trans. Graph., 2023)