Finding Motion Primitives in Human Body Gestures. - Lars Reng; Thomas B. Moeslund; Erik Granum (Gesture Workshop, 2005)

Action Recognition Using Motion Primitives and Probabilistic Edit Distance. - Preben Fihl; Michael B. Holte; Thomas B. Moeslund; Lars Reng (AMDO, 2006)

Problem Based Game Design - Engaging Students by Innovation. - Lars Reng; Henrik Schoenau-Fog (DiGRA Conference, 2011)

Space bugz!: a smartphone-controlled crowd game. - Alexander Birke; Henrik Schoenau-Fog; Lars Reng (MindTrek, 2012)

Evaluation of continuation desire as an iterative game development method. - Henrik Schoenau-Fog; Alexander Birke; Lars Reng (MindTrek, 2012)

Modeling the Competence Acquiring Process in Higher Education Institution. - Magdalena Malinowska; Emma Kusztina; Oleg Zaikin 001; Lars Reng; Lise Busk Kofoed; Andrzej Zylawski (MIM, 2013)

Disguising rotational gain for redirected walking in virtual reality: Effect of visual density. - Anders Paludan; Jacob Elbaek; Mathias Mortensen; Morten Zobbe; Niels Christian Nilsson; Rolf Nordahl; Lars Reng; Stefania Serafin (VR, 2016)

Change of Learning Environment Using Game Production - Theory, Methods and Practice. - Lars Reng; Lise Busk Kofoed; Henrik Schoenau-Fog (ArtsIT/DLI, 2017)

Purposive Game Production in Educational Setup: Investigating Team Collaboration in Virtual Reality. - Olga Timcenko; Lise Busk Kofoed; Henrik Schoenau-Fog; Lars Reng (HCI (30), 2017)

Sound design in virtual reality concert experiences using a wave field synthesis approach. - Rasmus B. Lind; Victor Milesen; Dina M. Smed; Simone P. Vinkel; Francesco Grani; Niels C. Nilsson; Lars Reng; Rolf Nordahl; Stefania Serafin (VR, 2017)

Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting. - Henrik Schoenau-Fog; Lise Busk Kofoed; Nanna Svarre Kristensen; Lars Reng (ArtsIT/DLI, 2018)