Ray Coherence Between a Sphere and a Convex Polyhedron. - Tamás Horváth 004; Gábor Márton; Peter Risztics; László Szirmay-Kalos (Comput. Graph. Forum, 1992)

Dynamic Layout Algorithm to Display General Graphs. - László Szirmay-Kalos (Graphics Gems, 1994)

An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Method. - László Szirmay-Kalos; Tibor Fóris; László Neumann; Balázs Csébfalvi (Comput. Graph. Forum, 1997)

Global Ray-Bundle Tracing with Hardware Acceleration. - László Szirmay-Kalos; Werner Purgathofer (Rendering Techniques, 1998)

Analysis and construction of worst-case optimal ray shooting algorithms. - László Szirmay-Kalos; Gábor Márton (Comput. Graph., 1998)

Worst-Case Versus Average Case Complexity of Ray-Shooting. - László Szirmay-Kalos; Gábor Márton (Computing, 1998)

Importance driven quasi-random walk solution of the rendering equation. - László Szirmay-Kalos; Balázs Csébfalvi; Werner Purgathofer (Comput. Graph., 1999)

Global ray-bundle tracing with infinite number of rays. - László Szirmay-Kalos; Werner Purgathofer (Comput. Graph., 1999)

Compact Metallic Reflectance Models. - László Neumann; Attila Neumann; László Szirmay-Kalos (Comput. Graph. Forum, 1999)

Reflectance Models with Fast Importance Sampling. - László Neumann; Attila Neumann; László Szirmay-Kalos (Comput. Graph. Forum, 1999)

Stochastic Iteration for Non-diffuse Global Illumination. - László Szirmay-Kalos (Comput. Graph. Forum, 1999)

Development of process visualization systems: An object-oriented approach. - László Szirmay-Kalos; Gábor Márton; Tibor Fóris; Tamás Horváth 004 (J. Syst. Archit., 2000)

A Microfacet Based Coupled Specular-Matte BRDF Model with Importance Sampling. - Csaba Kelemen; László Szirmay-Kalos (Eurographics (Short Presentations), 2001)

Quadratic Interpolation in Hardware Phong Shading and Texture Mapping. - Ali Mohamed Abbas; László Szirmay-Kalos; Gábor Szijártó; Tamás Horváth 004; Tibor Fóris (SCCG, 2001)

Parallel Implementation of Stochastic Iteration Algorithms. - Roel Martínez; László Szirmay-Kalos; Mateu Sbert; Ali Mohamed Abbas (WSCG, 2001)

Progressive Light Path Building. - László Szirmay-Kalos; György Antal; Mateu Sbert (WSCG, 2001)

Testing Monte-Carlo Global Illumination Methods with Analytically Computable Scenes. - László Szirmay-Kalos; László Kovács; Ali Mohamed Abbas (WSCG, 2001)

Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration. - László Szirmay-Kalos; Ferenc Csonka; György Antal (Comput. Graph. Forum, 2001)

Dependent Tests Driven Filtering in Monte-Carlo Global Illumination. - Ferenc Csonka; László Szirmay-Kalos; Csaba Kelemen; György Antal (Eurographics (Short Presentations), 2002)

Hemicube shooting for non-diffuse global illumination. - György Antal; László Szirmay-Kalos; Ferenc Csonka (SCCG, 2002)

On the efficiency of ray-shooting acceleration schemes. - László Szirmay-Kalos; Vlastimil Havran; Benedek Balázs; László Szécsi (SCCG, 2002)

Weighted Multi-pass Method Based on Stochastic Iteration and Random Walk Methods. - György Antal; László Szirmay-Kalos; Ferenc Csonka (WSCG, 2002)

A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm. - Csaba Kelemen; László Szirmay-Kalos; György Antal; Ferenc Csonka (Comput. Graph. Forum, 2002)

Efficient Monte Carlo and Quasi-Monte Carlo Rendering Techniques. - Alexander Keller 001; Thomas Kollig; Mateu Sbert; László Szirmay-Kalos (Eurographics (Tutorials), 2003)

Improved Indirect Photon Mapping withWeighted Importance Sampling. - László Szirmay-Kalos; László Szécsi (Eurographics (Short Presentations), 2003)

A Multiple Depth Buffer Implementation for Radiosity. - Roel Martínez; László Szirmay-Kalos; Mateu Sbert (ICCSA (3), 2003)

Global Illumination Animation with Random Radiance Representation. - László Szirmay-Kalos; György Antal; Balázs Benedek (Rendering Techniques, 2003)

Combining global and local global-illumination algorithms. - György Antal; Roel Martínez; Ferenc Csonka; Mateu Sbert; László Szirmay-Kalos (SCCG, 2003)

Weighted importance sampling in shooting algorithms. - Benedek Balázs; László Szirmay-Kalos; György Antal (SCCG, 2003)

Accelerating animation through verification of shooting walks. - László Szécsi; Balázs Benedek; László Szirmay-Kalos (SCCG, 2003)

Monte Carlo Volume Rendering. - Balázs Csébfalvi; László Szirmay-Kalos (IEEE Visualization, 2003)

Bi-directional Rays in Global Illumination. - Csaba Kelemen; Balázs Benedek; László Szirmay-Kalos (WSCG, 2003)

Variance Reduction for Russian-roulette. - László Szécsi; László Szirmay-Kalos; Csaba Kelemen (WSCG, 2003)

Multiple strategy stochastic iteration for architectural walkthroughs. - György Antal; László Szirmay-Kalos; Ferenc Csonka; Csaba Kelemen (Comput. Graph., 2003)

Speeding up the virtual light sources algorithm. - István Lazányi; László Szirmay-Kalos (SCCG, 2004)

NURBS Fairing by Knot Vector Optimization. - Barnabás Aszódi; Szabolcs Czuczor; László Szirmay-Kalos (WSCG, 2004)

Efficient Approximate Visibility Testing Using Occluding Spheres. - László Szécsi; László Szirmay-Kalos (WSCG, 2004)

Metropolis Iteration for Global Illumination. - László Szirmay-Kalos; Balázs Benedek; Mateu Sbert (WSCG, 2004)

Real-time Light Animation. - Mateu Sbert; László Szécsi; László Szirmay-Kalos (Comput. Graph. Forum, 2004)

Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping. - László Szécsi; Mateu Sbert; László Szirmay-Kalos (Comput. Graph. Forum, 2004)

Photon Map Gathering on the GPU. - Szabolcs Czuczor; László Szirmay-Kalos; László Szécsi; László Neumann (Eurographics (Short Presentations), 2005)

Leaf Cluster Impostors for Tree Rendering with Parallax. - Ismael García; Mateu Sbert; László Szirmay-Kalos (Eurographics (Short Presentations), 2005)

Real-Time Rendering of Cloudy Natural Phenomena with Hierarchical Depth Impostors. - Tamás Umenhoffer; László Szirmay-Kalos (Eurographics (Short Presentations), 2005)

Real-Time Multiple Scattering in Participating Media with Illumination Networks. - László Szirmay-Kalos; Mateu Sbert; Tamás Umenhoffer (Rendering Techniques, 2005)

Stochastic glossy global illumination on the GPU. - Attila Barsi; László Szirmay-Kalos; Gábor Szijártó (SCCG, 2005)

Fresnel Term Approximations for Metals. - István Lazányi; László Szirmay-Kalos (WSCG (Short Papers), 2005)

Approximate Ray-Tracing on the GPU with Distance Impostors. - László Szirmay-Kalos; Barnabás Aszódi; István Lazányi; Mátyás Premecz (Comput. Graph. Forum, 2005)

Go with the Winners Strategy in Path Tracing. - László Szirmay-Kalos; György Antal; Mateu Sbert (J. WSCG, 2005)

Real-time Soft Shadows with Shadow Accumulation. - Barnabás Aszódi; László Szirmay-Kalos (Eurographics (Short Presentations), 2006)

GPUGI: Global Illumination Effects on the GPU. - László Szirmay-Kalos; László Szécsi; Mateu Sbert (Eurographics (Tutorials), 2006)

Light animation with precomputed light paths on the GPU. - László Szécsi; László Szirmay-Kalos; Mateu Sbert (Graphics Interface, 2006)

Spherical billboards and their application to rendering explosions. - Tamás Umenhoffer; László Szirmay-Kalos; Gábor Szijártó (Graphics Interface, 2006)

Shape based computer aided diagnosis and automated navigation in virtual colonoscopy. - József Koloszár; László Szirmay-Kalos; Zsolt Tarján; Dávid Jocha (SCCG, 2006)

Indirect diffuse and glossy illumination on the GPU. - László Szirmay-Kalos; István Lazányi (SCCG, 2006)

Reusing Frames in Camera Animation. - Àlex Méndez-Feliu; Mateu Sbert; László Szirmay-Kalos (J. WSCG, 2006)

Multi-layered Indirect Texturing for Tree Rendering. - Ismael García; Gustavo Patow; László Szirmay-Kalos; Mateu Sbert (NPH, 2007)

Partial, multi-scale precomputed radiance transfer. - Tamás Umenhoffer; László Szirmay-Kalos; László Szécsi; Balázs Tóth; Mateu Sbert (SCCG, 2008)

Improving Multipath Radiosity with Bundles of Parallel Lines. - Roel Martínez; Mateu Sbert; László Szirmay-Kalos (Comput. Graph. Forum, 2008)

Displacement Mapping on the GPU - State of the Art. - László Szirmay-Kalos; Tamás Umenhoffer (Comput. Graph. Forum, 2008)

GPU-Based Techniques for Global Illumination Effects - László Szirmay-Kalos; László Szécsi; Mateu Sbert (Morgan & Claypool Publishers, 2008)

Parallel Solution to the Radiative Transport. - László Szirmay-Kalos; Gabor Liktor; Tamás Umenhoffer; Balázs Tóth; Shree Kumar; Glenn Lupton (EGPGV@Eurographics, 2009)

Fast Approximation of Multiple Scattering in Inhomogeneous Participating Media. - László Szirmay-Kalos; Gabor Liktor; Tamás Umenhoffer; Balázs Tóth (Eurographics (Short Papers), 2009)

Importance Sampling with Floyd-Steinberg Halftoning. - László Szirmay-Kalos; László Szécsi; Anton A. Penzov (Eurographics (Short Papers), 2009)

Analysis of the Monte Carlo Image Creation by Uniform Separation. - Anton A. Penzov; Ivan Tomov Dimov; László Szirmay-Kalos; V. N. Koylazov (LSSC, 2009)

Gamma Photon Transport on the GPU for PET. - László Szirmay-Kalos; Balázs Tóth; Milán Magdics; Dávid Légrády; Anton A. Penzov (LSSC, 2009)

Efficient methods for ambient lighting. - Tamás Umenhoffer; Balázs Tóth; László Szirmay-Kalos (SCCG, 2009)

Deterministic Importance Sampling with Error Diffusion. - László Szirmay-Kalos; László Szécsi (Comput. Graph. Forum, 2009)

Specular Effects on the GPU: State of the Art. - László Szirmay-Kalos; Tamás Umenhoffer; Gustavo Patow; László Szécsi; Mateu Sbert (Comput. Graph. Forum, 2009)

Environment Mapping with Floyd-Steinberg Halftoning. - László Szirmay-Kalos; László Szécsi; Anton A. Penzov (GPU Pro, 2010)

Efficient Free Path Sampling in Inhomogeneous Media. - László Szirmay-Kalos; Balázs Tóth; Milán Magdics; Balázs Csébfalvi (Eurographics (Posters), 2010)

Scatter Estimation for PET Reconstruction. - Milán Magdics; László Szirmay-Kalos; Balázs Tóth; Ádam Csendesi; Anton A. Penzov (NMA, 2010)

Adaptive sampling for environment mapping. - László Szécsi; László Szirmay-Kalos; Murat Kurt 001; Balázs Csébfalvi (SCCG, 2010)

Volumetric Ambient Occlusion for Real-Time Rendering and Games. - László Szirmay-Kalos; Tamás Umenhoffer; Balázs Tóth; László Szécsi; Mateu Sbert (IEEE Computer Graphics and Applications, 2010)

Volumetric ambient occlusion for volumetric models. - Marc Ruiz 002; László Szirmay-Kalos; Tamás Umenhoffer; Imma Boada; Miquel Feixas; Mateu Sbert (Vis. Comput., 2010)

Improving Shadow Map Filtering with Statistical Analysis. - Jesús Gumbau; László Szirmay-Kalos; Mateu Sbert; Miguel Chover Sellés (Eurographics (Short Papers), 2011)

Crystal Scattering Simulation for PET on the GPU. - Milán Magdics; László Szirmay-Kalos (Eurographics (Short Papers), 2011)

Shadow map filtering with Gaussian shadow maps. - Jesús Gumbau; Mateu Sbert; László Szirmay-Kalos; Miguel Chover; Carlos González (VRCAI, 2011)

Free Path Sampling in High Resolution Inhomogeneous Participating Media. - László Szirmay-Kalos; Balázs Tóth; Milán Magdics (Comput. Graph. Forum, 2011)

Hatching for Motion Picture Production. - Tamás Umenhoffer; László Szécsi; László Szirmay-Kalos (Comput. Graph. Forum, 2011)

Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping. - László Szirmay-Kalos; Gabor Liktor; Tamás Umenhoffer; Balázs Tóth; Shree Kumar; Glenn Lupton (IEEE Trans. Vis. Comput. Graph., 2011)

Automatic Parameter Control for Metropolis Light Transport. - Károly Zsolnai; László Szirmay-Kalos (Eurographics (Short Papers), 2013)

Real-time Control and Stopping of Fluids. - Károly Zsolnai; László Szirmay-Kalos (Eurographics (Posters), 2013)

Hybrid Monte Carlo CT Simulation on GPU. - Gábor Jakab; László Szirmay-Kalos (LSSC, 2013)

Analysis and Control of the Accuracy and Convergence of the ML-EM Iteration. - Milán Magdics; László Szirmay-Kalos; Balázs Tóth; Anton A. Penzov (LSSC, 2013)

Smooth shadow boundaries with exponentially warped Gaussian filtering. - Jesús Gumbau; Mateu Sbert; László Szirmay-Kalos; Miguel Chover; Carlos González (Comput. Graph., 2013)

Averaging and Metropolis Iterations For Positron Emission Tomography. - László Szirmay-Kalos; Milán Magdics; Balázs Tóth; Tamás Bükki (IEEE Trans. Medical Imaging, 2013)

Stackless Multi-BVH Traversal for CPU, MIC and GPU Ray Tracing. - Attila T. Áfra; László Szirmay-Kalos (Comput. Graph. Forum, 2014)

Multiple Importance Sampling for PET. - László Szirmay-Kalos; Milán Magdics; Balázs Tóth (IEEE Trans. Medical Imaging, 2014)

Efficient Voxel Marking for Hierarchical Volumetric Fusion. - László Szirmay-Kalos; Balázs Tóth; Tamás Umenhoffer (Eurographics (Posters), 2016)

Variance Analysis of Multi-sample and One-sample Multiple Importance Sampling. - Mateu Sbert; Vlastimil Havran; László Szirmay-Kalos (Comput. Graph. Forum, 2016)

Improved stratification for Metropolis light transport. - László Szirmay-Kalos; László Szécsi (Comput. Graph., 2017)

Unbiased Light Transport Estimators for Inhomogeneous Participating Media. - László Szirmay-Kalos; Iliyan Georgiev; Milán Magdics; Balázs Molnár; Dávid Légrády (Comput. Graph. Forum, 2017)

Volume enhancement with externally controlled anisotropic diffusion. - László Szirmay-Kalos; Milán Magdics; Balázs Tóth (Vis. Comput., 2017)

Multiple Scattering in Inhomogeneous Participating Media Using Rao-Blackwellization and Control Variates. - László Szirmay-Kalos; Milán Magdics; Mateu Sbert (Comput. Graph. Forum, 2018)

Dynamic PET Reconstruction on the GPU. - László Szirmay-Kalos; Ágota Kacsó; Milán Magdics; Balázs Tóth (Period. Polytech. Electr. Eng. Comput. Sci., 2018)

Multiple importance sampling revisited: breaking the bounds. - Mateu Sbert; Vlastimil Havran; László Szirmay-Kalos (EURASIP J. Adv. Signal Process., 2018)

Multiple importance sampling characterization by weighted mean invariance. - Mateu Sbert; Vlastimil Havran; László Szirmay-Kalos; Víctor Elvira (Vis. Comput., 2018)

An image-based method for animated stroke rendering. - Tamás Umenhoffer; László Szirmay-Kalos; László Szécsi; Zoltán Lengyel; Gabor Marinov (Vis. Comput., 2018)

Optimal Deterministic Mixture Sampling. - Mateu Sbert; Vlastimil Havran; László Szirmay-Kalos (Eurographics (Short Papers), 2019)

Gaming in Elliptic Geometry. - László Szirmay-Kalos; Milán Magdics (Eurographics (Short Papers), 2021)

Bregman Approach to Single Image De-Raining. - László Szirmay-Kalos; Márton Tóth (Eurographics (Short Papers), 2021)

Higher Order Automatic Differentiation with Dual Numbers. - László Szirmay-Kalos (Period. Polytech. Electr. Eng. Comput. Sci., 2021)

Robust Sample Budget Allocation for MIS. - László Szirmay-Kalos; Mateu Sbert (Eurographics (Short Papers), 2022)

Robust Multiple Importance Sampling with Tsallis φ-Divergences. - Mateu Sbert; László Szirmay-Kalos (Entropy, 2022)

Robust compartmental model fitting in direct emission tomography reconstruction. - László Szirmay-Kalos; Ágota Kacsó; Milán Magdics; Balázs Tóth (Vis. Comput., 2022)

Adapting Game Engines to Curved Spaces. - László Szirmay-Kalos; Milán Magdics (Vis. Comput., 2022)

Direct dynamic tomographic reconstruction without explicit blood input function. - László Szirmay-Kalos; Milán Magdics; Dóra Varnyú (Biomed. Signal Process. Control., 2023)

A linear heuristic for multiple importance sampling. - Mateu Sbert; László Szirmay-Kalos (EURASIP J. Adv. Signal Process., 2023)

Visual demonstration of the Hubble law. - András Fridvalszky; László Szirmay-Kalos (Comput. Graph., 2025)