Fear of failure: gender differences in older adult gamers. - Laura M. Levy; Maribeth Gandy; Rob Solomon; Anne Collins McLaughlin; Jason C. Allaire; Laura A. Whitlock (FDG, 2012)

Health Mashups: Presenting Statistical Patterns between Wellbeing Data and Context in Natural Language to Promote Behavior Change. - Frank Bentley; Konrad Tollmar; Peter Stephenson; Laura M. Levy; Brian D. Jones; Scott L. Robertson; Ed Price; Richard Catrambone; Jeff Wilson (ACM Trans. Comput. Hum. Interact., 2013)

The Rhythm's Going to Get You: Music's Effects on Gameplay and Experience. - Laura M. Levy; Rob Solomon; Maribeth Gandy; Richard Catrambone (CHI PLAY, 2015)

Actions Speak Louder Than Words: An exploration of game play behavior and results from traditional assessments of individual differences. - Laura M. Levy; Rob Solomon; Joann Moore; Jason Way; Ruitao Liu; Maribeth Gandy (FDG, 2015)

Midtown Buzz: Bridging the Gap Between Concepts and Impact in a Civic Computing Initiative. - Maribeth Gandy; Laurie Dean Baird; Laura M. Levy; Amy J. Lambeth; Elizabeth D. Mynatt; Russell J. Clark 001; Matt Sanders (HCI (3), 2015)

The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications. - Gheric Speiginer; Blair MacIntyre; Jay David Bolter; Hafez Rouzati; Amy J. Lambeth; Laura M. Levy; Laurie Dean Baird; Maribeth Gandy; Matt Sanders; Brian Davidson; Maria Engberg; Russell J. Clark 001; et al. (HCI (3), 2015)

Grouches, Extraverts, and Jellyfish: Assessment Validity and Game Mechanics in a Gamified Assessment. - Laura M. Levy; Rob Solomon; Jeremy Johnson; Jeff Wilson; Amy J. Lambeth; Maribeth Gandy; Joann Moore; Jason Way; Ruitao Liu (DiGRA/FDG, 2016)

Designing AR Systems to Explore Point-of-View, Bias, and Trans-cultural Conflict. - Maribeth Gandy; Laura M. Levy; Scott L. Robertson; Jeremy Johnson; Jeff Wilson; Tony Lemieux; Susan Tamasi; Darlene Mashman; Michele Sumler; Laureen L. Hill (ISMAR Adjunct, 2016)

Participatory Design of STEM Education AR Experiences for Heterogeneous Student Groups: Exploring Dimensions of Tangibility, Simulation, and Interaction. - Ben Thompson; Laura M. Levy; Amelia Lambeth; David Byrd; Joelle Alcaidinho; Iulian Radu; Maribeth Gandy (ISMAR Adjunct, 2016)

Le Monstré: an interactive participatory performance costume. - Clint Zeagler; Scott M. Gilliland; Katherine Fisher; Shimmy Boyle; Laura M. Levy (ISWC, 2017)

Method in the madness: the design of games as valid and reliable scientific tools. - Laura M. Levy; Amy J. Lambeth; Rob Solomon; Maribeth Gandy (FDG, 2018)

Developing Design Frameworks and Applications for Future Technologies Through Video Game Representations. - Amelia Lambeth; Maribeth Gandy Coleman; Laura M. Levy (HCI (30), 2019)

Teaching Video Game Design Accessibility: Toward Effective Pedagogic Interventions in Accessible Design. - Laura M. Levy; Maribeth Gandy (HCI (7), 2019)

The Digital Drawer: A Crowd-Sourced, Curated, Digital Archive Preserving History and Memory. - Scott L. Robertson; Laura M. Levy; Amelia Lambeth; Jesse P. Karlsberg (HCI (27), 2019)

YOU BETTA WERK: Using Wearable Technology Performance Driven Inclusive Transdisciplinary Collaboration to Facilitate Authentic Learning. - Clint Zeagler; Jaye Lish; Edie Cheezburger; Max Woo; Kathleen L. Tynan; Elise Morton; Simrun Mannan; Eva L. Christensen; Jordan Eggleston; Paige Greenfield; Chloe Lynne Choi; Axel Gustafsson; et al. (TEI, 2021)

IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences. - Sun Joo (Grace) Ahn; Laura M. Levy; Allison Eden; Andrea Stevenson Won; Blair MacIntyre; Kyle Johnsen 001 (Frontiers Virtual Real., 2021)