The spatially cued Go/NoGo in children. Brain activity analysis of the major inhibitory components. - Laura Vuillier; Dénes Szücs; David Whitebread (CogSci, 2011)

Conceptualising Gamification Risks to Teamwork within Enterprise. - Abdullah Algashami; Sainabou Cham; Laura Vuillier; Angelos Stefanidis; Keith Phalp; Raian Ali (PoEM, 2018)

Empowering responsible online gambling by real-time persuasive information systems. - George Drosatos; Fotis Nalbadis; Emily Arden-Close; Victoria Baines; Elvira Bolat; Laura Vuillier; Theodoros Kostoulas; Sonia Wasowska; Maris Bonello; Jane Palles; John McAlaney; Keith Phalp; et al. (RCIS, 2018)

Enabling Responsible Online Gambling by Real-time Persuasive Technologies. - George Drosatos; Fotis Nalbadis; Emily Arden-Close; Victoria Baines; Elvira Bolat; Laura Vuillier; Theodoros Kostoulas; Marcin Budka; Sonia Wasowska; Maris Bonello; Jamie Brown; Tessa Corner; et al. (Complex Syst. Informatics Model. Q., 2018)

When People are Problematically Attached to Social Media: How Would the Design Matter? - Majid Altuwairiqi; Emily Arden-Close; Elvira Bolat; Laura Renshaw-Vuillier; Raian Ali (SMC, 2019)

Gamification Risks to Enterprise Teamwork: Taxonomy, Management Strategies and Modalities of Application. - Abdullah Algashami; Laura Vuillier; Amen Alrobai; Keith Phalp; Raian Ali (Syst., 2019)

Perceptions of Interactive, Real-Time Persuasive Technology for Managing Online Gambling. - Emily Arden-Close; Elvira Bolat; Laura Vuillier; Raian Ali (PERSUASIVE, 2022)

Emotions and Gambling: Towards a Computational Model of Gambling Experience. - Vasileios Tsampallas; Laura Renshaw-Vuillier; Fred Charles; Theodoros Kostoulas (ICMI Companion, 2023)

Exploring Influence of Social Anxiety on Embodied Face Perception during Affective Social Interactions in VR. - Damla Kuleli; Fred Charles; Liucheng Guo; Laura Vuillier; Chang Hong Liu; Nicola Gregory; Xun He (IVA, 2024)