Towards personalised, gamified systems: an investigation into game design, personality and player typologies. - Lauren S. Ferro; Steffen P. Walz; Stefan Greuter (IE, 2013)

Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems. - Lauren S. Ferro; Steffen P. Walz; Stefan Greuter (ICEC, 2014)

The emerging adolescent World of Warcraft video gamer: A five factor exploratory profile model. - Anthony M. Bean; Lauren S. Ferro; Joao Ricardo Nickenig Vissoci; Thiago Rivero; Gary Groth-Marnat (Entertain. Comput., 2016)

VERTO: a visual notation for declarative process models. - Lauren S. Ferro; Andrea Marrella (AVI, 2018)

An analysis of players' personality type and preferences for game elements and mechanics. - Lauren S. Ferro (Entertain. Comput., 2018)

Alerting Users About Phishing Attacks. - Giuseppe Desolda; Francesco Di Nocera; Lauren S. Ferro; Rosa Lanzilotti; Piero Maggi; Andrea Marrella (HCI (29), 2019)

An Approach to Identifying What Has Gone Wrong in a User Interaction. - Andrea Marrella; Lauren Stacey Ferro; Tiziana Catarci (INTERACT (3), 2019)

V-DOOR: A Real-Time Virtual Dressing Room Application Using Oculus Rift. - Silvestro V. Veneruso; Tiziana Catarci; Lauren S. Ferro; Andrea Marrella; Massimo Mecella (AVI, 2020)

CyberVR: An Interactive Learning Experience in Virtual Reality for Cybersecurity Related Issues. - Silvestro V. Veneruso; Lauren S. Ferro; Andrea Marrella; Massimo Mecella; Tiziana Catarci (AVI, 2020)

Another Week at the Office (AWATO) - An Interactive Serious Game for Threat Modeling Human Factors. - Lauren S. Ferro; Francesco Sapio (HCI (30), 2020)

A game-based learning experience for improving cybersecurity awareness. - Silvestro Veneruso; Lauren S. Ferro; Andrea Marrella; Massimo Mecella; Tiziana Catarci (ITASEC, 2020)

A Human Factor Approach to Threat Modeling. - Lauren S. Ferro; Andrea Marrella; Tiziana Catarci (HCI (27), 2021)

Gaeta: The Great Adventure - A Cultural Heritage Game about the History of Gaeta. - Francesco Sapio; Lauren S. Ferro; Massimo Mecella (HCI (39), 2021)

The Game Element and Mechanic (GEM) framework: A structural approach for implementing game elements and mechanics into game experiences. - Lauren S. Ferro (Entertain. Comput., 2021)

Gea2: A Serious Game for Technology-Enhanced Learning in STEM. - Lauren S. Ferro; Francesco Sapio; Annalisa Terracina; Marco Temperini; Massimo Mecella (IEEE Trans. Learn. Technol., 2021)

AWATO: A Serious Game to Improve Cybersecurity Awareness. - Lauren S. Ferro; Andrea Marrella; Tiziana Catarci; Francesco Sapio; Adriano Parenti; Matteo de Santis (HCI (33), 2022)

Human Factors in Phishing Attacks: A Systematic Literature Review. - Giuseppe Desolda; Lauren S. Ferro; Andrea Marrella; Tiziana Catarci; Maria Francesca Costabile (ACM Comput. Surv., 2022)

An Approach to Assess the Impact of Tutorials in Video Games. - Dario Benvenuti; Lauren S. Ferro; Andrea Marrella; Tiziana Catarci (Informatics, 2023)

EDD: A Web-Based Editor for Declarative Process Models Using easyDeclare. - Graziano Blasilli; Lauren S. Ferro; Simone Lenti; Fabrizio Maria Maggi; Andrea Marrella; Tiziana Catarci (ICPM Doctoral Consortium / Demo, 2024)

Systemization of Knowledge (SoK): Goals, Coverage, and Evaluation in Cybersecurity and Privacy Games. - Yue Huang; Marthie Grobler; Lauren S. Ferro; Georgia Psaroulis; Sanchari Das; Jing Wei 002; Helge Janicke (CHI, 2025)