Un système multi-agent normatif pour la collaboration et l'interaction mixte (présentation courte). - Lauren Thévin; Fabien Badeig; Julie Dugdale; Olivier Boissier; Catherine Garbay (JFSMA, 2014)

Institution artificielle située pour porter la régulation dans le domaine de la gestion de crise. - Maiquel de Brito; Lauren Thévin; Catherine Garbay; Olivier Boissier; Jomi Hübner (JFSMA, 2015)

Situated Artificial Institution to Support Advanced Regulation in the Field of Crisis Management. - Maiquel de Brito; Lauren Thévin; Catherine Garbay; Olivier Boissier; Jomi Fred Hübner (PAAMS, 2015)

Situated Regulation on a Crisis Management Collaboration Platform. - Maiquel de Brito; Lauren Thévin; Catherine Garbay; Olivier Boissier; Jomi Fred Hübner (PAAMS, 2015)

Un système multi-agent normatif hybride pour l'interaction mixte. - Lauren Thévin; Fabien Badeig; Julie Dugdale; Olivier Boissier; Catherine Garbay (Rev. d'Intelligence Artif., 2015)

Evaluating Plans and Human Response Using a Normative Multi-Agent System. - Lauren Thévin; Julie Dugdale; Olivier Boissier; Catherine Garbay (ISCRAM, 2016)

Supporting flexible regulation of crisis management by means of situated artificial institution. - Maiquel de Brito; Lauren Thévin; Catherine Garbay; Olivier Boissier; Jomi Fred Hübner (Frontiers Inf. Technol. Electron. Eng., 2016)

Institution artificielle située pour une aide à la régulation de la gestion de crises. - Lauren Thévin; Catherine Garbay; Olivier Boissier; Maiquel de Brito; Jomi Fred Hübner (Rev. d'Intelligence Artif., 2016)

Un système-multi agent normatif pour le soutien évaluatif à la collaboration humain-machine : application à la gestion de crise. (A normative multi-agent system for evaluative support in human-machine collaboration : application to crisis management). - Lauren Thévin (2016)

Augmented Reality for People with Visual Impairments: Designing and Creating Audio-Tactile Content from Existing Objects. - Lauren Thévin; Anke M. Brock (ICCHP (2), 2018)

Nectar: Multi-user Spatial Augmented Reality for everyone: Three live demonstrations of educative applications. - Jérémy Laviole; Lauren Thévin; Jérémy Albouys-Perrois; Anke M. Brock (VRIC, 2018)

Creating Accessible Interactive Audio-Tactile Drawings using Spatial Augmented Reality. - Lauren Thévin; Christophe Jouffrais; Nicolas Rodier; Nicolas Palard; Martin Hachet; Anke M. Brock (ISS, 2019)

Guidelines for Inclusive Avatars and Agents: How Persons with Visual Impairments Detect and Recognize Others and Their Activities. - Lauren Thévin; Tonja Machulla (ICCHP (1), 2020)

Three Common Misconceptions about Visual Impairments. - Lauren Thévin; Tonja Machulla (VR Workshops, 2020)

X-Road: Virtual Reality Glasses for Orientation and Mobility Training of People with Visual Impairments. - Lauren Thévin; Carine Briant; Anke M. Brock (ACM Trans. Access. Comput., 2020)

Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback. - Lauren Thévin; Nicolas Rodier; Bernard Oriola; Martin Hachet; Christophe Jouffrais; Anke M. Brock (Proc. ACM Hum. Comput. Interact., 2021)

Visual Impairment Sensitization: Co-Designing a Virtual Reality Tool with Sensitization Instructors. - Lauren Thévin; Tonja Machulla (ICCHP-AAATE (2), 2022)

Non-verbal Communication and Joint Attention Between People with and Without Visual Impairments: Deriving Guidelines for Inclusive Conversations in Virtual Realities. - Markus Wieland; Lauren Thévin; Albrecht Schmidt 001; Tonja Machulla (ICCHP-AAATE (1), 2022)