Mesh mutation in programmable graphics hardware. - Le-Jeng Shiue; Vineet Goel; Jörg Peters 001 (Graphics Hardware, 2003)

Combining 4- and 3-direction subdivision. - Jörg Peters 001; Le-Jeng Shiue (ACM Trans. Graph., 2004)

A mesh refinement library based on generic design. - Le-Jeng Shiue; Jörg Peters 001 (ACM Southeast Regional Conference (1), 2005)

A pattern-based data structure for manipulating meshes with regular regions. - Le-Jeng Shiue; Jörg Peters 001 (Graphics Interface, 2005)

Mesh Refinement Based on Euler Encoding. - Le-Jeng Shiue; Jörg Peters 001 (SMI, 2005)

A realtime GPU subdivision kernel. - Le-Jeng Shiue; Ian Jones; Jörg Peters 001 (ACM Trans. Graph., 2005)