The design and exploration cycle as research and development framework in computing education. - Carsten Schulte 001; Johannes Magenheim; Kathrin Müller; Lea Budde (EDUCON, 2017)

A theory based tool set for analysing reading processes in the context of learning programming. - Lea Budde; Birte Heinemann; Carsten Schulte 001 (WiPSCE, 2017)

Eye-movement Modeling Examples in Source Code Comprehension: A Classroom Study. - Roman Bednarik; Carsten Schulte 001; Lea Budde; Birte Heinemann; Hana Vrzakova (Koli Calling, 2018)

Drafting a Data Science Curriculum for Secondary Schools. - Birte Heinemann; Simone Opel; Lea Budde; Carsten Schulte 001; Daniel Frischemeier; Rolf Biehler; Susanne Podworny; Thomas Wassong (Koli Calling, 2018)

A Framework for Computing Education: Hybrid Interaction System: The need for a bigger picture in computing education. - Carsten Schulte 001; Lea Budde (Koli Calling, 2018)

Assessing students' understanding of object structures. - Andreas Mühling; Carsten Schulte 001; Jens Bennedsen; Lea Budde; Gregor Große-Bölting (Koli Calling, 2019)

Combining Ideas and Artifacts: an Interaction-Focused View on Computing Education Using a Cybersecurity Example. - Lutz Terfloth; Lea Budde; Carsten Schulte 001 (Koli Calling, 2020)

Methodik für Datenprojekte im Informatikunterricht. - Lukas Höper; Sven Hüsing; Hülya Malatyali; Carsten Schulte 001; Lea Budde (LOG IN, 2021)

Entwicklung und Rekonstruktion einer interaktionsgeprägten Sichtweise auf das komplementäre Mensch-Maschine-Verhältnis. - Lea Budde (2021)