AccessibilityUtil: a tool for sharing experiences about accessibility of web artifacts. - Thiago Jabur Bittar; Leandro Agostini do Amaral; Renata Pontin de Mattos Fortes (SIGDOC, 2011)

Applying an Approach to Develop Web Applications Considering Accessibility Practices Using Design Rationale. - Thiago Jabur Bittar; Leandro Agostini do Amaral; Luanna Lopes Lobato; Renata Pontin de Mattos Fortes (HCI (28), 2013)

Uma Abordagem para Gestão de Avaliações de Ensino Baseada em um Jogo Interativo de Tabuleiro: o Ludo Educativo Atlantis [An Approach to Manage Evaluations Using an Interactive Board Game: The Ludo Educational Atlantis]. - Thiago Jabur Bittar; Luanna Lopes Lobato; Leandro Agostini do Amaral; Elson Longo (SBSI, 2015)

Usability and UX practices in small enterprises: lessons from a survey of the Brazilian context. - André de Lima Salgado; Leandro A. Amaral; André Pimenta Freire; Renata Pontin de Mattos Fortes (SIGDOC, 2016)

Game Accessibility Evaluation Methods: A Literature Survey. - Renata Pontin de Mattos Fortes; André de Lima Salgado; Flávia de Souza Santos; Leandro Agostini do Amaral; Elias Adriano Nogueira da Silva (HCI (7), 2017)

Addressing Mobile Usability and Elderly Users: Validating Contextualized Heuristics. - André de Lima Salgado; Leandro Agostini do Amaral; Renata Pontin de Mattos Fortes; Marcos Hortes Nisihara Chagas; Ger Joyce (HCI (18), 2017)

Game Development for Researchers: From Concept to User Experience Data Collection. - Marcio Maestrelo Funes; Leandro Agostini do Amaral; Renata P. M. Fortes; Rudinei Goularte (WebMedia, 2017)

A4U - an approach to evaluation considering accessibility and usability guidelines. - Leandro Agostini do Amaral; Renata Pontin de Mattos Fortes; Thiago Jabur Bittar (WebMedia, 2018)