Using face and object detection to quantify looks during social interactions. - Shengyao Guo; Eric Ho; Yalun Zheng; Qiming Chen; Vivian Meng; John Cao; Si Wu; Leanne Chukoskie; Pamela C. Cosman (ISBI, 2018)

Quantifying Gaze Behavior During Real-World Interactions Using Automated Object, Face, and Fixation Detection. - Leanne Chukoskie; Shengyao Guo; Eric Ho; Yalun Zheng; Qiming Chen; Vivian Meng; John Cao; Nikhita Devgan; Si Wu; Pamela C. Cosman (IEEE Trans. Cogn. Dev. Syst., 2018)

Characterizing joint attention behavior during real world interactions using automated object and gaze detection. - Pranav Venuprasad; Tushar Dobhal; Anurag Paul; Tu N. M. Nguyen; Andrew Gilman; Pamela C. Cosman; Leanne Chukoskie (ETRA, 2019)

An Objective System for Quantifying the Effect of Cognitive Load on Movement in Individuals with Autism Spectrum Disorder. - Trent L. Simmons; Joseph Snider; Moran Amit; Tse Nga Tina Ng; Jeanne Townsend; Leanne Chukoskie (NER, 2019)

Analyzing Gaze Behavior Using Object Detection and Unsupervised Clustering. - Pranav Venuprasad; Li Xu; Enoch Huang; Andrew Gilman; Leanne Chukoskie; Pamela C. Cosman (ETRA, 2020)

HMM-based Detection of Head Nods to Evaluate Conversational Engagement from Head Motion Data. - Saygin Artiran; Leanne Chukoskie; Ara Jung; Ian Miller; Pamela C. Cosman (EUSIPCO, 2021)

Body and Head Orientation Estimation with Privacy Preserving LiDAR Sensors. - Onur N. Tepencelik; Wenchuan Wei; Leanne Chukoskie; Pamela C. Cosman; Sujit Dey (EUSIPCO, 2021)

Interactive Game-Based Exploration of an Underwater Paleontological Site. - Corly Huang; Qiming Chen; Vid Petrovic; Dominique Rissolo; Leanne Chukoskie (iLRN, 2021)

Eye Movement and Pupil Measures: A Review. - Bhanuka Mahanama; Yasith Jayawardana; Sundararaman Rengarajan; Gavindya Jayawardena; Leanne Chukoskie; Joseph Snider; Sampath Jayarathna (Frontiers Comput. Sci., 2021)

Simulation Based on an Agent-Based Model to Demonstrate the Transmission of COVID-19 and Effectiveness of Different Public Health Strategies. - Yixing Wang; Hainan Xiong; Sijie Liu; Ara Jung; Trish Stone; Leanne Chukoskie (Frontiers Comput. Sci., 2021)

Measuring the Interaction of Conflict-Minimizing and Goal-Seeking Motor Imperatives in Autism Spectrum Disorder. - Sundararaman Rengarajan; Jonathan Cannon; Brendan Baron; Naren Mohan; Leanne Chukoskie (ISAGA, 2022)

Differences in visual-proprioceptive accuracy and visuomotor performance in immersive virtual reality and the physical world: a pilot study. - Minxin Cheng; Leanne Chukoskie (CoG, 2023)

Measuring gaze behavior to characterize spatial awareness skill in Rocket League. - Naren Mohan; Trent L. Simmons; Ashwini Khedkar; Daijin Yang; Leanne Chukoskie (CoG, 2023)

Integrated Aerobic Exercise into Adult Second Language Learning in Virtual Reality Game. - Yijun Qian; Sarvesh Prajapati; Anna M. Schwartz; Ara Jung; Uri Seitz; Joshua Van Alfen; Lara Lewis; Miso Kim; Arthur F. Kramer; Leanne Chukoskie (CoG, 2023)

The Effects of Social Presence on Gaze, Movement and Arousal in Autism: A Cooperative Virtual Reality Game-Based Approach. - Trent L. Simmons; Joseph Snider; Leanne Chukoskie (CoG, 2023)

Distraction "Hangover": Characterization of the Delayed Return to Baseline Driving Risk After Distracting Behaviors. - Joseph Snider; Ryan J. Spence; Anne-Marie Engler; Ryan Moran; Sarah Hacker; Leanne Chukoskie; Jeanne Townsend; Linda L. Hill (Hum. Factors, 2023)

Promoting Cognitive Health in Older Adults through an Exercise Game Centered around Foreign Language Learning. - Yijun Qian; Anna M. Schwartz; Yichi Zhang; Ara Jung; Gabrielle Wilds; Uri Seitz; Miso Kim; Arthur F. Kramer; Leanne Chukoskie (CHI Extended Abstracts, 2024)

Effects of Visual Cluttering in Virtual Reality on Visuomotor Integration in Autistic Individuals. - Minxin Cheng; Leanne Chukoskie (ETRA, 2024)

Exploring Eye Tracking to Detect Cognitive Load in Complex Virtual Reality Training. - Mahsa Nasri; Mehmet Kosa; Leanne Chukoskie; Mohsen Moghaddam; Casper Harteveld (ISMAR-Adjunct, 2024)

The Effects of Social Presence on Gaze, Movement, Arousal and Blink Rate in Autism: A Cooperative Virtual Reality Game-Based Approach. - Trent L. Simmons; Joseph Snider; Leanne Chukoskie (IEEE Trans. Games, 2024)

Designing VR Simulation System for Clinical Communication Training with LLMs-Based Embodied Conversational Agents. - Xiuqi Tommy Zhu; Heidi Cheerman; Minxin Cheng; Sheri R. Kiami; Leanne Chukoskie; Eileen McGivney (CHI Extended Abstracts, 2025)

Designing Embodied AR Games Through PT Movement Logics: A Spectacles-Based Study. - Binyan Xu; Wei Wu; Soonhyeon Kweon; Casper Harteveld; Leanne Chukoskie (CHI PLAY (Companion), 2025)

Gaze Behavior Reflects Expertise in Goal-Directed Multiple Object Tracking. - Trent L. Simmons; Shravan Dinakaran; Nitika Jain; Vikram Ghanote; Gabrielle Wilds; Minxin Cheng; Leanne Chukoskie (ETRA, 2025)

Supporting Aging Well through Accessible Digital Games: The Supplemental Role of AI in Game Design for Older Adults. - Brandon Lyman; Yichi Zhang; Celia Pearce; Miso Kim; Casper Harteveld; Leanne Chukoskie; Bob De Schutter (CoRR, 2025)

Integrating Artificial Intelligence as Assistive Technology for Older Adult Gamers: A Pilot Study. - Yichi Zhang; Brandon Lyman; Celia Pearce; Miso Kim; Casper Harteveld; Leanne Chukoskie; Bob De Schutter (CoRR, 2025)