Technology and Applications for Collaborative Learning in Virtual Reality. - Scott W. Greenwald; Alexander Kulik; André Kunert; Stephan Beck 001; Bernd Fröhlich 001; Sue Cobb; Sarah Parsons; Nigel Newbutt; Christine Gouveia; Claire Cook; Anne Snyder; Scott Payne; et al. (CSCL, 2017)

To Walk or Not to Walk: Crowdsourced Assessment of External Vehicle-to-Pedestrian Displays. - Lex Fridman 001; Bruce Mehler; Lei Xia 003; Yangyang Yang; Laura Yvonne Facusse; Bryan Reimer (CoRR, 2017)

Words in Motion: Kinesthetic Language Learning in Virtual Reality. - Christian David Vázquez; Lei Xia 003; Takako Aikawa; Pattie Maes (ICALT, 2018)

Enhancing Design Education Through Spatial Computing: A Comparative Study of Traditional and Immersive Technologies in Chair Design Projects. - Lei Xia 003; Xiaomei Li; Yulong Qin; Dan Li; Ling Fan (FIE, 2024)

Amplifying Language Learning Effects with Olfactory-Enhanced Virtual Reality: An Empirical Study. - Lei Xia 003; Yulong Qin; Jixiang Fan (HCI (41), 2024)

Inner Child: The Role of VR Child Avatars in Improving Adult Language Learning. - Lei Xia 003; Christian David Vázquez; Takako Aikawa; Pattie Maes (ISMAR-Adjunct, 2024)

Understanding the Creation of Human-Virtual Entity Bonds through the AR Mobile Game Peridot. - Jixiang Fan; Yusheng Cao; Morva Saaty; Wei Lu Wang; Lei Xia 003; Huayi Liu; D. Scott McCrickard (CHI Extended Abstracts, 2025)

Navigating Stakeholder Tensions in Spatial Computing: A Participatory Design Approach for Inclusive Mixed Reality Environments. - Lei Xia 003; Xiaomei Li; Siye Zeng; Danyang Chen; Ling Fan (CHI Extended Abstracts, 2025)

Enhancing HCI Capstone Courses Through Diary Study Methods: Feedback and Insights from Graduate-Undergraduate Collaboration. - Jixiang Fan; Wei Lu Wang; Natalie Andrus; Yusheng Cao; Morva Saaty; Shiva Ghasemi; Lei Xia 003; D. Scott McCrickard (EduCHI, 2025)

Aug-Creativity: Framework for Human-Centered Creativity with Vision Language Models. - Dan Li; Lei Xia 003; Ling Fan (HCI (5), 2025)

Enhancing Altruistic Behavior Through Virtual Reality: The Impact of Immersive Environments and Digital Embodiment on Prosocial Tendencies. - Lei Xia 003; Yuqi Hu; Xiaomei Li; Dan Li; Siye Zeng; Ling Fan (HCI (24), 2025)