Massively multiplayer online role-playing games: the past, present, and future. - Leigh Achterbosch; Robyn Pierce; Gregory Simmons (Comput. Entertain., 2007)

Ganking, corpse camping and ninja looting from the perception of the MMORPG community: acceptable behavior or unacceptable griefing? - Leigh Achterbosch; Charlynn Miller; Peter Vamplew 001 (IE, 2013)

Griefers versus the Griefed - what motivates them to play Massively Multiplayer Online Role-Playing Games? - Leigh Achterbosch; Charlynn Miller; Christopher Turville; Peter Vamplew 001 (Comput. Games J., 2014)

A taxonomy of griefer type by motivation in massively multiplayer online role-playing games. - Leigh Achterbosch; Charlynn Miller; Peter Vamplew 001 (Behav. Inf. Technol., 2017)

Correction to: Griefers Versus the Griefed - What Motivates Them to Play Massively Multiplayer Online Role-Playing Games? - Leigh Achterbosch; Charlynn Miller; Christopher Turville; Peter Vamplew 001 (Comput. Games J., 2018)

Griefing in MMORPGs. - Leigh Achterbosch; Peter Vamplew 001 (Encyclopedia of Computer Graphics and Games, 2019)

Motivational Factors of Australian Mobile Gamers. - Jordan Greenwood; Leigh Achterbosch; Grant Meredith; Peter Vamplew 001 (ACSW, 2020)

Assessing the impact of griefing in MMORPGs using self-determination theory. - Leigh Achterbosch; Peter Vamplew 001; Evita March (Comput. Hum. Behav., 2024)