Critters in the classroom: a 3D computer-game-like tool for teaching programming to computer animation students. - Eike Falk Anderson; Leigh McLoughlin (SIGGRAPH Educators Program, 2007)

The case for research in game engine architecture. - Eike Falk Anderson; Steffen Engel; Peter Comninos; Leigh McLoughlin (Future Play, 2008)

Cloud 21. - Leigh McLoughlin (SIGGRAPH Posters, 2008)

Educating technophile artists: experiences from a highly successful computer animation undergraduate programme. - Peter Comninos; Leigh McLoughlin; Eike Falk Anderson (SIGGRAPH ASIA Educators Program, 2009)

Educating technophile artists and artophile technologists: A successful experiment in higher education. - Peter Comninos; Leigh McLoughlin; Eike Falk Anderson (Comput. Graph., 2010)

Developing serious games for cultural heritage: a state-of-the-art review. - Eike Falk Anderson; Leigh McLoughlin; Fotis Liarokapis; Christopher Peters 001; Panagiotis Petridis; Sara de Freitas (Virtual Real., 2010)

Reverse Skew-T - A Cloudmaking Tool for CG. - Leigh McLoughlin; Eike Falk Anderson (Eurographics (Posters), 2013)

Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection. - Eike Falk Anderson; Leigh McLoughlin; Joe Watson; Sam Holmes; Peter Jones; Hayden Pallett; Brendan Smith (VS-GAMES, 2013)

SHIVA: Virtual Sculpting and 3D Printing for Disabled Children. - Leigh McLoughlin; Oleg Fryazinov; Mark Moseley; Mathieu Sanchez; Valery Adzhiev; Peter Comninos; Alexander A. Pasko (ICCE, 2014)

Virtual Sculpting and 3D Printing for Young People with Disabilities. - Leigh McLoughlin; Oleg Fryazinov; Mark Moseley; Mathieu Sanchez; Valery Adzhiev; Peter Comninos; Alexander A. Pasko (IEEE Computer Graphics and Applications, 2016)