REVERIE: Natural human interaction in virtual immersive environments. - Julie A. Wall; Ebroul Izquierdo; Lemonia Argyriou; David S. Monaghan; Noel E. O'Connor; Steven Poulakos; Aljoscha Smolic; Rufael Mekuria (ICIP, 2014)

Engaging Immersive Video Consumers: Challenges Regarding 360-Degree Gamified Video Applications. - Lemonia Argyriou; Daphne Economou; Vassiliki Bouki; Ioannis Doumanis (IUCC-CSS, 2016)

User experience evaluation of human representation in collaborative virtual environments. - Daphne Economou; Ioannis Doumanis; Lemonia Argyriou; Nektarios Georgalas (Pers. Ubiquitous Comput., 2017)

Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour. - Lemonia Argyriou; Daphne Economou; Vassiliki Bouki (Pers. Ubiquitous Comput., 2020)

Design methodology for 360-degree immersive video applications. - Lemonia Argyriou (2020)

Measuring and Comparing QoE of Hybrid VR Applications under Increased Network Load. - Ioannis Doumanis; Daphne Economou; Lemonia Argyriou (iLRN, 2021)