Flow and immersion in first-person shooters: measuring the player's gameplay experience. - Lennart E. Nacke; Craig A. Lindley (Future Play, 2008)

Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging. - Lennart E. Nacke; Craig A. Lindley; Sophie Stellmach (Fun and Games, 2008)

Playability and Player Experience Research [Panel Abstracts]. - Lennart E. Nacke; Anders Drachen; Kai Kuikkaniemi; Jörg Niesenhaus; Hannu Korhonen; Wouter van den Hoogen; Karolien Poels; Wijnand A. IJsselsteijn; Yvonne A. W. de Kort (DiGRA Conference, 2009)

From playability to a hierarchical game usability model. - Lennart E. Nacke (Future Play, 2009)

Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience. - Lennart E. Nacke; Anne Nacke; Craig A. Lindley (Cyberpsychology Behav. Soc. Netw., 2009)

Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment. - Lennart E. Nacke (2009)

3D attentional maps: aggregated gaze visualizations in three-dimensional virtual environments. - Sophie Stellmach; Lennart E. Nacke; Raimund Dachselt (AVI, 2010)

Brain, body and bytes: psychophysiological user interaction. - Audrey Girouard; Erin Treacy Solovey; Regan L. Mandryk; Desney S. Tan; Lennart E. Nacke; Robert J. K. Jacob (CHI Extended Abstracts, 2010)

Advanced gaze visualizations for three-dimensional virtual environments. - Sophie Stellmach; Lennart E. Nacke; Raimund Dachselt (ETRA, 2010)

The neurobiology of play. - Chris Bateman; Lennart E. Nacke (Future Play, 2010)

Wiimote vs. controller: electroencephalographic measurement of affective gameplay interaction. - Lennart E. Nacke (Future Play, 2010)

How Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model Proposition. - Stephan Engl; Lennart E. Nacke (MuC (Workshopband), 2010)

Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. - Anders Drachen; Lennart E. Nacke; Georgios N. Yannakakis; Anja Lee Pedersen (Sandbox@SIGGRAPH, 2010)

Psychophysiological Correlations with Gameplay Experience Dimensions - Anders Drachen; Lennart E. Nacke; Georgios N. Yannakakis; Anja Lee Pedersen (CoRR, 2010)

Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience - Lennart E. Nacke; Craig A. Lindley (CoRR, 2010)

Trends and Techniques in Visual Gaze Analysis - Sophie Stellmach; Lennart E. Nacke; Raimund Dachselt; Craig A. Lindley (CoRR, 2010)

Gameplay experience in a gaze interaction game - Lennart E. Nacke; Sophie Stellmach; Dennis Sasse; Craig A. Lindley (CoRR, 2010)

Methods for Evaluating Gameplay Experience in a Serious Gaming Context. - Lennart E. Nacke; Anders Drachen; Stefan Göbel 001 (Int. J. Comput. Sci. Sport, 2010)

More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. - Lennart E. Nacke; Mark N. Grimshaw; Craig A. Lindley (Interact. Comput., 2010)

Gamification. using game-design elements in non-gaming contexts. - Sebastian Deterding; Miguel Sicart; Lennart E. Nacke; Kenton O'Hara; Dan Dixon (CHI Extended Abstracts, 2011)

Brain and body interfaces: designing for meaningful interaction. - Stephen H. Fairclough; Kiel Mark Gilleade; Lennart E. Nacke; Regan L. Mandryk (CHI Extended Abstracts, 2011)

Accessible games SIG. - Arnold M. Lund; Annuska Z. Perkins; Sri Kurniawan; Lennart E. Nacke (CHI Extended Abstracts, 2011)

Biofeedback game design: using direct and indirect physiological control to enhance game interaction. - Lennart E. Nacke; Michael Kalyn; Calvin Lough; Regan L. Mandryk (CHI, 2011)

Player Typology in Theory and Practice. - Chris Bateman; Rebecca Lowenhaupt; Lennart E. Nacke (DiGRA Conference, 2011)

Influencing Experience: The Effects of Reading Game Reviews on Player Experience. - Ian J. Livingston; Lennart E. Nacke; Regan L. Mandryk (ICEC, 2011)

BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey. - Lennart E. Nacke; Chris Bateman; Regan L. Mandryk (ICEC, 2011)

From game design elements to gamefulness: defining "gamification". - Sebastian Deterding; Dan Dixon; Rilla Khaled; Lennart E. Nacke (MindTrek, 2011)

The impact of negative game reviews and user comments on player experience. - Ian J. Livingston; Lennart E. Nacke; Regan L. Mandryk (Sandbox@SIGGRAPH, 2011)

Calibration games: making calibration tasks enjoyable by adding motivating game elements. - David R. Flatla; Carl Gutwin; Lennart E. Nacke; Scott Bateman; Regan L. Mandryk (UIST, 2011)

Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character. - J. Matias Kivikangas; Lennart E. Nacke; Niklas Ravaja (Entertain. Comput., 2011)

LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments. - Lennart E. Nacke; Sophie Stellmach; Dennis Sasse; Jörg Niesenhaus; Raimund Dachselt (Entertain. Comput., 2011)

Game user research. - Magy Seif El-Nasr; Heather Desurvire; Lennart E. Nacke; Anders Drachen; Licia Calvi; Katherine Isbister; Regina Bernhaupt (CHI Extended Abstracts, 2012)

Full-body motion-based game interaction for older adults. - Kathrin Maria Gerling; Ian J. Livingston; Lennart E. Nacke; Regan L. Mandryk (CHI, 2012)

Biometric storyboards: visualising game user research data. - Pejman Mirza-Babaei; Lennart E. Nacke; Geraldine Fitzpatrick; Gareth R. White; Graham McAllister; Nick Collins (CHI Extended Abstracts, 2012)

Mixed reality games. - Elizabeth M. Bonsignore; Derek L. Hansen; Phoebe O. Toups Dugas; Lennart E. Nacke; Anastasia Salter; Wayne G. Lutters (CSCW (Companion), 2012)

"I'm just here to play games": social dynamics and sociality in an online game site. - Lennart E. Nacke; Gregor McEwan; Carl Gutwin; Regan L. Mandryk (CSCW, 2012)

Feedback-based gameplay metrics: measuring player experience via automatic visual analysis. - Raphaël Marczak; Jasper van Vught; Lennart E. Nacke; Gareth Schott (IE, 2012)

An Introduction to Physiological Player Metrics for Evaluating Games. - Lennart E. Nacke (Game Analytics, Maximizing the Value of Player Data, 2013)

Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games. - Pedro Alves Nogueira; Rui Rodrigues 001; Eugénio C. Oliveira; Lennart E. Nacke (AIIDE, 2013)

Designing and evaluating sociability in online video games. - Georgios Christou; Effie Law; David Geerts; Lennart E. Nacke; Panayiotis Zaphiris (CHI Extended Abstracts, 2013)

Designing gamification: creating gameful and playful experiences. - Sebastian Deterding; Staffan Björk; Lennart E. Nacke; Dan Dixon; Elizabeth Lane Lawley (CHI Extended Abstracts, 2013)

Assessing user preference of video game controller button settings. - William Ellick; Pejman Mirza-Babaei; Sharon Wood; Duncan Smith; Lennart E. Nacke (CHI Extended Abstracts, 2013)

Exploring social interaction in co-located multiplayer games. - Dennis L. Kappen; John Gregory; Daniel Stepchenko; Rina R. Wehbe; Lennart E. Nacke (CHI Extended Abstracts, 2013)

How does it play better?: exploring user testing and biometric storyboards in games user research. - Pejman Mirza-Babaei; Lennart E. Nacke; John Gregory; Nick Collins; Geraldine Fitzpatrick (CHI, 2013)

Games user research: practice, methods, and applications. - Pejman Mirza-Babaei; Veronica Zammitto; Jörg Niesenhaus; Mirweis Sangin; Lennart E. Nacke (CHI Extended Abstracts, 2013)

EEG-based assessment of video and in-game learning. - Rina R. Wehbe; Dennis L. Kappen; David Rojas; Matthias Klauser; Bill Kapralos; Lennart E. Nacke (CHI Extended Abstracts, 2013)

An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers. - Rina R. Wehbe; Lennart E. Nacke (DiGRA Conference, 2013)

Time's up: studying leaderboards for engaging punctual behaviour. - João P. Costa; Rina R. Wehbe; James Robb; Lennart E. Nacke (Gamification, 2013)

Deconstructing 'gamified' task-management applications. - Dennis L. Kappen; Jens Johannsmeier; Lennart E. Nacke (Gamification, 2013)

The kaleidoscope of effective gamification: deconstructing gamification in business applications. - Dennis L. Kappen; Lennart E. Nacke (Gamification, 2013)

A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers. - Pedro Alves Nogueira; Rui Rodrigues 001; Eugénio C. Oliveira; Lennart E. Nacke (IAT, 2013)

Contextual influences on mobile player experience - A game user experience model. - Stephan Engl; Lennart E. Nacke (Entertain. Comput., 2013)

The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D. - David Rojas; Bill Kapralos; Andrew Hogue; Karen Collins; Lennart E. Nacke; Sayra Cristancho; Cristina Conati; Adam Dubrowski (IEEE Trans. Cybern., 2013)

Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method. - Pedro Alves Nogueira; Rúben Aguiar; Rui Rodrigues 001; Eugénio C. Oliveira; Lennart E. Nacke (AIIDE, 2014)

Unified visualization of quantitative and qualitative playtesting data. - Pejman Mirza-Babaei; Guenter Wallner; Graham McAllister; Lennart E. Nacke (CHI Extended Abstracts, 2014)

Games and entertainment community SIG: reaching beyond CHI. - Lennart E. Nacke; Pejman Mirza-Babaei; Magy Seif El-Nasr; Heather Desurvire; Regina Bernhaupt (CHI Extended Abstracts, 2014)

Player experience: mixed methods and reporting results. - Veronica Zammitto; Pejman Mirza-Babaei; Ian J. Livingston; Marina Kobayashi; Lennart E. Nacke (CHI Extended Abstracts, 2014)

The edge of glory: the relationship between metacritic scores and player experience. - Daniel M. Johnson 001; Christopher N. Watling; John A. Gardner; Lennart E. Nacke (CHI PLAY, 2014)

Engaged by boos and cheers: the effect of co-located game audiences on social player experience. - Dennis L. Kappen; Pejman Mirza-Babaei; Jens Johannsmeier; Daniel Buckstein; James Robb; Lennart E. Nacke (CHI PLAY, 2014)

Understanding expectations with multiple controllers in an augmented reality videogame. - Pejman Mirza-Babaei; Nathan Gale; João P. Costa; Lennart E. Nacke; Daniel M. Johnson 001 (CHI PLAY, 2014)

Developing iconic and semi-iconic game controllers. - Lennart E. Nacke; João P. Costa; Dennis L. Kappen; James Robb; Daniel Buckstein (CHI PLAY, 2014)

Physiological acrophobia evaluation through in vivo exposure in a VR CAVE. - João P. Costa; James Robb; Lennart E. Nacke (GEM, 2014)

Introducing the biometric storyboards tool for games user research. - Pejman Mirza-Babaei; Lennart E. Nacke (GEM, 2014)

BrainHex: A neurobiological gamer typology survey. - Lennart E. Nacke; Chris Bateman; Regan L. Mandryk (Entertain. Comput., 2014)

Gamifying Research: Strategies, Opportunities, Challenges, Ethics. - Sebastian Deterding; Alessandro Canossa; Casper Harteveld; Seth Cooper; Lennart E. Nacke; Jennifer R. Whitson (CHI Extended Abstracts, 2015)

All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. - Daniel M. Johnson 001; Lennart E. Nacke; Peta Wyeth (CHI, 2015)

Actionable Inexpensive Games User Research. - Lennart E. Nacke; Steve Engels; Pejman Mirza-Babaei (CHI Extended Abstracts, 2015)

Personalization in Serious and Persuasive Games and Gamified Interactions. - Marc Busch; Elke E. Mattheiss; Rita Orji; Andrzej Marczewski; Wolfgang Hochleitner; Michael Lankes; Lennart E. Nacke; Manfred Tscheligi (CHI PLAY, 2015)

CHI PLAYGUE: A Networking Game of Emergent Sociality. - Gustavo Fortes Tondello; Rina R. Wehbe; Samantha N. Stahlke; Amanda Leo; Rylan Koroluk; Lennart E. Nacke (CHI PLAY, 2015)

Understanding Player Attitudes Towards Digital Game Objects. - Gustavo Fortes Tondello; Rina R. Wehbe; Phoebe O. Toups Dugas; Lennart E. Nacke; Nicole K. Crenshaw (CHI PLAY, 2015)

Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. - Deepika Vaddi; Rina R. Wehbe; Phoebe O. Toups Dugas; Samantha N. Stahlke; Rylan Koroluk; Lennart E. Nacke (CHI PLAY, 2015)

Towards Understanding the Importance of Co-Located Gameplay. - Rina R. Wehbe; Lennart E. Nacke (CHI PLAY, 2015)

Editorial for the CHB special issue on MMOGs. - Georgios Christou; Effie Lai-Chong Law; David Geerts; Lennart E. Nacke; Panayiotis Zaphiris (Comput. Hum. Behav., 2015)

Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents. - Pedro Alves Nogueira; Rui Rodrigues 001; Eugénio C. Oliveira; Lennart E. Nacke (Web Intell., 2015)

Games User Research and Physiological Game Evaluation. - Lennart E. Nacke (Game User Experience Evaluation, 2015)

Player Experience. - Josef Wiemeyer; Lennart E. Nacke; Christiane Moser; Florian 'Floyd' Mueller (Serious Games, 2016)

SIGCHI Games: The Scope of Games and Play Research at CHI. - Lennart E. Nacke; Anna L. Cox; Regan L. Mandryk; Paul A. Cairns (CHI Extended Abstracts, 2016)

Lightweight Games User Research for Indies and Non-Profit Organizations. - Lennart E. Nacke; Christiane Moser; Anders Drachen; Pejman Mirza-Babaei; Andrea Abney; Zhu (Cole) Zhenyu (CHI Extended Abstracts, 2016)

Design and Preliminary Validation of The Player Experience Inventory. - Vero Vanden Abeele; Lennart E. Nacke; Elisa D. Mekler; Daniel M. Johnson 001 (CHI PLAY (Companion), 2016)

CLEVER: Gamification and Enterprise Knowledge Learning. - Dominic Elm; Dennis L. Kappen; Gustavo Fortes Tondello; Lennart E. Nacke (CHI PLAY (Companion), 2016)

CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. - Dominic Elm; Gustavo Fortes Tondello; Dennis L. Kappen; Marim Ganaba; Melissa Stocco; Lennart E. Nacke (CHI PLAY (Companion), 2016)

Heuristic Evaluation for Gameful Design. - Gustavo Fortes Tondello; Dennis L. Kappen; Elisa D. Mekler; Marim Ganaba; Lennart E. Nacke (CHI PLAY (Companion), 2016)

Gamification Research: A 50-years Retrospective from PBLs Towards Conscious Evolution. - Gustavo Fortes Tondello; Lennart E. Nacke (FGE@CHI PLAY, 2016)

The Gamification User Types Hexad Scale. - Gustavo Fortes Tondello; Rina R. Wehbe; Lisa Diamond; Marc Busch; Andrzej Marczewski; Lennart E. Nacke (CHI PLAY, 2016)

"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects. - Phoebe O. Toups Dugas; Nicole K. Crenshaw; Rina R. Wehbe; Gustavo Fortes Tondello; Lennart E. Nacke (CHI PLAY, 2016)

ABOVE WATER: An Educational Game for Anxiety. - Rina R. Wehbe; Diane K. Watson; Gustavo Fortes Tondello; Marim Ganaba; Melissa Stocco; Alvin Lee; Lennart E. Nacke (CHI PLAY (Companion), 2016)

Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. - Deepika Vaddi; Phoebe O. Toups Dugas; Igor Dolgov; Rina R. Wehbe; Lennart E. Nacke (Graphics Interface, 2016)

Design Strategies for Gamified Physical Activity Applications for Older Adults. - Dennis L. Kappen; Lennart E. Nacke; Kathrin Maria Gerling; Lia E. Tsotsos (HICSS, 2016)

CHI PLAYGUE: A Mobile Conference Networking Game. - Gustavo Fortes Tondello; Rina R. Wehbe; Lennart E. Nacke (ISS, 2016)

ABOVE WATER: Extending the Play Space for Health. - Rina R. Wehbe; Diane K. Watson; Gustavo Fortes Tondello; Lennart E. Nacke (ISS, 2016)

Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game. - Pedro Alves Nogueira; Vasco Torres; Rui Rodrigues 001; Eugénio C. Oliveira; Lennart E. Nacke (J. Multimodal User Interfaces, 2016)

Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay. - Rina R. Wehbe; Edward Lank; Lennart E. Nacke (Conference on Designing Interactive Systems, 2017)

How to Write and Review CHI Papers. - Lennart E. Nacke (CHI Extended Abstracts, 2017)

From Joysticks to Pokémon Go: Games and Play Research in SIGCHI. - Lennart E. Nacke; Phoebe O. Toups Dugas; Daniel Johnson 001 (CHI Extended Abstracts, 2017)

Towards Personality-driven Persuasive Health Games and Gamified Systems. - Rita Orji; Lennart E. Nacke; Chrysanne Di Marco (CHI, 2017)

Defining Gamification Video. - Melissa Stocco; Marim Ganaba; Gustavo Fortes Tondello; Lennart E. Nacke (CHI Extended Abstracts, 2017)

Applying Gameful Design Heuristics. - Gustavo Fortes Tondello; Lennart E. Nacke (CHI Extended Abstracts, 2017)

Testing Incremental Difficulty Design in Platformer Games. - Rina R. Wehbe; Elisa D. Mekler; Mike Schaekermann; Edward Lank; Lennart E. Nacke (CHI, 2017)

Gamification through the Application of Motivational Affordances for Physical Activity Technology. - Dennis L. Kappen; Pejman Mirza-Babaei; Lennart E. Nacke (CHI PLAY, 2017)

How Multidisciplinary is Gamification Research?: Results from a Scoping Review. - Nicholas O'Donnell; Dennis L. Kappen; Zachary Fitz-Walter; Sebastian Deterding; Lennart E. Nacke; Daniel M. Johnson 001 (CHI PLAY (Companion), 2017)

Using Technology to Boost Employee Wellbeing? How Gamification Can Help or Hinder Results. - Ekaterina Pogrebtsova; Gustavo Fortes Tondello; Hardy Premsukh; Lennart E. Nacke (PGW@CHI PLAY, 2017)

Exploring the Potential of Game Audio for Wellbeing. - Katja Rogers; Lennart E. Nacke (PGW@CHI PLAY, 2017)

Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny". - Mike Schaekermann; Giovanni Ribeiro; Guenter Wallner; Simone Kriglstein; Daniel M. Johnson 001; Anders Drachen; Rafet Sifa; Lennart E. Nacke (CHI PLAY, 2017)

Elements of Gameful Design Emerging from User Preferences. - Gustavo Fortes Tondello; Alberto Mora; Lennart E. Nacke (CHI PLAY, 2017)

Positive Gaming: Workshop on Gamification and Games for Wellbeing. - Gustavo Fortes Tondello; Rita Orji; Kellie Vella; Daniel Johnson 001; Marierose M. M. van Dooren; Lennart E. Nacke (CHI PLAY (Companion), 2017)

A Framework and Taxonomy of Videogame Playing Preferences. - Gustavo Fortes Tondello; Rina R. Wehbe; Rita Orji; Giovanni Ribeiro; Lennart E. Nacke (CHI PLAY, 2017)

The Adoption of Physiological Measures as an Evaluation Tool in UX. - Vanessa Georges; François Courtemanche; Sylvain Sénécal; Pierre-Majorique Léger; Lennart E. Nacke; Romain Pourchon (HCI (23), 2017)

GazeTap: towards hands-free interaction in the operating room. - Benjamin Hatscher; Maria Luz; Lennart E. Nacke; Norbert Elkmann; Veit Müller; Christian Hansen 001 (ICMI, 2017)

Recommender Systems for Personalized Gamification. - Gustavo Fortes Tondello; Rita Orji; Lennart E. Nacke (UMAP (Adjunct Publication), 2017)

The maturing of gamification research. - Lennart E. Nacke; Sebastian Deterding (Comput. Hum. Behav., 2017)

Games user research and gamification in human-computer interaction. - Lennart E. Nacke (XRDS, 2017)

Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games. - Sultan A. Alharthi; Ruth C. Torres; Ahmed S. Khalaf; Phoebe O. Toups Dugas; Igor Dolgov; Lennart E. Nacke (CHI, 2018)

Information Visualisation, Gamification and Immersive Technologies in Participatory Planning. - Nektarios Christodoulou; Andreas Papallas; Zona Kostic; Lennart E. Nacke (CHI Extended Abstracts, 2018)

How to Write CHI Papers: Second Edition. - Lennart E. Nacke (CHI Extended Abstracts, 2018)

Games and Play SIG: Engaging Small Developer Communities. - Lennart E. Nacke; Pejman Mirza-Babaei; Katta Spiel; Phoebe O. Toups Dugas; Katherine Isbister (CHI Extended Abstracts, 2018)

Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types. - Rita Orji; Gustavo Fortes Tondello; Lennart E. Nacke (CHI, 2018)

KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football. - Katja Rogers; Mark Colley; David Lehr; Julian Frommel; Marcel Walch; Lennart E. Nacke; Michael Weber 001 (CHI, 2018)

Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality. - Katja Rogers; Giovanni Ribeiro; Rina R. Wehbe; Michael Weber 001; Lennart E. Nacke (CHI, 2018)

Gamification: Tools and Techniques for Motivating Users. - Gustavo Fortes Tondello; Lennart E. Nacke (CHI Extended Abstracts, 2018)

Games User Research Methods. - Pejman Mirza-Babaei; Lennart E. Nacke; Anders Drachen (CHI PLAY (Companion), 2018)

Exploring the Role of Non-Player Characters and Gender in Player Identification. - Katja Rogers; Maria Aufheimer; Michael Weber 001; Lennart E. Nacke (CHI PLAY (Companion), 2018)

Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games. - Sultan A. Alharthi; George E. Raptis; Christina P. Katsini; Igor Dolgov; Lennart E. Nacke; Phoebe O. Toups Dugas (CSCW Companion, 2018)

Effect of personalized gameful design on student engagement. - Alberto Mora; Gustavo Fortes Tondello; Lennart E. Nacke; Joan Arnedo-Moreno (EDUCON, 2018)

Towards the Visual Design of Non-Player Characters for Narrative Roles. - Katja Rogers; Maria Aufheimer; Michael Weber 001; Lennart E. Nacke (Graphics Interface, 2018)

Gamification of Older Adults' Physical Activity: An Eight-Week Study. - Dennis L. Kappen; Pejman Mirza-Babaei; Lennart E. Nacke (HICSS, 2018)

A Theory of Gamification Principles Through Goal-Setting Theory. - Gustavo Fortes Tondello; Hardy Premsukh; Lennart E. Nacke (HICSS, 2018)

Practical Insights into the Design of Future Disaster Response Training Simulations. - Sultan A. Alharthi; Nick LaLone; Ahmed S. Khalaf; Ruth C. Torres; Lennart E. Nacke; Igor Dolgov; Phoebe O. Toups Dugas (ISCRAM, 2018)

Towards Customizing Gameful Systems by Gameful Design Elements. - Gustavo Fortes Tondello; Lennart E. Nacke (PPT@PERSUASIVE, 2018)

Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. - Ryan Perry; Anders Drachen; Allison Kearney; Simone Kriglstein; Lennart E. Nacke; Rafet Sifa; Guenter Wallner; Daniel M. Johnson 001 (Comput. Hum. Behav., 2018)

"It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop. - Alina Striner; Lennart E. Nacke; Elizabeth Bonsignore; Matthew Louis Mauriello; Phoebe O. Toups Dugas; Carlea Holl-Jensen; Heather Kelley (CoRR, 2018)

Towards a Trait Model of Video Game Preferences. - Gustavo Fortes Tondello; Deltcho Valtchanov; Adrian Reetz; Rina R. Wehbe; Rita Orji; Lennart E. Nacke (Int. J. Hum. Comput. Interact., 2018)

How to Write CHI Papers (Third Edition). - Lennart E. Nacke (CHI Extended Abstracts, 2019)

User Experience (UX) Research in Games. - Lennart E. Nacke; Pejman Mirza-Babaei; Anders Drachen (CHI Extended Abstracts, 2019)

Crushed it!: Interactive Floor Demonstration. - Rina R. Wehbe; Kai Bornemann; Benjamin Hatscher; Joseph Tu; Lisa F. Cormier; Christian Hansen 001; Edward Lank; Lennart E. Nacke (CHI Extended Abstracts, 2019)

The Development of "Orbit": The Collaborative BCI Game for Children with AD(H)D. - Karina Arrambide; Lisa Freiman Cormier; Rina R. Wehbe; Lennart E. Nacke; Mareike Gabele; Sebastian Wagner; Christian Hansen 001 (CHI PLAY (Companion), 2019)

Cross-Car, Multiplayer Games for Semi-Autonomous Driving. - Matthew Lakier; Lennart E. Nacke; Takeo Igarashi; Daniel Vogel 001 (CHI PLAY, 2019)

"It Started as a Joke": On the Design of Idle Games. - Katta Spiel; Sultan A. Alharthi; Andrew Jian-lan Cen; Jessica Hammer; Lennart E. Nacke; Phoebe O. Toups Dugas; Tess Tanenbaum (CHI PLAY, 2019)

Player Characteristics and Video Game Preferences. - Gustavo Fortes Tondello; Lennart E. Nacke (CHI PLAY, 2019)

A Pilot Study of a Digital Skill Tree in Gameful Education. - Gustavo Fortes Tondello; Lennart E. Nacke (GamiLearn, 2019)

Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC). - Rina R. Wehbe; Giovanni Riberio; Kin Pon Fung; Lennart E. Nacke; Edward Lank (Graphics Interface, 2019)

Motivational Affordances for Older Adults' Physical Activity Technology: An Expert Evaluation. - Dennis L. Kappen; Pejman Mirza-Babaei; Lennart E. Nacke (HCI (27), 2019)

Gameful Design Heuristics: A Gamification Inspection Tool. - Gustavo Fortes Tondello; Dennis L. Kappen; Marim Ganaba; Lennart E. Nacke (HCI (1), 2019)

The quest for a better tailoring of gameful design: An analysis of player type preferences. - Alberto Mora; Gustavo Fortes Tondello; Laura Calvet; Carina Soledad González; Joan Arnedo-Moreno; Lennart E. Nacke (Interacción, 2019)

"I Don't Fit into a Single Type": A Trait Model and Scale of Game Playing Preferences. - Gustavo Fortes Tondello; Karina Arrambide; Giovanni Ribeiro; Andrew Jian-lan Cen; Lennart E. Nacke (INTERACT (2), 2019)

Older Adults' Physical Activity and Exergames: A Systematic Review. - Dennis L. Kappen; Pejman Mirza-Babaei; Lennart E. Nacke (Int. J. Hum. Comput. Interact., 2019)

Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs. - Richard N. Landers; Gustavo Fortes Tondello; Dennis L. Kappen; Andrew B. Collmus; Elisa D. Mekler; Lennart E. Nacke (Int. J. Hum. Comput. Stud., 2019)

Empirical validation of the Gamification User Types Hexad scale in English and Spanish. - Gustavo Fortes Tondello; Alberto Mora; Andrzej Marczewski; Lennart E. Nacke (Int. J. Hum. Comput. Stud., 2019)

Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App. - Marcela C. C. Bomfim; Sharon I. Kirkpatrick; Lennart E. Nacke; James R. Wallace (CHI, 2020)

Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles. - Nicole Dillen; Marko Ilievski; Edith Law; Lennart E. Nacke; Krzysztof Czarnecki 001; Oliver Schneider 006 (CHI, 2020)

'Imi Pono: Creating an Ethical Framework for User Experience Design. - Laura C. Fong; Jenny Waycott; Aynur Kadir; Jet Gispen; Lennart E. Nacke (CHI Extended Abstracts, 2020)

How to Write CHI Papers, Fourth Edition. - Lennart E. Nacke (CHI Extended Abstracts, 2020)

Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games. - Rina R. Wehbe; Terence Dickson; Anastasia Kuzminykh; Lennart E. Nacke; Edward Lank (CHI, 2020)

HexArcade: Predicting Hexad User Types By Using Gameful Applications. - Maximilian Altmeyer; Gustavo Fortes Tondello; Antonio Krüger; Lennart E. Nacke (CHI PLAY, 2020)

Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology. - Giovanni Ribeiro; Katja Rogers; Maximilian Altmeyer; Thomas Terkildsen; Lennart E. Nacke (CHI PLAY, 2020)

The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience. - Katja Rogers; Maximilian Milo; Michael Weber 001; Lennart E. Nacke (CHI PLAY, 2020)

Older Adults' Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study. - Dennis L. Kappen; Pejman Mirza-Babaei; Lennart E. Nacke (HCI (28), 2020)

Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study. - Dennis L. Kappen; Pejman Mirza-Babaei; Lennart E. Nacke (Frontiers Comput. Sci., 2020)

What Is It Like to Be a Game? - Object Oriented Inquiry for Games Research, Design, and Evaluation. - Katta Spiel; Lennart E. Nacke (Frontiers Comput. Sci., 2020)

Validation of User Preferences and Effects of Personalized Gamification on Task Performance. - Gustavo Fortes Tondello; Lennart E. Nacke (Frontiers Comput. Sci., 2020)

Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences. - Vero Vanden Abeele; Katta Spiel; Lennart E. Nacke; Daniel Johnson 001; Kathrin Gerling (Int. J. Hum. Comput. Stud., 2020)

Playing in the backstore: interface gamification increases warehousing workforce engagement. - Mario Passalacqua; Pierre-Majorique Léger; Lennart E. Nacke; Marc Fredette; Élise Labonté-LeMoyne; Xinli Lin; Tony Caprioli; Sylvain Sénécal (Ind. Manag. Data Syst., 2020)

Demystifying the First-Time Experience of Mobile Games: The Presence of a Tutorial Has a Positive Impact on Non-Expert Players' Flow and Continuous-Use Intentions. - Mario Passalacqua; Raphaël Morin; Sylvain Sénécal; Lennart E. Nacke; Pierre-Majorique Léger (Multimodal Technol. Interact., 2020)

Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games. - Sukran Karaosmanoglu; Katja Rogers; Dennis Wolf 002; Enrico Rukzio; Frank Steinicke; Lennart E. Nacke (CHI, 2021)

The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review. - Enrica Loria; Lennart E. Nacke; Johanna Pirker (CHI Extended Abstracts, 2021)

How to Write CHI Papers, Online Edition. - Lennart E. Nacke (CHI Extended Abstracts, 2021)

Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices. - George E. Raptis; Christina P. Katsini; Andrew Jian-lan Cen; Nalin Asanka Gamagedara Arachchilage; Lennart E. Nacke (CHI, 2021)

Eye-GUAna: Higher Gaze-Based Entropy and Increased Password Space in Graphical User Authentication Through Gamification. - Christina P. Katsini; George E. Raptis; Andrew Jian-lan Cen; Nalin Asanka Gamagedara Arachchilage; Lennart E. Nacke (ETRA Short Papers, 2021)

A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games. - Katja Rogers; Sukran Karaosmanoglu; Dennis Wolf 002; Frank Steinicke; Lennart E. Nacke (Frontiers Virtual Real., 2021)

On Social Contagion in Gamification: The Power of Influencers in a Location-Based Gameful System. - Enrica Loria; Lennart E. Nacke; Annapaola Marconi (Proc. ACM Hum. Comput. Interact., 2021)

Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay. - Sultan A. Alharthi; George E. Raptis; Christina P. Katsini; Igor Dolgov; Lennart E. Nacke; Phoebe O. Toups Dugas (ACM Trans. Comput. Hum. Interact., 2021)

Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task. - Maximilian Altmeyer; Vladislav Hnatovskiy; Katja Rogers; Pascal Lessel; Lennart E. Nacke (CHI, 2022)

"I Don't Want To Shoot The Android": Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human. - Karina Arrambide; John Yoon; Cayley MacArthur; Katja Rogers; Alessandra Luz; Lennart E. Nacke (CHI, 2022)

How to Write Better Research Papers (for CHI). - Lennart E. Nacke (CHI Extended Abstracts, 2022)

Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games. - Katja Rogers; Sukran Karaosmanoglu; Maximilian Altmeyer; Ally Suarez; Lennart E. Nacke (CHI, 2022)

How to: Peer Review for CHI (and Beyond). - Max L. Wilson 001; Lennart E. Nacke (CHI Extended Abstracts, 2022)

How to do User Experience Research in Games. - Lennart E. Nacke (CHI PLAY, 2022)

Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework. - Enrica Loria; Stuart Hallifax; Maximilian Altmeyer; Lennart E. Nacke; Annapaola Marconi (HICSS, 2022)

Empirical Evidence on Gamification and Learning Analytics (GaLA): What is Missing? - Ahmed Hosny Saleh Metwally; Ahmed Tlili; Ahmed Mohamed Fahmy Yousef; Ronghuai Huang; Lennart E. Nacke (ICALT, 2022)

A chronology of SIGCHI conferences: 1983 to 2022. - Neha Kumar 001; Julie A. Adams; Bill Buxton; Linda Candy; Pablo César; Leigh Clark; Benjamin R. Cowan; Anind K. Dey; Phoebe O. Toups Dugas; Ernest A. Edmonds; Michael A. Goodrich; Mark Green 001; et al. (Interactions, 2022)

PACMHCI V6, CHI PLAY, October 2022 Editorial. - Guo Freeman; Scott Bateman; Lennart E. Nacke; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2022)

LightPlay: Using an External Ambient Lighting Strip for Video Game Indicators. - Kin Pong Fung; Katja Rogers; Stuart Hallifax; Gabrielle S. Woodside; Daniel Vogel 001; Lennart E. Nacke (Proc. ACM Hum. Comput. Interact., 2022)

miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory. - Aqeel Haider; Casper Harteveld; Daniel Johnson 001; Max V. Birk; Regan L. Mandryk; Magy Seif El-Nasr; Lennart E. Nacke; Kathrin Gerling; Vero Vanden Abeele (Proc. ACM Hum. Comput. Interact., 2022)

Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends Teams. - Evelyn T. S. Tan; Katja Rogers; Lennart E. Nacke; Anders Drachen; Alex R. Wade (Proc. ACM Hum. Comput. Interact., 2022)

Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame. - Sebastian Cmentowski; Sukran Karaosmanoglu; Lennart E. Nacke; Frank Steinicke; Jens Harald Krüger (CHI, 2023)

Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale. - Jeanine Krath; Maximilian Altmeyer; Gustavo Fortes Tondello; Lennart E. Nacke (CHI, 2023)

How to Write Better CHI Papers (with LaTeX in Overleaf). - Lennart E. Nacke (CHI Extended Abstracts, 2023)

User Experience Design and Research in Games. - Lennart E. Nacke; Pejman Mirza-Babaei; Anders Drachen (CHI Extended Abstracts, 2023)

The Role of Generative AI in Games Research. - Cody J. Phillips 002; Nico Trick; Lennart E. Nacke; Regan L. Mandryk (CHI PLAY (Companion), 2023)

Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based Communication. - Joseph Tu; Arielle Grinberg; Mark Hancock; Lennart E. Nacke (CHI PLAY (Companion), 2023)

LEVI: Exploring Possibilities for an Adaptive Board Game System. - Joseph Tu; Derrick M. Wang; Ekaterina Durmanova; Lennart E. Nacke (CHI PLAY (Companion), 2023)

Gamification of Virtual Learning Environments: A Narrative and User Experience Approach. - Paula Toledo Palomino; Lennart E. Nacke; Seiji Isotani (IHC, 2023)

Exploring User Perspectives on ChatGPT: Applications, Perceptions, and Implications for AI-Integrated Education. - Reza Hadi Mogavi; Chao Deng 002; Justin Juho Kim; Pengyuan Zhou; Young D. Kwon; Ahmed Hosny Saleh Metwally; Ahmed Tlili; Simone Bassanelli; Antonio Bucchiarone; Sujit Gujar; Lennart E. Nacke; Pan Hui 001 (CoRR, 2023)

From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research Papers. - Stuart Hallifax; Maximilian Altmeyer; Kristina Kölln; Maria Rauschenberger; Lennart E. Nacke (Proc. ACM Hum. Comput. Interact., 2023)

An ontology for modelling user' profiles and activities in gamified education. - Paula T. Palomino; Armando M. Toda; Luiz A. L. Rodrigues; Wilk Oliveira; Lennart E. Nacke; Seiji Isotani (Res. Pract. Technol. Enhanc. Learn., 2023)

Using Evolutionary Algorithms to Target Complexity Levels in Game Economies. - Katja Rogers; Vincent Le Claire; Julian Frommel; Regan L. Mandryk; Lennart E. Nacke (IEEE Trans. Games, 2023)

Predicting user types with symbolic images: An empirical validation based on two card-sorting studies. - Paula T. Palomino; Luiz A. L. Rodrigues; Alessandra Luz; Armando M. Toda; Lennart E. Nacke; Seiji Isotani (Entertain. Comput., 2023)

Disembodied, Asocial, and Unreal: How Users Reinterpret Designed Affordances of Social VR. - Eugene Y. Kukshinov; Daniel Harley; Kata Szita; Reza Hadi Mogavi; Cayley MacArthur; Lennart E. Nacke (Conference on Designing Interactive Systems, 2024)

Encouraging Disengagement: Using Eye Tracking to Examine Attention with Different Levels of Juicy Design. - Alessandra Luz; Florian Marcher; Lennart E. Nacke; Daniel Vogel 001 (AVI, 2024)

Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping Strategies. - Hilda Hadan; Derrick M. Wang; Lennart E. Nacke; Leah Zhang-Kennedy (CHI, 2024)

Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape. - Sukran Karaosmanoglu; Sebastian Cmentowski; Lennart E. Nacke; Frank Steinicke (CHI, 2024)

"Never The Same": Systematic Analysis of the Methodological Issues in the Presence Studies That Employ Questionnaires. - Eugene Y. Kukshinov; Joseph Tu; Kata Szita; Kaushall Senthil Nathan; Lennart E. Nacke (CHI Extended Abstracts, 2024)

How to Write Better CHI Papers (with AI). - Lennart E. Nacke (CHI Extended Abstracts, 2024)

User Experience Research and Design in Video Games. - Lennart E. Nacke; Pejman Mirza-Babaei; Anders Drachen (CHI Extended Abstracts, 2024)

Culture Clash: When Deceptive Design Meets Diverse Player Expectations. - Hilda Hadan; Sabrina A. Sgandurra; Leah Zhang-Kennedy; Lennart E. Nacke (CHI PLAY (Companion), 2024)

Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation. - Hilda Hadan; Leah Zhang-Kennedy; Lennart E. Nacke (CHI PLAY (Companion), 2024)

Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference. - Regan L. Mandryk; Vero Vanden Abeele; Daniel Johnson 001; Lennart E. Nacke; Kathrin Gerling; Julian Frommel; Guo Freeman (CHI PLAY (Companion), 2024)

A Literature Review and Taxonomy of In-VR Questionnaire User Interfaces. - Saeed Safikhani; Lennart E. Nacke; Johanna Pirker (iLRN (1), 2024)

Sora OpenAI's Prelude: Social Media Perspectives on Sora OpenAI and the Future of AI Video Generation. - Reza Hadi Mogavi; Derrick M. Wang; Joseph Tu; Hilda Hadan; Sabrina A. Sgandurra; Pan Hui 001; Lennart E. Nacke (CoRR, 2024)

Augmenting the Author: Exploring the Potential of AI Collaboration in Academic Writing. - Joseph Tu; Hilda Hadan; Derrick M. Wang; Sabrina A. Sgandurra; Reza Hadi Mogavi; Lennart E. Nacke (CoRR, 2024)

The Great AI Witch Hunt: Reviewers Perception and (Mis)Conception of Generative AI in Research Writing. - Hilda Hadan; Derrick M. Wang; Reza Hadi Mogavi; Joseph Tu; Leah Zhang-Kennedy; Lennart E. Nacke (CoRR, 2024)

Experiential disparities in social VR: uncovering power dynamics and inequality. - Cayley MacArthur; Eugene Y. Kukshinov; Daniel Harley; Trisha Pawar; Nirali Modi; Lennart E. Nacke (Frontiers Virtual Real., 2024)

Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design. - Jeanine Kirchner-Krath; Maximilian Altmeyer; Linda Schürmann; Bastian Kordyaka; Benedikt Morschheuser; Ana Carolina Tomé Klock; Lennart E. Nacke; Juho Hamari; Harald F. O. von Korflesch (Int. J. Hum. Comput. Stud., 2024)

From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play Transition. - Hilda Hadan; Sabrina A. Sgandurra; Leah Zhang-Kennedy; Lennart E. Nacke (Proc. ACM Hum. Comput. Interact., 2024)

Juicy Audio: Audio Designers' Conceptualization of the Term in Video Games. - Kieran Hicks; Katja Rogers; Kathrin Gerling; Lennart E. Nacke (Proc. ACM Hum. Comput. Interact., 2024)

The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older Adults. - Reza Hadi Mogavi; Juhyung Son; Simin Yang; Derrick M. Wang; Lydia Choong; Ahmad Alhilal; Peng Yuan Zhou; Pan Hui 001; Lennart E. Nacke (Proc. ACM Hum. Comput. Interact., 2024)

Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality. - Hilda Hadan; Lydia Choong; Leah Zhang-Kennedy; Lennart E. Nacke (ACM Comput. Surv., 2024)

Comprehending the Crypto-Curious: How Investors and Inexperienced Potential Investors Perceive and Practice Cryptocurrency Trading. - Hilda Hadan; Leah Zhang-Kennedy; Lennart E. Nacke; Ville Mäkelä (Int. J. Hum. Comput. Interact., 2024)

An Umbrella Review of Reporting Quality in CHI Systematic Reviews: Guiding Questions and Best Practices for HCI. - Katja Rogers; Teresa Hirzle; Sukran Karaosmanoglu; Paula Toledo Palomino; Ekaterina Durmanova; Seiji Isotani; Lennart E. Nacke (ACM Trans. Comput. Hum. Interact., 2024)

Support Autonomy: Exploring Player Perspectives on AI-Supported Onboarding in Video Games. - Lydia Choong; Sebastian Cmentowski; Eugene Y. Kukshinov; Joseph Tu; Lennart E. Nacke (CHI, 2025)

How to write higher-quality CHI papers (with AI research tools). - Lennart E. Nacke (CHI Extended Abstracts, 2025)

Designing Biofeedback Board Games: The Impact of Heart Rate on Player Experience. - Joseph Tu; Eugene Y. Kukshinov; Reza Hadi Mogavi; Derrick M. Wang; Lennart E. Nacke (CHI, 2025)

From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame. - Derrick M. Wang; Sebastian Cmentowski; Reza Hadi Mogavi; Kaushall Senthil Nathan; Eugene Y. Kukshinov; Joseph Tu; Lennart E. Nacke (CHI, 2025)

Collective Embodiment, or the Social Nature of the Sense of Embodiment in Social VR. - Eugene Y. Kukshinov; Lennart E. Nacke (IMX, 2025)

Rolling in Fun, Paying the Price: A Thematic Analysis on Purchase and Play in Tabletop Games. - Joseph Tu; Derrick M. Wang; Lydia Choong; AJ Abistado; Ally Suarez; Stuart Hallifax; Katja Rogers; Lennart E. Nacke (Games Res. Pract., 2025)

Shaping the Future of Games in Society: Insights from a Dagstuhl Perspectives Workshop. - Lennart E. Nacke; Anders Drachen; Johanna Pirker (Interactions, 2025)

The Jade Gateway to Trust: Exploring How Socio-Cultural Perspectives Shape Trust Within Chinese NFT Communities. - Yifan Cao 001; Reza Hadi Mogavi; Meng Xia 002; Leo Yu-Ho Lo; Xiao-Qing Zhang; Mei-Jia Lou; Lennart E. Nacke; Yang Wang 020; Huamin Qu (Proc. ACM Hum. Comput. Interact., 2025)

Who is Responsible When AI Fails? Mapping Causes, Entities, and Consequences of AI Privacy and Ethical Incidents. - Hilda Hadan; Reza Hadi Mogavi; Leah Zhang-Kennedy; Lennart E. Nacke (CoRR, 2025)

The Jade Gateway to Trust: Exploring How Socio-Cultural Perspectives Shape Trust Within Chinese NFT Communities. - Yifan Cao 001; Reza Hadi Mogavi; Meng Xia 002; Leo Yu-Ho Lo; Xiao-Qing Zhang; Mei-Jia Luo; Lennart E. Nacke; Yang Wang 020; Huamin Qu (CoRR, 2025)

Seeing is Not Thinking: Testing Capabilities of VR to Promote Perspective-Taking. - Eugene Y. Kukshinov; Federica Gini; Anchit Mishra; Nicholas David Bowman; Brendan Rooney; Lennart E. Nacke (IEEE Trans. Vis. Comput. Graph., 2025)