Debugging by skilled and novice programmers. - Leo J. Gugerty; Gary M. Olson (CHI, 1986)

The Use of Analytical Models in Human-Computer-Interface Design. - Leo J. Gugerty (Int. J. Man Mach. Stud., 1993)

Evidence from a Partial Report Task for Forgetting in Dynamic Spatial Memory. - Leo J. Gugerty (Hum. Factors, 1998)

The effects of subpixel addressing on users' performance and preferences during reading-related tasks. - Leo J. Gugerty; Richard A. Tyrrell; Thomas R. Aten; K. Andy Edmonds (ACM Trans. Appl. Percept., 2004)

Three robot-rooms: the AWE project. - Keith E. Green; Ian D. Walker; Leo J. Gugerty; James C. Witte (CHI Extended Abstracts, 2006)

Individual differences in internet search outcomes and processes. - Leo J. Gugerty; Craig Treadaway; James S. Rubinstein (CHI Extended Abstracts, 2006)

A Cognitive Model of Strategies for Cardinal Direction Judgments. - Leo J. Gugerty; William Rodes (Spatial Cogn. Comput., 2007)

Effects of Brief Training on Use of Automated External Defibrillators by People Without Medical Expertise. - K. Blake Mitchell; Leo J. Gugerty; Eric R. Muth (Hum. Factors, 2008)

AWE: A robotic wall and reconfigurable desk supporting working life in a digital society. - Keith E. Green; Ian D. Walker; Leo J. Gugerty; James C. Witte; Henrique Houayek; Martha Kwoka; Joe Johnson; Krishna Teja; Nick Kuntzi (IROS, 2009)

Empirical evidence for the existence and uses of metacognition in computer science problem solving. - Jennifer R. Parham; Leo J. Gugerty; D. E. Stevenson (SIGCSE, 2010)

Effects of Electronic Map Displays and Individual Differences in Ability on Navigation Performance. - William Rodes; Leo J. Gugerty (Hum. Factors, 2012)

Remote Technical Support Requires Diagnosing the End User (Customer) as well as the Computer. - Jennifer M. Allen; Leo J. Gugerty; Eric R. Muth; Jenna L. Scisco (Hum. Comput. Interact., 2013)

Effects of Intelligent Advanced Warnings on Drivers Negotiating the Dilemma Zone. - Leo J. Gugerty; Scott E. McIntyre; Drew Link; Karl Zimmerman; Devendra Tolani; Peter Huang; Robert A. Pokorny (Hum. Factors, 2014)

AWE: an animated work environment for working with physical and digital tools and artifacts. - Henrique Houayek; Keith Evan Green; Leo J. Gugerty; Ian D. Walker; James C. Witte (Pers. Ubiquitous Comput., 2014)