A Point-Based and Image-Based Multi-Pass Rendering Technique for Visualizing Massive 3D Point Clouds in VR Environments. - Sören Discher; Leon Masopust; Sebastian Schulz; Rico Richter; Jürgen Döllner (J. WSCG, 2018)

Integration of Image Processing Techniques into the Unity Game Engine. - Leon Masopust; Sebastian Pasewaldt; Jürgen Döllner; Matthias Trapp 001 (IMPROVE, 2021)