Investigating the impact of video games on high school students' engagement and learning about genetics. - Leonard A. Annetta; James Minogue; Shawn Y. Holmes; Meng-Tzu Cheng (Comput. Educ., 2009)

Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software. - Leonard A. Annetta; Shawn Y. Holmes; Meng-Tzu Cheng; Elizabeth Folta (Int. J. Gaming Comput. Mediat. Simulations, 2010)

The gorilla in the room: The impacts of video-game play on visual attention. - David B. Vallett; Richard L. Lamb; Leonard A. Annetta (Comput. Hum. Behav., 2013)

Cognitive diagnostic like approaches using neural-network analysis of serious educational videogames. - Richard L. Lamb; Leonard A. Annetta; David B. Vallett; Troy D. Sadler (Comput. Educ., 2014)

Safe science classrooms: Teacher training through serious educational games. - Leonard A. Annetta; Richard L. Lamb; James Minogue; Elizabeth Folta; Shawn Y. Holmes; David B. Vallett; Rebecca Cheng (Inf. Sci., 2014)

Game immersion experience: its hierarchical structure and impact on game-based science learning. - M.-T. Cheng; Hsiao-Ching She; Leonard A. Annetta (J. Comput. Assist. Learn., 2015)

A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations. - Richard L. Lamb; Leonard A. Annetta; Jonah B. Firestone; Elisabeth Etopio (Comput. Hum. Behav., 2018)

Teaching Technology Design: Practicing Teachers Designing Serious Educational Games. - Leonard A. Annetta; Marina Shapio (Learning in a Digital World, 2019)

Cognitive Modeling of Learning Using Big Data From a Science-Based Game Development Environment. - Leonard A. Annetta; Richard L. Lamb; Denise M. Bressler; David B. Vallett (Int. J. Game Based Learn., 2020)

How STEM Game Design Participants Discuss Their Project Goals and Their Success Differently. - Denise M. Bressler; Leonard A. Annetta; Alexis Dunekack; Richard L. Lamb; David B. Vallett (ICQE, 2021)

Examining reading proficiency and science learning using mixed reality in elementary school science. - Leonard A. Annetta; Mark H. Newton; Yvonne Franco; Ashley Johnson; Denise M. Bressler (Comput. Educ. X Real., 2024)