Artefatos físicos de interação com a TVDI: desafios e diretrizes para o cenário brasileiro. - Leonardo Cunha de Miranda; Lara Schibelsky Godoy Piccolo; Maria Cecília Calani Baranauskas (IHC, 2008)

Designing Inclusive Social Networks: A Participatory Approach. - Leonelo Dell Anhol Almeida; Vânia Paula de Almeida Néris; Leonardo Cunha de Miranda; Elaine Cristina Saito Hayashi; Maria Cecília Calani Baranauskas (HCI (12), 2009)

Identifying Interaction Barriers in the Use of Remote Controls. - Leonardo Cunha de Miranda; Elaine Cristina Saito Hayashi; Maria Cecília Calani Baranauskas (LA-WEB/CLIHC, 2009)

RoboFácil: Especificação e Implementação de um Kit de Robótica para a Realidade Educacional Brasileira. - Leonardo Cunha de Miranda; Fábio Ferrentini Sampaio; José Antonio dos Santos Borges (Revista Brasileira de Informática na Educ., 2010)

Adjustable interactive rings for iDTV. - Leonardo Cunha de Miranda; Heiko Horst Hornung; Maria Cecília Calani Baranauskas (IEEE Trans. Consumer Electron., 2010)

Artifacts and languages of interaction with contemporary digital systems: the adjustable interactive rings for interactive digital television. - Leonardo Cunha de Miranda (2010)

Adjustable Interactive Rings for iDTV: First Results of an Experiment with End-Users. - Leonardo Cunha de Miranda; Heiko Horst Hornung; Maria Cecília Calani Baranauskas (HCI (16), 2011)

Prospecting a New Physical Artifact of Interaction for iDTV: Results of Participatory Practices. - Leonardo Cunha de Miranda; Heiko Horst Hornung; Maria Cecília Calani Baranauskas (HCI (10), 2011)

Collective Construction of Meaning and System for an Inclusive Social Network. - Vânia Paula de Almeida Néris; Leonelo Dell Anhol Almeida; Leonardo Cunha de Miranda; Elaine Cristina Saito Hayashi; Maria Cecília Calani Baranauskas (Int. J. Inf. Syst. Soc. Chang., 2011)

Japanese language learning supported by computational tools: State of the art and challenges for the Latin America community. - Juvane Nunes Marciano; Leonardo Cunha de Miranda; Erica Esteves Cunha de Miranda (CLEI, 2012)

Interfaces cérebro-computador de sistemas interativos: estado da arte e desafios de IHC. - Alessandro Luiz Stamatto Ferreira; Leonardo Cunha de Miranda; Erica Esteves Cunha de Miranda (IHC, 2012)

Prototipação de interfaces tangíveis de produtos interativos: estado da arte e desafios da plataforma arduino. - Gabriel Alves Vasiljevic Mendes; Leonardo Cunha de Miranda; Erica Esteves Cunha de Miranda; Lyrene Fernandes da Silva (IHC, 2012)

Prototipação de interfaces de aplicativos para dispositivos móveis: estado da arte e desafios de IHC. - Diego Henrique Dantas de Oliveira; Leonardo Cunha de Miranda; Erica Esteves Cunha de Miranda; Lyrene Fernandes da Silva (IHC, 2012)

Identificando barreiras de acessibilidade web em dispositivos móveis: resultados de um estudo de caso orientado pela engenharia de requisitos. - Sarah Gomes Sakamoto; Lyrene Fernandes da Silva; Leonardo Cunha de Miranda (IHC, 2012)

TrueSight A Pedestrian Navigation System Based in Automatic Landmark Detection and Extraction on Android Smartphone. - Alessandro Luiz Stamatto Ferreira; Selan Rodrigues dos Santos; Leonardo Cunha de Miranda (SVR, 2012)

Laptops Educacionais em Escolas Públicas: Primeiros Resultados de uma Abordagem Socio-técnica. - Flávia Linhalis Arantes; Tel Amiel; Leonardo Cunha de Miranda; Maria Cecília Martins; Maria Cecília Calani Baranauskas (Revista Brasileira de Informática na Educ., 2012)

Exploring Adjustable Interactive Rings in Game Playing: Preliminary Results. - Leonardo Cunha de Miranda; Heiko Horst Hornung; Roberto Pereira 002; Maria Cecília Calani Baranauskas (HCI (10), 2013)

Gesture-Based Interaction in Domotic Environments: State of the Art and HCI Framework Inspired by the Diversity. - Ana Carla de Carvalho Correia; Leonardo Cunha de Miranda; Heiko Horst Hornung (INTERACT (2), 2013)

Syntactic/Semantic Formalizations and Metrics of Residential Applications Based on Gestural Interface. - Ana Carla de Carvalho Correia; Paulo Leonardo Souza Brizolara; Leonardo Cunha de Miranda; Juvane Nunes Marciano (HCI (9), 2014)

Recommendations for Gesture-Based Residential Interactive Systems Inspired by Diversity. - Ana Carla de Carvalho Correia; Leonardo Cunha de Miranda; Heiko Horst Hornung; Juvane Nunes Marciano (HCI (4), 2014)

M4REMAIP: Method for Requirements Elicitation Based on Mobile Applications under an Interaction Perspective. - Sarah Gomes Sakamoto; Leonardo Cunha de Miranda (HCI (8), 2014)

Home Control via Mobile Devices: State of the Art and HCI Challenges under the Perspective of Diversity. - Sarah Gomes Sakamoto; Leonardo Cunha de Miranda; Heiko Horst Hornung (HCI (6), 2014)

Evaluating Multiple Aspects of Educational Computer Games: Literature Review and Case Study. - Juvane Nunes Marciano; Leonardo Cunha de Miranda; Erica Esteves Cunha de Miranda (Int. J. Comput. Games Technol., 2014)

Katakana Star Samurai: A mobile tool to support learning of a basic Japanese alphabet. - Juvane Nunes Marciano; Jaime Bruno Cirne de Oliveira; Bruna Camila de Menezes; Leonardo Cunha de Miranda (CLEI, 2015)

Sumo Sensei: Design, implementação e teste com usuários de uma ferramenta móvel para apoiar o estudo de kanjis básicos. - Fabio Phillip Rocha Marques; Bruna Camila de Menezes; Leonardo Cunha de Miranda; Erica Esteves Cunha de Miranda; Juvane Nunes Marciano (CLEI, 2015)

Karuta Kanji: Jogo educacional para estudar e praticar vocabulário com Kanjis da lingua japonesa. - Fábio Andrews Rocha Marques; Leonardo Cunha de Miranda; Bruna Camila de Menezes; Erica Esteves Cunha de Miranda (CLEI, 2015)

RateMyDay: Ferramenta Móvel para Acompanhar as Atividades do Cotidiano [RateMyDay: Mobile Tool to Follow the Daily Activities]. - Joao Wagner Chaves Costa; Leonardo Cunha de Miranda (SBSI, 2015)

Chronos Ações: Ferramenta para Apoiar a Tomada de Decisão de Investidores da Bolsa de Valores [Chronos Acoes: Tool to Support Decision Making for Investor of the Stock Exchange]. - Tiberio Cesar Souza do Nascimento; Leonardo Cunha de Miranda (SBSI, 2015)

Steering All: Infinite Racing Game Controlled by Haar Cascade through OpenCV. - Alison de Araujo Bento; Leonardo Cunha de Miranda (SVR, 2015)

A Case Study of MasterMind Chess: Comparing Mouse/Keyboard Interaction with Kinect-Based Gestural Interface. - Gabriel Alves Vasiljevic Mendes; Leonardo Cunha de Miranda; Erica Esteves Cunha de Miranda (Adv. Hum. Comput. Interact., 2016)

A methodology of contextualized educational robotics. - Samuel Oliveira de Azevedo; Jose Etiene Bezerra; Leonardo Cunha de Miranda (FIE, 2017)

Re-evaluating the First Five Years of the GrandIHC-Br-Challenge 3: Ubiquity, Multiple Devices and Tangibility. - Elizabeth Sucupira Furtado; Gilberto Villa Nova; Isabela Gasparini; Leonardo Cunha de Miranda; Marcelo Barbosa; Tatiana Silva de Alencar; Vânia Paula de Almeida Néris (IHC, 2017)

Nihongo Kotoba Shiken: A Computerized Exam of Japanese Lexical Proficiency. - Fábio Andrews Rocha Marques; Leonardo Cunha de Miranda (CLEI, 2018)

Zen Cat: A Meditation-Based Brain-Computer Interface Game. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda; Bruna Camila de Menezes (ICCSA (1), 2018)

Mental War: An Attention-Based Single/Multiplayer Brain-Computer Interface Game. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda; Bruna Camila de Menezes (ICCSA (1), 2018)

Two HCI Communities in Perspective: Revealing and Contrasting Trends. - Franklin Matheus da Costa Lima; Leonardo Cunha de Miranda; M. Cecília C. Baranauskas (IHC, 2018)

An intra and inter-conferences correlation analysis of the field of HCI: revealing new trends from the international and brazilian communities. - Franklin Matheus da Costa Lima; Leonardo Cunha de Miranda; Gabriel Alves Vasiljevic Mendes; M. Cecília C. Baranauskas (IHC, 2019)

The influence of graphical elements on user's attention and control on a neurofeedback-based game. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda (Entertain. Comput., 2019)

The Effect of Auditory Stimuli on User's Meditation and Workload in a Brain-Computer Interface Game. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda (Interact. Comput., 2019)

A General Model for Electroencephalography-Controlled Brain-Computer Interface Games. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda (ICCSA (2), 2020)

Brain-Computer Interface Games Based on Consumer-Grade EEG Devices: A Systematic Literature Review. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda (Int. J. Hum. Comput. Interact., 2020)

Visualizing and analyzing the evolution of authorship and co-authorship networks of articles from the Brazilian symposium on human factors in computing systems. - Franklin Matheus da Costa Lima; Leonardo Cunha de Miranda; M. Cecília C. Baranauskas (IHC, 2022)

An Analysis of Authorship and Co-authorship Networks in the Papers of Two Relevant Events in the Brazilian Computing Scenario. - Franklin Matheus da Costa Lima; Leonardo Cunha de Miranda (IHC, 2023)

Model, Taxonomy and Methodology for Research Employing EEG-based Brain-Computer Interface Games. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda (IHC, 2023)

The PGIRec Software to Support the Evaluation of User-System Interaction with a Synchronous and Multi-perspective Recording System. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda; Murilo de Araújo Bento (J. Interact. Syst., 2023)

The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality. - Paulo Leonardo Souza Brizolara; Leonardo Cunha de Miranda; Gabriel Alves Mendes Vasiljevic; Bruna Camila de Menezes (J. Interact. Syst., 2023)

Heuristics to Support the Evaluation of Optimal Experience in Educational Games for Learning Japanese as a Second Language. - Fabio Phillip Rocha Marques; Leonardo Cunha de Miranda (J. Interact. Syst., 2023)

An Analysis of the Authorship and Co-authorship Networks of the Brazilian Human-Computer Interaction Conference. - Franklin Matheus da Costa Lima; Leonardo Cunha de Miranda; Gabriel Alves Mendes Vasiljevic; M. Cecília C. Baranauskas (J. Interact. Syst., 2024)

Comparing users' performance and game experience between a competitive and collaborative brain-computer interface. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda (Behav. Inf. Technol., 2024)

The CoDIS Taxonomy for Brain-Computer Interface Games Controlled by Electroencephalography. - Gabriel Alves Mendes Vasiljevic; Leonardo Cunha de Miranda (Int. J. Hum. Comput. Interact., 2024)