Application of a Genetic Algorithm Based on Abstract Data Type in Electronic Games' Scenarios Adaptive Evolution. - Leonardo Filipe Batista Silva de Carvalho; Helio Cavalcante Silva Neto; Fábio Paraguaçu; Roberta Vilhena Vieira Lopes (MICAI (Special Sessions), 2010)

A Decision-Making Model Based on Persuasive Consistency Applied to MMORPGs. - Helio Cavalcante Silva Neto; Leonardo F. B. S. de Carvalho; Fábio Paraguaçu; Roberta V. V. Lopes (ICCE, 2011)

A MMORPG Decision-Making Model Based on Persuasive Reciprocity. - Helio Cavalcante Silva Neto; Leonardo Filipe Batista Silva de Carvalho; Fábio Paraguaçu; Roberta Vilhena Vieira Lopes (IUKM, 2011)

An Application of Genetic Algorithm to the Game of Checkers. - Gabriella A. B. Barros; Leonardo Filipe Batista Silva de Carvalho; Vitor R. M. Silva; Roberta Vilhena Vieira Lopes (SBGames, 2011)

A Model of Decision-Making Based on the Theory of Persuasion used in MMORPGs. - Helio Cavalcante Silva Neto; Leonardo F. B. S. de Carvalho; Fábio Paraguaçu; Roberta Vilhena Vieira Lopes (Polibits, 2011)

A Semantic Web Approach for Military Operation Scenarios Development for Simulation. - André M. Demori; Júlio Cesar Cardoso Tesolin; David Fernandes Cruz Moura; João Eduardo Costa Gomes; Gabriel Pedroso; Leonardo Filipe Batista Silva de Carvalho; Edison Pignaton de Freitas; Maria Cláudia Reis Cavalcanti (DATA, 2023)

Integrating a Multi-Agent System Simulator and a Network Emulator to Realistically Exercise Military Network Scenarios. - Dante A. C. Barone; Juliano Araújo Wickboldt; Maria Cláudia Reis Cavalcanti; David F. C. Moura; Júlio Cesar Cardoso Tesolin; André M. Demori; Julio C. S. dos Anjos; Leonardo Filipe Batista Silva de Carvalho; João Eduardo Costa Gomes; Edison Pignaton de Freitas (SIMULTECH, 2023)