GPU Accelerated Path-Planning for Multi-agents in Virtual Environments. - Leonardo Fischer; Renato Silveira; Luciana Porcher Nedel (SBGames, 2009)

Path-Planning for RTS Games Based on Potential Fields. - Renato Silveira; Leonardo Fischer; José Antônio Salini Ferreira; Edson Prestes e Silva Jr.; Luciana Porcher Nedel (MIG, 2010)

Semi-automatic Navigation on 3D Triangle Meshes Using BVP Based Path-Planning. - Leonardo Fischer; Luciana Porcher Nedel (SIBGRAPI, 2011)