Creating and Designing Customized and Dynamic Game Interfaces Using Smartphones and Touchscreen. - Mateus Pelegrino; Leonardo Torok; Daniela Trevisan 001; Esteban Clua (SBGames, 2014)

AdaptControl: an adaptive mobile touch control for games. - Leonardo Torok; Mateus Pelegrino; Jefferson Lessa; Daniela Gorski Trevisan; Esteban Walter Gonzalez Clua (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2014)

Evaluating and Customizing User Interaction in an Adaptive Game Controller. - Leonardo Torok; Mateus Pelegrino; Jefferson Lessa; Daniela Gorski Trevisan; Cristina Nader Vasconcelos; Esteban Clua; Anselmo Antunes Montenegro (HCI (20), 2015)

A Mobile Game Controller Adapted to the Gameplay and User's Behavior Using Machine Learning. - Leonardo Torok; Mateus Pelegrino; Daniela Gorski Trevisan; Esteban Clua; Anselmo Antunes Montenegro (ICEC, 2015)

Designing Game Controllers in a Mobile Device. - Leonardo Torok; Mateus Pelegrino; Daniela Trevisan 001; Anselmo Antunes Montenegro; Esteban Clua (HCI (19), 2017)

Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad. - Guilherme Gonçalves; Érica Mourão; Leonardo Torok; Daniela Trevisan 001; Esteban Clua; Anselmo Antunes Montenegro (ICEC, 2017)

k-MS: A novel clustering algorithm based on morphological reconstruction. - Érick Oliveira Rodrigues; Leonardo Torok; Panos Liatsis; José Viterbo; Aura Conci (Pattern Recognit., 2017)

PadCorrect: Correcting User Input on a Virtual Gamepad. - Leonardo Torok; Elmar Eisemann; Daniela Trevisan 001; Anselmo Antunes Montenegro; Esteban Clua (Graphics Interface, 2018)

Smart controller: Introducing a dynamic interface adapted to the gameplay. - Leonardo Torok; Mateus Pelegrino; Daniela Trevisan 001; Anselmo Antunes Montenegro; Esteban Clua (Entertain. Comput., 2018)