KnightCap: A Chess Programm That Learns by Combining TD(lambda) with Game-Tree Search. - Jonathan Baxter; Andrew Tridgell; Lex Weaver (ICML, 1998)

Pre-fetching tree-structured data in distributed memory - Lex Weaver; Chris W. Johnson 002 (CoRR, 1998)

Evolution of Neural Networks to Play the Game of Dots-and-Boxes - Lex Weaver; Terry Bossomaier (CoRR, 1998)

Experiments in Parameter Learning Using Temporal Differences. - Jonathan Baxter; Andrew Tridgell; Lex Weaver (J. Int. Comput. Games Assoc., 1998)

TDLeaf(lambda): Combining Temporal Difference Learning with Game-Tree Search - Jonathan Baxter; Andrew Tridgell; Lex Weaver (CoRR, 1999)

KnightCap: A chess program that learns by combining TD(lambda) with game-tree search - Jonathan Baxter; Andrew Tridgell; Lex Weaver (CoRR, 1999)

Design and Evaluation of Mechanisms for a Multicomputer Object Store - Lex Weaver (CoRR, 2000)

Sorting Integers on the AP1000 - Lex Weaver; Andrew Lynes (CoRR, 2000)

Learning to Play Chess Using Temporal Differences. - Jonathan Baxter; Andrew Tridgell; Lex Weaver (Mach. Learn., 2000)

A Multi-Agent Policy-Gradient Approach to Network Routing. - Nigel Tao; Jonathan Baxter; Lex Weaver (ICML, 2001)

The Optimal Reward Baseline for Gradient-Based Reinforcement Learning. - Lex Weaver; Nigel Tao (UAI, 2001)

Experiments with Infinite-Horizon, Policy-Gradient Estimation. - Jonathan Baxter; Peter L. Bartlett; Lex Weaver (J. Artif. Intell. Res., 2001)