A New Space Partitioning for Mapping Computations of the Radiosity Method onto a Highly Pipelined Parallel Architecture. - Li-Sheng Shen; Ed F. Deprettere; Patrick M. Dewilde (Advances in Computer Graphics Hardware V, 1990)

Space Partitioning for Mapping Radiosity Computations onto a Pipelined Parallel Architecture (II). - Li-Sheng Shen; F. A. J. Laarakker; Ed F. Deprettere (Advances in Computer Graphics Hardware (Machines), 1991)

A Parallel-Pipelined Multiprocessor System for the Radiosity Method. - Li-Sheng Shen; Ed F. Deprettere (Eurographics Workshop on Graphics Hardware, 1992)

A parallel system for photo realistic artificial scene rendering. - Ed F. Deprettere; Gerben J. Hekstra; Li-Sheng Shen; Jichun Bu; Gerrit Boersma (ASAP, 1994)

A parallel image-rendering algorithm and architecture based on ray tracing and radiosity shading. - Li-Sheng Shen; Ed F. Deprettere; Patrick M. Dewilde (Comput. Graph., 1995)

A new image morphing technique for smooth vista transitions in panoramic image-based virtual environment. - Cheng-Chin Chiang; Der-Lor Way; Jun-Wei Shieh; Li-Sheng Shen (VRST, 1998)

Virtual playground: architectures for a shared virtual world. - Paul Schwartz; Lauren J. Bricker; Bruce Campbell; Thomas A. Furness; Kori Inkpen; Lydia Matheson; Nobutatsu Nakamura; Li-Sheng Shen; Susan Tanney; Shihming Yen (VRST, 1998)