Content-Based Object Movie Retrieval by Use of Relevance Feedback. - Li-Wei Chan 001; Cheng-Chieh Chiang; Yi-Ping Hung (CIVR, 2005)

Augmented Stereo Panoramas. - Chien-Wei Chen; Li-Wei Chan 001; Yu-Pao Tsai; Yi-Ping Hung (ACCV (1), 2006)

Collaborative Localization: Enhancing WiFi-Based Position Estimation with Neighborhood Links in Clusters. - Li-Wei Chan 001; Ji-Rung Chiang; Yi-Chao Chen 001; Chia-nan Ke; Jane Yung-jen Hsu; Hao-Hua Chu (Pervasive, 2006)

A Flexible Display by Integrating a Wall-Size Display and Steerable Projectors. - Li-Wei Chan 001; Wei-Shian Ye; Shou-Chun Liao; Yu-Pao Tsai; Jane Yung-jen Hsu; Yi-Ping Hung (UIC, 2006)

A New Method for Multi-finger Detection Using a Regular Diffuser. - Li-Wei Chan 001; Yi-Fan Chuang; Yi-Wei Chia; Yi-Ping Hung; Jane Yung-jen Hsu (HCI (3), 2007)

i-m-Top: An Interactive Multi-Resolution Tabletop Display System. - Li-Wei Chan 001; Yi-Wei Chia; Yi-Fan Chuang; Yi-Ping Hung (ICME, 2007)

Gesture-based interaction for a magic crystal ball. - Li-Wei Chan 001; Yi-Fan Chuang; Meng-Chieh Yu; Yi-Liu Chao; Ming-Sui Lee; Yi-Ping Hung; Jane Yung-jen Hsu (VRST, 2007)

Content-Based Object Movie Retrieval and Relevance Feedbacks. - Cheng-Chieh Chiang; Li-Wei Chan 001; Yi-Ping Hung; Greg C. Lee (EURASIP J. Adv. Signal Process., 2007)

Interactive content presentation based on expressed emotion and physiological feedback. - Tien-Lin Wu; Hsuan-Kai Wang; Chien-Chang Ho; Yuan-Pin Lin; Ting-Ting Hu; Ming-Fang Weng; Li-Wei Chan 001; Changhua Yang; Yi-Hsuan Yang; Yi-Ping Hung; Yung-Yu Chuang; Hsin-Hsi Chen; et al. (ACM Multimedia, 2008)

On top of tabletop: A virtual touch panel display. - Li-Wei Chan 001; Ting-Ting Hu; Jin-Yao Lin; Yi-Ping Hung; Jane Yung-jen Hsu (Tabletop, 2008)

i-m-Top: An interactive multi-resolution tabletop system accommodating to multi-resolution human vision. - Ting-Ting Hu; Yi-Wei Chia; Li-Wei Chan 001; Yi-Ping Hung; Jane Yung-jen Hsu (Tabletop, 2008)

Treasure Transformers: Novel Interpretative Installations for the National Palace Museum. - Chun-Ko Hsieh; I-Ling Liu; Quo-Ping Lin; Li-Wei Chan 001; Chuan-Heng Hsiao; Yi-Ping Hung (ArtsIT, 2009)

To move or not to move: a comparison between steerable versus fixed focus region paradigms in multi-resolution tabletop display systems. - Chuan-Heng Hsiao; Li-Wei Chan 001; Ting-Ting Hu; Mon-Chu Chen; Jane Yung-jen Hsu; Yi-Ping Hung (CHI, 2009)

Touching the void: direct-touch interaction for intangible displays. - Li-Wei Chan 001; HuiShan Kao; Mike Y. Chen; Ming-Sui Lee; Jane Yung-jen Hsu; Yi-Ping Hung (CHI, 2010)

Public issues on projected user interface. - Ju-Chun Ko; Li-Wei Chan 001; Yi-Ping Hung (CHI Extended Abstracts, 2010)

Real-Time 3D Model-Based Gesture Tracking for Multimedia Control. - Shih-Yao Lin 001; Yun-Chien Lai; Li-Wei Chan 001; Yi-Ping Hung (ICPR, 2010)

Multi-display map touring with tangible widget. - Marco Piovesana; Ying-Jui Chen; Neng-Hao Yu; Hsiang-Tao Wu; Li-Wei Chan 001; Yi-Ping Hung (ACM Multimedia, 2010)

Beyond the surface: 3D interactions for tabletop systems. - Li-Wei Chan 001; Hsiang-Tao Wu; HuiShan Kao; Home-Ru Lin; Ju-Chun Ko; Mike Y. Chen; Jane Yung-jen Hsu; Yi-Ping Hung (SIGGRAPH Emerging Technologies, 2010)

Enabling beyond-surface interactions for interactive surface with an invisible projection. - Li-Wei Chan 001; Hsiang-Tao Wu; HuiShan Kao; Ju-Chun Ko; Home-Ru Lin; Mike Y. Chen; Jane Yung-jen Hsu; Yi-Ping Hung (UIST, 2010)

Enabling tangible interaction on capacitive touch panels. - Neng-Hao Yu; Li-Wei Chan 001; Lung-Pan Cheng; Mike Y. Chen; Yi-Ping Hung (UIST (Adjunct Volume), 2010)

TUIC: enabling tangible interaction on capacitive multi-touch displays. - Neng-Hao Yu; Li-Wei Chan 001; Seng-Yong Lau; Sung-Sheng Tsai; I-Chun Hsiao; Dian-Je Tsai; Fang-I Hsiao; Lung-Pan Cheng; Mike Y. Chen; Polly Huang; Yi-Ping Hung (CHI, 2011)

Novel projector calibration approaches of multi-resolution display. - Po-Hsun Chiu; Shih-Yao Lin 001; Li-Wei Chan 001; Neng-Hao Yu; Yi-Ping Hung (ICME, 2011)

CapStones and ZebraWidgets: sensing stacks of building blocks, dials and sliders on capacitive touch screens. - Liwei Chan 001; Stefanie Müller 001; Anne Roudaut; Patrick Baudisch (CHI, 2012)

GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions. - Rong-Hao Liang; Kai-Yin Cheng; Li-Wei Chan 001; Chuan-Xhyuan Peng; Mike Y. Chen; Rung-Huei Liang; De-Nian Yang; Bing-Yu Chen 004 (CHI, 2013)

NailDisplay: bringing an always available visual display to fingertips. - Chao-Huai Su; Li-Wei Chan 001; Chien-Ting Weng; Rong-Hao Liang; Kai-Yin Cheng; Bing-Yu Chen 004 (CHI, 2013)

Tracking magnetics above portable displays. - Rong-Hao Liang; Kai-Yin Cheng; Li-Wei Chan 001; Chuan-Xhyuan Peng; Mike Y. Chen; Rung-Huei Liang; De-Nian Yang; Bing-Yu Chen 004 (SIGGRAPH Posters, 2013)

FingerPad: private and subtle interaction using fingertips. - Li-Wei Chan 001; Rong-Hao Liang; Ming-Chang Tsai; Kai-Yin Cheng; Chao-Huai Su; Mike Y. Chen; Wen-Huang Cheng; Bing-Yu Chen 004 (UIST, 2013)

AnyButton: unpowered, modeless and highly available mobile input using unmodified clothing buttons. - Li-Wei Chan 001; Chien-Ting Weng; Rong-Hao Liang; Bing-Yu Chen 004 (AH, 2014)

Touchsense: expanding touch input vocabulary using different areas of users' finger pads. - Da-Yuan Huang; Ming-Chang Tsai; Ying-Chao Tung; Min-Lun Tsai; Yen-Ting Yeh 001; Li-Wei Chan 001; Mike Y. Chen; Yi-Ping Hung (CHI Extended Abstracts, 2014)

TouchSense: expanding touchscreen input vocabulary using different areas of users' finger pads. - Da-Yuan Huang; Ming-Chang Tsai; Ying-Chao Tung; Min-Lun Tsai; Yen-Ting Yeh 001; Li-Wei Chan 001; Yi-Ping Hung; Mike Y. Chen (CHI, 2014)

GaussBricks: magnetic building blocks for constructive tangible interactions on portable displays. - Rong-Hao Liang; Li-Wei Chan 001; Hung-Yu Tseng; Han-Chih Kuo; Da-Yuan Huang; De-Nian Yang; Bing-Yu Chen 004 (CHI, 2014)

Dart-it: interacting with a remote display by throwing your finger touch. - Chi-Chiang Huang; Rong-Hao Liang; Li-Wei Chan 001; Bing-Yu Chen 004 (SIGGRAPH Emerging Technologies, 2014)

GaussStones: shielded magnetic tangibles for multi-token interactions on portable displays. - Rong-Hao Liang; Han-Chih Kuo; Li-Wei Chan 001; De-Nian Yang; Bing-Yu Chen 004 (UIST, 2014)

Demo hour. - Rong-Hao Liang; Li-Wei Chan 001; Hung-Yu Tseng; Han-Chih Kuo; Da-Yuan Huang; De-Nian Yang; Bing-Yu Chen 004; Tobias Grosse-Puppendahl; Sebastian Beck; Daniel Wilbers; Arjan Kuijper; Heejeong Heo; et al. (Interactions, 2014)

Using point-light movement as peripheral visual guidance for scooter navigation. - Hung-Yu Tseng; Rong-Hao Liang; Li-Wei Chan 001; Bing-Yu Chen 004 (AH, 2015)

Cyclops: Wearable and Single-Piece Full-Body Gesture Input Devices. - Li-Wei Chan 001; Chi-Hao Hsieh; Yi-Ling Chen 004; Shuo Yang; Da-Yuan Huang; Rong-Hao Liang; Bing-Yu Chen 004 (CHI Extended Abstracts, 2015)

WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper. - Rong-Hao Liang; I-Chao Shen; Yu-Chien Chan; Guan-Ting Chou; Li-Wei Chan 001; De-Nian Yang; Mike Y. Chen; Bing-Yu Chen 004 (CHI, 2015)

fStrip: a malleable shape-retaining wearable strip for interface on-demand. - Chin-yu Chien; Cheng-Yuan Li; Li-Wei Chan 001; Yi-Chi Liao 001; Rong-Hao Liang; Hao-Hua Chu; Bing-Yu Chen 004 (UbiComp/ISWC Adjunct, 2015)

LEaD: Utilizing Light Movement as Peripheral Visual Guidance for Scooter Navigation. - Hung-Yu Tseng; Rong-Hao Liang; Li-Wei Chan 001; Bing-Yu Chen 004 (MobileHCI, 2015)

PalmGesture: Using Palms as Gesture Interfaces for Eyes-free Input. - Cheng-Yao Wang; Min-Chieh Hsiu; Po-Tsung Chiu; Chiao-Hui Chang; Li-Wei Chan 001; Bing-Yu Chen 004; Mike Y. Chen (MobileHCI, 2015)

Direct view manipulation for drone photography. - Yi-Ling Chen 004; Wei-Tse Lee; Li-Wei Chan 001; Rong-Hao Liang; Bing-Yu Chen 004 (SIGGRAPH Asia Posters, 2015)

ThirdHand: wearing a robotic arm to experience rich force feedback. - Yi-Chi Liao 001; Shun-Yao Yang; Rong-Hao Liang; Li-Wei Chan 001; Bing-Yu Chen 004 (SIGGRAPH Asia Emerging Technologies, 2015)

CyclopsRing: Enabling Whole-Hand and Context-Aware Interactions Through a Fisheye Ring. - Li-Wei Chan 001; Yi-Ling Chen 004; Chi-Hao Hsieh; Rong-Hao Liang; Bing-Yu Chen 004 (UIST, 2015)

FlexiBend: Enabling Interactivity of Multi-Part, Deformable Fabrications Using Single Shape-Sensing Strip. - Chin-yu Chien; Rong-Hao Liang; Long-Fei Lin; Li-Wei Chan 001; Bing-Yu Chen 004 (UIST, 2015)

DigitSpace: Designing Thumb-to-Fingers Touch Interfaces for One-Handed and Eyes-Free Interactions. - Da-Yuan Huang; Li-Wei Chan 001; Shuo Yang; Fan Wang; Rong-Hao Liang; De-Nian Yang; Yi-Ping Hung; Bing-Yu Chen 004 (CHI, 2016)

VR planet: interface for meta-view and feet interaction of VR contents. - Kevin Fan; Liwei Chan 001; Daiya Kato; Kouta Minamizawa; Masahiko Inami (SIGGRAPH VR Village, 2016)

Vibroplay: authoring three-dimensional spatial-temporal tactile effects with direct manipulation. - Da-Yuan Huang; Li-Wei Chan 001; Xiao-Feng Jian; Chiun-Yao Chang; Mu-Hsuan Chen; De-Nian Yang; Yi-Ping Hung; Bing-Yu Chen 004 (SIGGRAPH ASIA Emerging Technologies, 2016)

EdgeVib: Effective Alphanumeric Character Output Using a Wrist-Worn Tactile Display. - Yi-Chi Liao 001; Yi-Ling Chen 004; Jo-Yu Lo; Rong-Hao Liang; Li-Wei Chan 001; Bing-Yu Chen 004 (UIST, 2016)

Thermocons: Evaluating the Thermal Haptic Perception of the Forehead. - Roshan Lalintha Peiris; Liwei Chan 001; Kouta Minamizawa (UIST (Adjunct Volume), 2016)

Smart glasses with a peripheral vision display. - Takuro Nakao; Masashi Nakatani; Liwei Chan 001; Kai Kunze (VRIC, 2016)

tactoRing: A Skin-Drag Discrete Display. - Seungwoo Je; Brendan Rooney; Liwei Chan 001; Andrea Bianchi (CHI, 2017)

ThermoVR: Exploring Integrated Thermal Haptic Feedback with Head Mounted Displays. - Roshan Lalintha Peiris; Wei Peng; Zikun Chen; Liwei Chan 001; Kouta Minamizawa (CHI, 2017)

Use the Force: Incorporating Touch Force Sensors into Mobile Music Interaction. - Edward Jangwon Lee; Sangeon Yong; Soonbeom Choi; Liwei Chan 001; Roshan Lalintha Peiris; Juhan Nam (CMMR, 2017)

Designing skin-dragging haptic motions for wearables. - Seungwoo Je; Okyu Choi; Kyungah Choi; Minkyeong Lee; Hyeon-Jeong Suk; Liwei Chan 001; Andrea Bianchi (ISWC, 2017)

FrontFace: facilitating communication between HMD users and outsiders using front-facing-screen HMDs. - Liwei Chan 001; Kouta Minamizawa (MobileHCI, 2017)

Wakeboarding: an exertion game in virtual reality. - Yu-Jun Hong; Chen-Yuan Hsieh; Keng-Ta Yang; Liwei Chan 001 (SIGGRAPH VR Village, 2017)

Thermoreality: thermally enriched head mounted displays. - Zikun Chen; Wei Peng; Roshan Lalintha Peiris; Liwei Chan 001; Kouta Minamizawa (SIGGRAPH ASIA Emerging Technologies, 2017)

ForceClicks: Enabling Efficient Button Interaction with Single Finger Touch. - Sangeon Yong; Edward Jangwon Lee; Roshan Lalintha Peiris; Liwei Chan 001; Juhan Nam (TEI, 2017)

Dwell+: Multi-Level Mode Selection Using Vibrotactile Cues. - Yi-Chi Liao 001; Yen-Chiu Chen; Li-Wei Chan 001; Bing-Yu Chen 004 (UIST, 2017)

Outside-In: Visualizing Out-of-Sight Regions-of-Interest in a 360° Video Using Spatial Picture-in-Picture Previews. - Yung-Ta Lin; Yi-Chi Liao 001; Shan-Yuan Teng; Yi-Ju Chung; Liwei Chan 001; Bing-Yu Chen 004 (UIST, 2017)

PokeRing: Notifications by Poking Around the Finger. - Seungwoo Je; Minkyeong Lee; Yoonji Kim; Liwei Chan 001; Xing-Dong Yang; Andrea Bianchi (CHI, 2018)

LiquidReality: Wetness Sensations on the Face for Virtual Reality. - Roshan Lalintha Peiris; Liwei Chan 001; Kouta Minamizawa (EuroHaptics (2), 2018)

DLWV2: A Deep Learning-Based Wearable Vision-System with Vibrotactile-Feedback for Visually Impaired People to Reach Objects. - Meng-Li Shih; Yi-Chun Chen; Chia-Yu Tung; Cheng Sun 004; Ching-Ju Cheng; Liwei Chan 001; Srenivas Varadarajan; Min Sun 001 (IROS, 2018)

Pinchmove: improved accuracy of user mobility for near-field navigation in virtual environments. - Yun Suen Pai; Zikun Chen; Liwei Chan 001; Megumi Isogai; Hideaki Kimata; Kai Kunze (MobileHCI, 2018)

FacePush: experiencing pressure forces on face with HMDs. - Hong-Yu Chang; Wen-Jie Tseng 002; Chia-En Tsai; Hsin-Yu Chen; Roshan Lalintha Peiris; Liwei Chan 001 (SIGGRAPH ASIA Emerging Technologies, 2018)

FacePush: Introducing Normal Force on Face with Head-Mounted Displays. - Hong-Yu Chang; Wen-Jie Tseng 002; Chia-En Tsai; Hsin-Yu Chen; Roshan Lalintha Peiris; Liwei Chan 001 (UIST, 2018)

PuPoP: Pop-up Prop on Palm for Virtual Reality. - Shan-Yuan Teng; Tzu-Sheng Kuo; Chi Wang; Chi-Huan Chiang; Da-Yuan Huang; Liwei Chan 001; Bing-Yu Chen 004 (UIST, 2018)

ShareSpace: Facilitating Shared Use of the Physical Space by both VR Head-Mounted Display and External Users. - Keng-Ta Yang; Chiu-Hsuan Wang; Liwei Chan 001 (UIST, 2018)

One-Handed Input Through Rotational Motion for Smartwatches. - Hsin-Ruey Tsai; Po-Chang Chen; Liwei Chan 001; Yi-Ping Hung (Int. J. Hum. Comput. Interact., 2018)

Demo hour. - Pin-Cheng Lin; HyunJoo Oh 001; Mark D. Gross; Michael Eisenberg; Sherry Hsi; Becca Rose Glowacki; Mark Wonnacott; Amy Rose; Emma Powell; Liv Bargman; Seungwoo Je; Brendan Rooney; et al. (Interactions, 2018)

ThermalBracelet: Exploring Thermal Haptic Feedback Around the Wrist. - Roshan Lalintha Peiris; Yuan-Ling Feng; Liwei Chan 001; Kouta Minamizawa (CHI, 2019)

Tangible and Visible 3D Object Reconstruction in Augmented Reality. - Yi-Chin Wu; Liwei Chan 001; Wen-Chieh Lin (ISMAR, 2019)

SeeingHaptics: Visualizations for Communicating Haptic Designs. - Liwei Chan 001; Mu-Hsuan Chen; Wen-Chi Ho; Roshan Lalintha Peiris; Bing-Yu Chen 004 (MobileHCI, 2019)

Enhancing Suspension Activities in Virtual Reality with Body-Scale Kinesthetic Force Feedbacks. - Yuan-Syun Ye; Hsin-Yu Chen; Liwei Chan 001 (SIGGRAPH ASIA Emerging Technologies, 2019)

TilePoP: Tile-type Pop-up Prop for Virtual Reality. - Shan-Yuan Teng; Cheng-Lung Lin; Chi-Huan Chiang; Tzu-Sheng Kuo; Liwei Chan 001; Da-Yuan Huang; Bing-Yu Chen 004 (UIST, 2019)

FaceWidgets: Exploring Tangible Interaction on Face with Head-Mounted Displays. - Wen-Jie Tseng 002; Li-Yang Wang; Liwei Chan 001 (UIST, 2019)

Pull-Ups: Enhancing Suspension Activities in Virtual Reality with Body-Scale Kinesthetic Force Feedback. - Yuan-Syun Ye; Hsin-Yu Chen; Liwei Chan 001 (UIST, 2019)

PhantomLegs: Reducing Virtual Reality Sickness Using Head-Worn Haptic Devices. - Shi-Hong Liu; Neng-Hao Yu; Li-Wei Chan 001; Yi-Hao Peng; Wei-Zen Sun; Mike Y. Chen (VR, 2019)

HapticSphere: Physical Support To Enable Precision Touch Interaction in Mobile Mixed-Reality. - Chiu-Hsuan Wang; Chen-Yuan Hsieh; Neng-Hao Yu; Andrea Bianchi; Liwei Chan 001 (VR, 2019)

OmniGlobeVR: A Collaborative 360-Degree Communication System for VR. - Zhengqing Li; Theophilus Teo; Liwei Chan 001; Gun A. Lee; Matt Adcock; Mark Billinghurst; Hideki Koike (Conference on Designing Interactive Systems, 2020)

A Skin-Stroke Display on the Eye-Ring Through Head-Mounted Displays. - Wen-Jie Tseng 002; Yi-Chen Lee; Roshan Lalintha Peiris; Liwei Chan 001 (CHI, 2020)

OmniGlobeVR: A Collaborative 360° Communication System for VR. - Zhengqing Li; Liwei Chan 001; Theophilus Teo; Hideki Koike (CHI Extended Abstracts, 2020)

Design of Vibrotactile Direction Feedbacks on Wrist for Three-Dimensional Spatial Guidance. - Jo-Hsi Tang; Giuseppe Raffa; Liwei Chan 001 (HCI (12), 2020)

Director-360: Introducing Camera Handling to 360 Cameras. - Hao-Juan Huang; I-Chao Shen; Liwei Chan 001 (MobileHCI, 2020)

Slice of Light: Transparent and Integrative Transition Among Realities in a Multi-HMD-User Environment. - Chiu-Hsuan Wang; Chia-En Tsai; Seraphina Yong; Liwei Chan 001 (UIST, 2020)

HMD Light: Sharing In-VR Experience via Head-Mounted Projector for Asymmetric Interaction. - Chiu-Hsuan Wang; Seraphina Yong; Hsin-Yu Chen; Yuan-Syun Ye; Liwei Chan 001 (UIST, 2020)

Editorial: Professional Training in Extended Reality: Challenges and Solutions. - Lap-Fai Yu; Christos Mousas; David Lindlbauer; George Alex Koulieris; Liwei Chan 001; Ryan P. McMahan; Tomohiro Amemiya (Frontiers Virtual Real., 2021)

WristDial: An Eyes-Free Integer-Value Input Method by Quantizing the Wrist Rotation. - Eunhye Youn; Sangyoon Lee 002; Sunbum Kim; Youngbo Aram Shim; Liwei Chan 001; Geehyuk Lee (Int. J. Hum. Comput. Interact., 2021)

Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques. - Liwei Chan 001; Yi-Chi Liao 001; George B. Mo; John J. Dudley; Chun-Lien Cheng; Per Ola Kristensson; Antti Oulasvirta (CHI, 2022)

Predicting Opportune Moments to Deliver Notifications in Virtual Reality. - Kuan-Wen Chen; Yung-Ju Chang; Liwei Chan 001 (CHI, 2022)

VibroAuth: Authentication with Haptics Based Non-visual, Rearranged Keypads to Mitigate Shoulder Surfing Attacks. - Manisha Varma 001; Stacey Watson; Liwei Chan 001; Roshan Lalintha Peiris (HCI (32), 2022)

Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles. - Li-Yang Wang; Ping-Hsuan Han; Liwei Chan 001 (TEI, 2022)

Puppeteer: Manipulating Human Avatar Actions with Intuitive Hand Gestures and Upper-Body Postures. - Ching-Wen Hung; Ruei-Che Chang; Hong-Sheng Chen; Chung-Han Liang; Liwei Chan 001; Bing-Yu Chen 004 (UIST (Adjunct Volume), 2022)

RealityLens: A User Interface for Blending Customized Physical World View into Virtual Reality. - Chiu-Hsuan Wang; Bing-Yu Chen 004; Liwei Chan 001 (UIST, 2022)

Puppeteer: Exploring Intuitive Hand Gestures and Upper-Body Postures for Manipulating Human Avatar Actions. - Ching-Wen Hung; Ruei-Che Chang; Hong-Sheng Chen; Chung-Han Liang; Liwei Chan 001; Bing-Yu Chen 004 (VRST, 2022)

"Do you get déjà vu": Persuasiveness Effects of Communicating with an Avatar of Similar Appearance in Social Virtual Reality. - Meng Ting Shih; Yi-Chieh Lee; Chih-Mao Huang; Liwei Chan 001 (CHI Extended Abstracts, 2023)

The Third Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI). - Chuang-Wen You; Yi-Chao Chen 001; Liwei Chan 001; Min-Chun Hu 001; Wei Sun; Yun-Jui Lee (UbiComp/ISWC Adjunct, 2023)

Seated-Walking: A Walking-in-Place Technique for Seated VR. - Liwei Chan 001; Tzu-Wei Mi; Zung-Hao Hsueh; Ming-Yun Hsu (SIGGRAPH Immersive Pavilion, 2023)

"A feeling of déjà vu": The Effects of Avatar Appearance-Similarity on Persuasiveness in Social Virtual Reality. - Meng Ting Shih; Yi-Chieh Lee; Chih-Mao Huang; Liwei Chan 001 (Proc. ACM Hum. Comput. Interact., 2023)

Interaction Design With Multi-Objective Bayesian Optimization. - Yi-Chi Liao 001; John J. Dudley; George B. Mo; Chun-Lien Cheng; Liwei Chan 001; Antti Oulasvirta; Per Ola Kristensson (IEEE Pervasive Comput., 2023)

LapTouch: Using the Lap for Seated Touch Interaction with HMDs. - Tzu-Wei Mi; Jia-Jun Wang; Liwei Chan 001 (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023)

BodyTouch: Investigating Eye-Free, On-Body and Near-Body Touch Interactions with HMDs. - Wen-Wei Cheng; Liwei Chan 001 (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023)

Seated-WIP: Enabling Walking-in-Place Locomotion for Stationary Chairs in Confined Spaces. - Liwei Chan 001; Tzu-Wei Mi; Zung-Hao Hsueh; Yi-Ci Huang; Ming-Yun Hsu (CHI, 2024)

Cooperative Multi-Objective Bayesian Design Optimization. - George B. Mo; John J. Dudley; Li-Wei Chan 001; Yi-Chi Liao 001; Antti Oulasvirta; Per Ola Kristensson (ACM Trans. Interact. Intell. Syst., 2024)

Finger-to-Palm: Single-Handed Touch Gestures Using the Palm. - Ming-Yun Hsu; Liwei Chan 001 (CHI Extended Abstracts, 2025)

Heel-Toe Tap: A Mode Switching Gesture for Engaging Foot-Assisted Gaze Selection and Reduced Unintentional Inputs. - Yun-Hsuan Liang; Hsuan-Hsuan Lee; Yuta Sugiura; Liwei Chan 001 (CHI Extended Abstracts, 2025)

SeeThroughBody: Mitigating Occlusion through Body Transparency to Enhance Foot-Floor Touch Interaction. - Meng Ting Shih; Chun-Jui Chou; Tzu-Wei Mi; Liwei Chan 001 (CHI, 2025)

SkinRing: Ring-shaped Device Enabling Wear Direction-Independent Gesture Input on Side of Finger. - Shogo Hanayama; Riku Kitamura; Takumi Yamamoto; Takashi Amesaka; Liwei Chan 001; Yuta Sugiura (SII, 2025)

PuzMaty: Supporting Puzzle Mats Design Creation. - Sarii Yamamoto; Jiajun Wang; Liwei Chan 001; Yuta Sugiura (SII, 2025)

Preview Teleport: An Occlusion-Free Point-and-Teleport Technique Enhanced with an Augmented Preview. - Yen-Ming Huang; Tzu-Wei Mi; Li-Wei Chan 001 (IEEE Trans. Vis. Comput. Graph., 2025)