Improve the Decision-making Skill of Basketball Players by an Action-aware VR Training System. - Wan-Lun Tsai; Li-Wen Su; Tsai-Yen Ko; Cheng-Ta Yang; Min-Chun Hu 001 (VR, 2019)

Evaluate Optimal Redirected Walking Planning Using Reinforcement Learning. - Tsai-Yen Ko; Li-Wen Su; Yuchen Chang; Keigo Matsumoto; Takuji Narumi; Michitaka Hirose (ISMAR Adjunct, 2020)

ClipFlip : Multi-view Clipart Design. - I-Chao Shen; Kuan-Hung Liu; Li-Wen Su; Yu-Ting Wu 001; Bing-Yu Chen 004 (Comput. Graph. Forum, 2021)

Feasibility Study on Using AI and VR for Decision-Making Training of Basketball Players. - Wan-Lun Tsai; Li-Wen Su; Tsai-Yen Ko; Tse-Yu Pan; Min-Chun Hu 001 (IEEE Trans. Learn. Technol., 2021)

StylePart: image-based shape part manipulation. - I-Chao Shen; Li-Wen Su; Yu-Ting Wu 001; Bing-Yu Chen 004 (Vis. Comput., 2025)