Applying Core Interaction Design Principles to Computational Creativity. - Oliver Bown 001; Liam Bray (ICCC, 2016)

How Can We Deal With The Design Principle Of Visibility In Highly Encapsulated Computationally Creative Systems ? - Liam Bray; Oliver Bown 001; Benjamin Carey (ICCC, 2017)

Your Move Sounds So Predictable! - Lian Loke; Oliver Bown 001; Sam Ferguson; Liam Bray; Angelo Fraietta; Kirsten Packham (CHI PLAY (Companion), 2018)

Activated: designing for collective participation in media architecture. - Liam Bray (OZCHI, 2018)

Facilitating Creative Exploratory Search with Multiple Networked Audio Devices Using HappyBrackets. - Oliver Bown 001; Angelo Fraietta; Sam Ferguson; Lian Loke; Liam Bray (NIME, 2019)

A Speculative Exploration of the Role of Dialogue in Human-ComputerCo-creation. - Oliver Bown 001; Kazjon Grace; Liam Bray; Dan Ventura (ICCC, 2020)

Rapid Composition for Networked Devices: HappyBrackets. - Angelo Fraietta; Oliver Bown 001; Sam Ferguson; Sam Gillespie; Liam Bray (Comput. Music. J., 2020)

An Open-Ended Blended Approach to Teaching Interaction Designers to Code. - Kazjon Grace; Brittany Klaassens; Liam Bray; Alex Elton-Pym (Frontiers Comput. Sci., 2022)