Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users. - Liam Mason; Kathrin Gerling; Patrick Dickinson; Antonella De Angeli (CHI, 2019)

Dash Lane: An Adaptive Exergame for People Using Manual Wheelchairs. - Liam Mason; Kathrin Gerling; Patrick Dickinson; Jussi Holopainen (Conference on Designing Interactive Systems (Companion Volume), 2020)

Virtual Reality Games for People Using Wheelchairs. - Kathrin Gerling; Patrick Dickinson; Kieran Hicks; Liam Mason; Adalberto L. Simeone; Katta Spiel (CHI, 2020)

Dash Lane Mobile: Exploring Hypercasual Play to Provide Accessible Physically Active Breaks. - Liam Mason; Kathrin Gerling; Patrick Dickinson; Jussi Holopainen (CHI PLAY (Companion), 2020)

Networks underpinning emotion: A systematic review and synthesis of functional and effective connectivity. - Raphael Underwood; Eva Tolmeijer; Johannes Wibroe; Emmanuelle Peters; Liam Mason (NeuroImage, 2021)

Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games. - Liam Mason; Kathrin Gerling; Patrick Dickinson; Jussi Holopainen; Lisa Jacobs; Kieran Hicks (CHI, 2022)